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Carolyne Larrington explores the diverse ways in which a myriad of imaginary and fantastical beings has moulded the cultural history of the nation
The debate and discussion around Game of Thrones has covered questions of climate issues, industrialization, and questions of power, sex and gender. But in this essential companion to both George R.R. Martin's novels and the HBO show, Carolyne Larrington explores how this remarkable universe was constructed from the actual Middle Ages. The book examines sigils, giants, dragons and direwolves in medieval texts; ravens, old gods and the Weirwood in Norse myth; and a gothic, exotic orient in the eastern continent, Essos. From the White Walkers to the Red Woman, from Casterly Rock to the Shivering Sea, this is an indispensable guide to the 21st-century's most important fantasy creation.
'All men must die': or 'Valar Morghulis', as the traditional Essos greeting is rendered into High Valyrian. And die they do - in prodigious numbers; in imaginatively varied and gruesome ways; and often in pain, terror and ordure within the blood-spattered and viciously unpredictable world that is HBO's sensational evocation of Game of Thrones.
Who were the mysterious and seductive sorceresses whose power underlay Arthur's Camelot?
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