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Take The Risk!Future-ready students need to be creative. They need to know how to communicate their ideas and how to collaborate as problem solvers. To master these and other twenty-first-century requirements, they will need to be critical thinkers. Engaged students are more likely to internalize learning and apply it to situations beyond the classroom. So how can you get your learners to engage? Follow Brian's journey from his early days as a substitute teacher, to more recently, as a University Instructor, three time TEDx speaker, best selling author and Canadian Prime Minister's Award Recipient For Teaching Excellence.Packed with contributions from educators all over North America, Risk Taker leaves you feeling energized, inspired and ready to take the next step!Editorial ReviewsRisk Taker is a fantastic piece of work. Not only does Brian take a risk with this, but he gave others the ability to showcase ways they have taken risks throughout their lives and careers. If you haven't read Brian's work, start with this book, then go to his "Code" series. You'll love this book as a way to improve yourself, not because you are an educator, lawyer, engineer, or student. This, is a book that won't ever become dated!Jeff Kubiak, Educator, Author of One Drop of KindnessBrian is always sharing his stories of taking risks to disrupt the status quo in education, not just to make it different, but to make it better. Who better to write a great book to challenge us all to be risk takers and disrupters! Thank you Brian.Chris Woods of dailySTEM, Educator, Presenter, Podcaster, AuthorThis isn't a book about why technology is important for our students. This is a book about changing the education game, about being better, about self- reflection, about learning and growth. Brian reminds us that it is in our mistakes where learning happens and it is in our self-reflection where change and growth begin. Risk Taker is authentic, genuine and honest. Risk Taker is the book about education we've been waiting for.Daphne McMenemy, Educator, Author of GracieAbout Brian AspinallBrian Aspinall is an educator and best-selling author who is considered one of the brightest STEAM innovators in Canadian education. His books, Code Breaker and Block Breaker continue to top the charts in STEM education with a focus on rethinking assessment and evaluation. Recently he was awarded the Prime Minister's Award for Teaching Excellence for his work with coding and computational thinking. His enthusiasm, thought leadership, and approach to building capacity within STEAM education has made him a sought-after speaker throughout North America and has earned him the honour of being selected as Canada's first Minecraft, Micro: Bit, and Makey Makey Ambassador!
Anyone can learn to code and if you can learn to code, you can code to learn! Coding can be very abstract. It is a picturesque canvas. It supports one's spatial awareness. It's like playing chess and being five moves ahead based on three different scenarios. This is something students must develop in the 21st century. Quite often, the first time you write code, the code doesn't work. That's important because that's when innovation and problem solving happens! There are many benefits of learning to code. Coding empowers kids and puts them in control of the device. It builds mastery through experimentation. Coding fosters problem solving, logical thinking, critical and computational thinking. Most importantly, it is a safe space to take risks and learn from failure! But best of all, coding can give you superpowers! Grab the second book in the Gracie series! When her teacher brings a robot into the classroom and teaches Gracie to code, she unlocks a world of creativity, innovation, and discovery she'd never imagined. Follow Gracie as she learns to code, learns to problem solve and learns to take risks in her learning!
How do you engage learners in the Digital Age?Engaged students are more likely to internalize learning and apply it to situations beyond the classroom. So how can you get your learners to engage? In Block Breaker, educator Brian Aspinall explains that the wildly popular game Minecraft may be just the right tool for the job. Sharing his own and other educators' success with Minecraft (and other programming applications) in the classroom, Brian reveals how these adaptable tools can be leveraged to engage learners and empower them to find success. Why Minecraft? It offers immediate feedback on a personalized learning platform. Inquiry tasks encourage students to collaborate, problem solve, and explore multiple approaches to finding a solution. And it's a fun way to practice critical thinking and spatial reasoning! Complete with lesson ideas and learning strategies, Block Breaker will help you tear down barriers and build powerful connections for learning. "Brian has yet again challenged us to rethink best practices with regards to pedagogy and twenty-first-century learning. This is a great read for all educators!" -Alice Keeler, educator, author, and edtech blogger "If you read Block Breaker, there's a good chance that you'll be stirred to rethink how you see STEM's role in schools. There's a great chance you'll be motivated to strive to be the best teacher possible through Brian Aspinall's deft storytelling skills. But there's a superb chance both will happen." -Matt Miller, blogger, speaker, author of Ditch That Textbook "This book is sure to bring joyful learning and teaching experiences to many students and educators across all subject areas." -Cynthia Gozzard, educator, Minecraft global mentor, edtech enthusiast
Crack the code for your students’ success! Future-ready students need to be creative. They need to know how to communicate their ideas and how to collaborate as problem solvers. And to master these and other twenty-first-century requirements, they will need to be critical thinkers. In Code Breaker, educator Brian Aspinall shares his insights on how to turn curriculum expectations into skills. Students identify problems, develop solutions, and use coding and computational thinking to apply and demonstrate their learning. From Aspinall’s collection of real-life examples and practical lesson ideas, you’ll discover how to...Use computational thinking and coding across all subjects and grade levelsEncourage students to let their skills and passions shineTeach learners to take risks so they can grow from failure and feedbackMake assessment meaningful—and fun—for you and your studentsYou don’t have to be a “computer geek” to empower your students with these essential skills. Code Breaker equips you to use computational thinking and coding in your classroom—regardless of your computer skill level—to increase creativity, remix assessment, and develop a class of coder ninjas!—— “Brian Aspinall puts a very human face on coding and helps the reader understand it can be implemented for all grade levels in meaningful ways.”—George Couros, author of The Innovator’s Mindset “This book is for everyone who has ever asked, ‘Why should I care about coding?’ By the end of the story of the pooping baby, you will know why!” —Matthew Oldridge, speaker, writer, and mathematics educator “Brian Aspinall makes the case for how all educators can use the concepts of computational thinking to shape their pedagogy and instructional practices to increase student learning.”—Laura Fleming, library media specialist and author of Worlds of Making
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