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  • af Borko Furht
    1.675,95 kr.

    Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and videoconferencing systems, on-demand multimedia services, and distance learning. Multimedia Tools and Applications is one of two volumes published by Kluwer, both of which provide a broad introduction to this fast moving area. This book covers selected tools applied in multimedia systems and key multimedia applications. Topics presented include multimedia application development techniques, techniques for content-based manipulation of image databases, techniques for selection and dissemination of digital video, and tools for digital video segmentation. Selected key applications described in the book include multimedia news services, multimedia courseware and training, interactive television systems, digital video libraries, multimedia messaging systems, and interactive multimedia publishing systems. The second book, Multimedia Systems and Techniques, covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Tools and Applications, along with its companion volume, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.

  • af Borko Furht
    1.669,95 kr.

    Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.

  • af Borko Furht, David Jaramillo & Ankur Agarwal
    560,95 kr.

  • af Raymond Westwater & Borko Furht
    1.082,95 kr.

  • af John Parker, Borko Furht, Dan Grostick, mfl.
    1.660,95 kr.

  • af Borko Furht
    2.149,95 - 2.159,95 kr.

    Video and Image Processing in Multimedia Systems treats a number of critical topics in multimedia systems, with respect to image and video processing techniques and their implementations. These techniques include: Image and video compression techniques and standards, and Image and video indexing and retrieval techniques. Video and Image Processing in Multimedia Systems is divided into three parts. Part I serves as an introduction to multimedia systems, discussing basic concepts, multimedia networking and synchronization, and an overview of multimedia applications. Part II presents comprehensive coverage of image and video compression techniques and standards, their implementations and applications. Because multimedia data (specifically video and images) require efficient compression techniques in order to be stored and delivered in real-time, video and image compression is a crucial element of an effective multimedia system. In Part III attention is focused on the semantic nature of image and video source material, and how that material may be effectively indexed and retrieved. Topics discussed include static images, full-motion video, and the manner in which compressed representations can facilitate structural analysis. Part III concludes with an extended discussion of a case study. This book serves as an invaluable reference with respect to the most important standards in the field. Video and Image Processing in Multimedia Systems is suitable as a textbook for course use.

  • af Borko Furht & Oge Marques
    1.657,95 - 1.666,95 kr.

  • af Borko Furht
    1.682,95 kr.

    Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and videoconferencing systems, on-demand multimedia services, and distance learning. Multimedia Tools and Applications is one of two volumes published by Kluwer, both of which provide a broad introduction to this fast moving area. This book covers selected tools applied in multimedia systems and key multimedia applications. Topics presented include multimedia application development techniques, techniques for content-based manipulation of image databases, techniques for selection and dissemination of digital video, and tools for digital video segmentation. Selected key applications described in the book include multimedia news services, multimedia courseware and training, interactive television systems, digital video libraries, multimedia messaging systems, and interactive multimedia publishing systems. The second book, Multimedia Systems and Techniques, covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Tools and Applications, along with its companion volume, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.

  • af Borko Furht
    725,95 kr.

    Based on the research and practical work of leading experts in the field, this handbook presents comprehensive coverage of all technical issues related to the Internet and its applications. Real-life examples illustrate the concepts so that technical, non-technical, and business people can quickly grasp the fundamentals.

  • af Borko Furht
    1.389,95 - 1.782,95 kr.

    The objective of this book is to introduce the basic concepts of big data computing and then to describe the total solution of big data problems using HPCC, an open-source computing platform. The book comprises 15 chapters broken into three parts.

  • af Borko Furht & Darko Kirovski
    776,95 - 1.386,95 kr.

    Addresses a variety of issues related to the protection of digital media content, including audio, image, and video protection. This book presents multimedia security technologies such as protection architectures, multimedia encryption, watermarking, fingerprinting, authentication techniques, and applications.

  • af Borko Furht, Edin Muharemagic & Daniel Socek
    1.669,95 - 1.723,95 kr.

    Presents a comprehensive survey of contemporary multimedia encryption and watermarking techniques. This book also provides a concept of visual and audio sharing techniques. It is useful for researchers and practitioners, as well as scientists and engineers who design and develop systems for the protection of digital multimedia content.

  • af Borko Furht, Esad Akar & Whitney Angelica Andrews
    553,95 kr.

    The SpringerBrief covers fundamentals of digital image processing including image concept, image file formats, creating user interfaces and many practical examples of processing images using C++ and Java.

  • af Borko Furht
    3.300,95 kr.

    Based on the research and practical work of leading experts in the field, this handbook presents comprehensive coverage of all technical issues related to the Internet and its applications. Real-life examples illustrate the concepts so that technical, non-technical, and business people can quickly grasp the fundamentals.

  • af Borko Furht, David Jaramillo & Ankur Agarwal
    627,95 kr.

    This book presents effective ways to partition mobile devices such that the enterprise system access and its information are completely separated from the personal information.

  • - Systems and Solutions
    af Borko Furht, Aleksandar Colic & Oge Marques
    604,95 kr.

    This SpringerBrief presents the fundamentals of driver drowsiness detection systems, provides examples of existing products, and offers guides for practitioners interested in developing their own solutions to the problem.

  • af Raymond Westwater, Borko Furht & Joshua Greenberg
    2.131,95 kr.

    Then, we give a survey of current motion estimation search algorithms, including the exhaustive search and a number of fast search algorithms. The complexity of the DCUPS algorithm is comparable to other popular motion estimation techniques, however the algorithm shows superior results in terms of compression ratios and video qUality.

  • af Borko Furht, Natasha Petrovska & Aleksandar Stevanovic
    549,95 kr.

    In response to the need to improve road traffic operation, researchers implement advanced technologies and integration of systems and data, and develop state-of-the-art applications to assist traffic engineers.

  • - Design and Application Guide
    af John Parker, Borko Furht, Dan Grostick, mfl.
    1.665,95 kr.

    The UNIX and real-time UNIX operating system technologies are major examples of emerging technologies with great potential benefits but unrealistic expectations. General-purpose UNIX will exist only as a subset of real-time UNIX.

  • af Raymond Westwater, Borko Furht & Joshua Greenberg
    2.169,95 kr.

    Then, we give a survey of current motion estimation search algorithms, including the exhaustive search and a number of fast search algorithms. The complexity of the DCUPS algorithm is comparable to other popular motion estimation techniques, however the algorithm shows superior results in terms of compression ratios and video qUality.

  • - Techniques and Algorithms
    af Raymond Westwater & Borko Furht
    1.332,95 kr.

    Real-Time Video Compression: Techniques and Algorithms introduces the XYZ video compression technique, which operates in three dimensions, eliminating the overhead of motion estimation.

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