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Learners love to complain about how boring so many subjects they have to study are. "Why do I have to learn this anyway It's so BOOOORING!" Or, "our English teacher was going on and on about grammar and I just don't get it." Yet, ask them about the latest video games or hobby they are playing and their whole mood will change as they start going on and on about how many zombies they were able to kill or how they built an amazingly fast RC car in 3 hours. Making learning fun is an art as much as it is a practice. It is a practice because it requires an innovative and effective approach to teach the learners well. It is an art because it sparks imagination and opens up creativity to make learning fun and fruitful. Simply put, this is an exercise book on English grammar. Grammar is the underlying system of the English language. You may think of grammar as the "rules" of English. A noun is a thing. A verb is an action. A pronoun takes the place of a noun. Adjectives modify nouns. Adverbs modify verbs. Prepositions show relationships between objects. Conjunctions connect things in a sentence...etc etc. It's important to know and use correct grammar if you plan to speak or write the English language. Using grammatically correct sentence structure is especially important if you want to appear professional in your communications with other people.
Simply put, this is an exercise book on English grammar. Grammar is the underlying system of the English language. You may think of grammar as the "rules" of English. A noun is a thing. A verb is an action. A pronoun takes the place of a noun. Adjectives modify nouns. Adverbs modify verbs. Prepositions show relationships between objects. Conjunctions connect things in a sentence....etc etc.It's important to know and use correct grammar if you plan to speak or write the English language. Using grammatically correct sentence structure is especially important if you want to appear professional in your communications with other people.To learn English grammar well, you'll need to practice a lot. This book provides you with a completely new way of exercising English grammar. Forget about the old-fashioned text books and the boring practice exercises. Enjoy the contents, practice and have fun.The following grammatical topics are integrated into the various exercises throughout this book: -Prepositions-Gerund-Conjunctions-Verbs and Phrasal Verbs-Nouns, Pronouns, Adjectives and Adverbs-Agreement of the Verb and its subject.
This book covers more complex elements of a circuit. We go through a range of electrical circuit design projects using Tinkercad as a tool for easy implementation and testing. We provide demonstrations to explain the roles and functions of different circuit board components. You can follow the examples we provide and test things out using the simulation function of Tinkercad. We use everyday English rather than technical jargon to give you pressure-free STEM education experience.
Give yourself a strong head start in computer programming with our TomorrowSKILLS books. Through these books you will learn how programming works and how simple programs may be created using ready-made resources and modern drag-and-drop programming environments. We assume you are totally new to programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Most trade jargons are intentionally skipped. This is an easy-read book that attempts to make concepts SIMPLE and STRAIGHTFORWARD. It does not aim to cover everything in Gamefroot. It simply tries to get you started quickly.
Using Clickteam Fusion (v2.5 and later), you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on 2-player tank game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
This book covers Game Maker Studio 2. Using GM Studio, you will learn how to make a basic pong game with this book and the free resources that come with it. You will learn how computer games work and how simple games may be created. This is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. Game Maker Studio is a very special game engine because it is a hybrid drag-and-drop and scripting platform - it does not rely solely on drag drop. There are places where scripting is necessary to get things done. Scripting is more complicated but is way more flexible and powerful. The beautiful thing here is that you do not write script from ground zero to produce a game. You use drag and drop to produce the basic structure of your game, then use very simple scripts to give the finishing touch. Our demo material includes scripts, to show you minimum degree of scripting to achieve our purposes.
No one is born with good programming skills. It takes time to learn proper coding techniques and a great deal of practice to improve your skills. Our challenges allow you to improve while rewriting C# code. We assume that you can read and write simple C# code. Rewrite the provided C# code as directed. One suggested answer is provided for each. As there is no 'best' way to code in C# (to be honest, there's simply no particular way), it is recommended that you try your best and make changes as needed.50 code challenges are included, with suggested solutions provided.
Give yourself a strong head start in computer programming with our TomorrowSKILLS books. Through these books you will learn how programming works and how simple programs may be created using ready-made resources and modern drag-and-drop programming environments. We assume you are totally new to programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Most trade jargons are intentionally skipped. This is an easy-read book that attempts to make concepts SIMPLE and STRAIGHTFORWARD. It does not aim to cover everything in Scratch. It simply tries to get you started quickly.
This book covers GDevelop V5. Give yourself a strong head start in computer game design! Through our books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on simple 2-player tank game creation using GDevelop 5. This is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. We follow a learn by example approach - we explain how things work based on a working example game.
This training book has been developed from the ground up for beginners who know little about Airsoft AEG technology. As part of our Airsoft Technology Self-Paced Training Series, this book gives an introduction to the basic Marui MP5 compatible AEG architecture. The primary goal of this book is to explain the various AEG technical concepts in very simple language.We believe that this book and its support materials have everything you need for an informative, interesting, challenging and entertaining Airsoft educational experience.
The Galil series of weapons is named after Yisrael Galil and is in use by forces in many countries all over the world. Its design borrowed heavily from the AK-47, with the gas diversion system significantly modified to reduce the overall recoil force of the rifle in automatic mode. This training book has been developed from the ground up for beginners who know little about Airsoft AEG technology. As part of our Airsoft Technology Self-Paced Training Series, this book gives an introduction to the performance elements of a Galil/AK AEG. The primary goal of this book is to explain the various AEG performance concepts in very simple language. We believe that this book and its support materials have everything you need for an informative, interesting, challenging and entertaining Airsoft educational experience.
Give yourself a strong head start in computer programming with our TomorrowSKILLS books. Through these books you will learn how programming works and how simple programs may be created using ready-made resources and modern drag-and-drop programming environments. We assume you are totally new to programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Most trade jargons are intentionally skipped. This is an easy-read book that attempts to make concepts SIMPLE and STRAIGHTFORWARD. It does not aim to cover everything in App Inventor. It simply tries to get you started quickly.
This book covers Game Maker Studio v2. Give yourself a strong head start in computer game design! Through our books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on simple jump and run game creation using Game Maker Studio. This is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.Game Maker Studio is a very special game engine because it is a hybrid drag-and-drop and scripting platform - it does not rely solely on drag drop. There are places where scripting is necessary to get things done. Scripting is more complicated but is way more flexible and powerful. The beautiful thing here is that you do not write script from ground zero to produce a game. You use drag and drop to produce the basic structure of your game, then use very simple scripts to give the finishing touch. Our demo material includes scripts, to show you minimum degree of scripting to achieve our purposes.
Using Construct, you will learn how to make a basic racecar game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on mobile game creation. The goal is to use HTML5 to build a mobile phone compatible web app with support for motion control. The game we are about to build can take input from keyboard (desktop) and motion control (mobile device). We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly.
Airsoft skirmish is no child's play. It is a serious sport with a TacSim nature. The Practical Airsoft Tactics book is specially developed to provide guidance for beginners to skirmish more effectively. Practical Airsoft Tactics tells you what you need to know in order to become proficient in airsoft skirmishing. With plenty of valuable information and graphical illustrations, this book is a MUST READ for the aspired airsoft warriors.
This training book has been developed from the ground up for beginners who know little about Airsoft AEG technology. As part of our Airsoft Technology Self-Paced Training Series, this book gives an introduction to the KG9 SMG AEG architecture. The primary goal of this book is to explain the various technical concepts in very simple language. * We use the Echo1 GAT KG9 implementation for demonstration. The gearbox is similar to most V3 implementations.
Short for automatic electric gun, AEG is a type of battery powered air gun capable of full & semi auto firing. An electric motor inside the AEG rotates a series of gears sequentially to drive the piston, which in turn compresses the spring. When the spring is released, the piston is being pushed forward to produce compressed air and propel the bullets. Due to such a complex internal structure, power upgrade is never easy.There is no substitute for good old fashioned know how. By upgrading the gun yourself, you are knocking out the hardest part of it first, knowing what goes where.The 2020 Edition of this book presents new concepts and practical skills reflecting the latest changes and trends in the airsoft industry. New technologies such as Electric Programmer, Electric Blowback, Rapid Deploy Pistol and Electric Recoil Gun are also included in the coverage.After trying out the tricks and tips suggested in this book, never hesitate to contact us should you believe there are mistakes waiting to be corrected (there are always better ways of doing things...).
This book covers Game Maker Studio V2. Using GM Studio, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.Game Maker Studio is a very special game engine because it is a hybrid drag-and-drop and scripting platform - it does not rely solely on drag drop. There are places where scripting is necessary to get things done. Scripting is more complicated but is way more flexible and powerful. The beautiful thing here is that you do not write script from ground zero to produce a game. You use drag and drop to produce the basic structure of your game, then use very simple scripts to give the finishing touch. Our demo material includes scripts, to show you minimum degree of scripting to achieve our purposes.
Using Clickteam Fusion, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on shoot-them-up game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
Comprising the current official forms of the KTA, the Kukkiwon and the WTF, the taegeuk Pumsae is an authorized and approved system of 8 forms in a series which replaced the Palgwe forms. Under this system, each form is known as a "Jang," which are numbered from 1st form (Il jang) to 8th form (pal jang). You may think of the different Pumsae forms as prearranged movements expected to be memorized for solo practice, body conditioning, mind body coordination, and exam preparation - Taekwondo students need to practice these forms in order to promote from one grade to the next: taegeuk il jang (1st form) taegeuk yi jang (2nd form) taegeuk sam jang (3rd form) taegeuk sa jang (4th form) taegeuk oh jang (5th form) taegeuk yuk jang (6th form) taegeuk chil jang (7th form) taegeuk pal jang (8th form) This guide serves as a straight forward style guide to the practice of basic moves, punches, blocks, kicks and the first Pumsae form. Movements and styles are demonstrated by Master C T Law who has been highly successful in his career as a TKD coach and athlete in Hong Kong.
Using Clickteam Fusion 2.5 and later, you will learn how to make a basic pong game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on 2-player pong game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
The Dragunov sniper rifle was a squad support weapon designed to provide long-range engagement ability. It was invented in the Sovient Union, with licensed production eventually established in China and Iran. Technically it is a semi-automatic rifle that has a short-stroke gas-piston system, a relatively thin barrel profile ended with a slotted flash suppressor, a two-piece wooden handguard and a wooden thumbhole stock. This training book has been developed from the ground up for beginners who know little about Airsoft sniper rifle technology. As part of our Airsoft Technology Self-Paced Training Series, this book gives an introduction to the SVD Sniper with Co-2 upgrade architecture. The primary goal of this book is to explain the various technical concepts in very simple language.
This book goes through the basic terminologies of robotics for absolute beginners. It covers the foundation knowledge necessary to build and operate very basic robots for STEM education purpose. We use everyday English rather than technical jargon to give you pressure-free learning experience.
This training book (updated in April 2022) has been developed from the ground up for beginners who know little about electric power RC technology. As part of our RC Technology Self-Paced Training Series, this book gives an introduction to OFFROAD EP Buggy/Truggy/Truck architecture. The primary goal of this book is to explain the various electric powered RC technical concepts (including brushed and brushless power as well as AM and 2.4G radio) in very simple language. A systematic troubleshooting guide is also included. We believe that this book and its support materials have everything you need for an informative, interesting, challenging and entertaining RC educational experience.
Content of the book has been updated in Oct 2022 covering exam v5. The Certified Supply Chain Professional (CSCP) certification is essential for professionals involved in the areas of supplier and customer relations, international trade, the use of information technology to enable the supply chain, and physical logistics. Candidates must pass one exam covering: Module 1: Supply Chains, Demand Management, and ForecastingModule 2: Global Supply Chain NetworksModule 3: Sourcing Products and ServicesModule 4: Internal Operations and InventoryModule 5: Forward and Reverse LogisticsModule 6: Supply Chain RelationshipsModule 7: Supply Chain RiskModule 8: Optimization, Sustainability, and Technology Officially, CPIM focuses primarily on manufacturing and provides an in-depth view of materials management, master scheduling, production planning, forecasting, and quality improvement within an organization, while CSCP takes a broader view to encompass all steps throughout the supply chain. This ExamFOCUS Study Notes builds a solid focus while revisiting key examination topics relevant to the CSCP exam. It helps in straight-forward fundamental knowledge establishment. The real CSCP exam questions do not appear to be as straight forward though. In fact, many questions are presented to do nothing other than to get you totally confused... Just bear in mind, you will need to do a lot of logical thinking to figure out the best possible answers....
This training book has been developed from the ground up for beginners who know little about Airsoft AEG technology. As part of our Airsoft Technology Self-Paced Training Series, this book gives an introduction to the basic M14 AEG architecture. The primary goal of this book is to explain the various AEG technical concepts in very simple language. We believe that this book and its support materials have everything you need for an informative, interesting, challenging and entertaining Airsoft educational experience.
Using Construct, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on shoot-them-up game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
This book goes through the basics of Arduino for absolute beginners. It covers the foundation knowledge necessary to kickstart an Arduino project for STEM education purpose. We use everyday English rather than technical jargon to give you pressure-free learning experience.
This is an introduction book that teaches you the basic terminologies of 3d modeling and printing. We go through the foundation knowledge necessary to create basic 3d models suitable for printing. We use everyday English rather than technical jargon to give you pressure-free learning experience.
Using Construct, you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on tank game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
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