Gør som tusindvis af andre bogelskere
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.Du kan altid afmelde dig igen.
This is an introduction book that teaches you the basic terminologies of RC drones. We go through the foundation knowledge necessary to operate basic drones for the purposes of pure enjoyment and STEM education. We use everyday English rather than technical jargon to give you pressure-free learning experience.
Gundam is a metaseries of Japanese anime, created by Sunrise studios which got started in 1979 as a serial TV show called Mobile Suit Gundam. That first TV series has since spawned a franchise that has come to include models and toys in the world marketplace. Bandai is the primary licensee of the Gundam trademark that makes a variety of hobby products for the Gundam fan. Gundam Models are those plastic and non-plastic model kits depicting the mechas, vehicles and characters of the fictional Mobile Suit Gundam universe. These kits have become highly popular in many Asian countries since the early 80s. Through this book we'll talk about everything on the topic of Gundam modeling, from market intelligence to the many different facets of practical modeling know-how. So, are you ready to enter the world of Gundam Modeling?
This guide gives an introduction to the FAMAS version 1 AEG architecture. It further teaches you how to improve FPS and ROF in cost effective ways. Different mechbox modification techniques are covered. Additionally, we address the issues of air tightness and gearbox re-shimming which are highly relevant to the overall airsoft AEG performance.
This book covers GDevelop V5. Give yourself a strong head start in computer game design! Through our books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on simple retro shooter game creation using GDevelop 5. This is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. We follow a learn by example approach - we explain how things work based on a working example game.
Using Construct, you will learn how to make a basic pong game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on pong game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
Give yourself a strong head start in STEM education and computer programming with our TomorrowSKILLS books. Through these books you will learn how programming works and how simple programs may be created using ready-made resources and modern drag-and-drop programming environments. We assume you are totally new to programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Most trade jargons are intentionally skipped. This is an easy-read book that attempts to make concepts SIMPLE and STRAIGHTFORWARD. It does not aim to cover everything in Snap. It simply tries to get you started quickly.
This book covers Game Maker Studio 2. Using GM Studio, you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on simple 2-player tank game creation using Game Maker Studio. This is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
The title of the book tells it all - it is all about the configuration of a M160/170/180 based mechbox for your airsoft AEG. Configuring a high power mechbox with a high power spring requires advanced level skills and special attention to the details. We will help you meet the challenge! Configuration of Helical Gears is demonstrated in-depth.
The CBCS exam is a professional certification aims to qualify one to become a Certified Billing and Coding Specialist. The CBCS exam highlights one's competency in the field of coding and billing administration.We create these self-practice test questions module referencing the concepts and principles currently valid in the exam. Each question comes with an answer and a short explanation which aids you in seeking further study information. For purpose of exam readiness drilling, this product includes questions that have varying numbers of choices. Some have 2 while some have 5 or 6. We want to make sure these questions are tough enough to really test your readiness and draw your focus to the weak areas. Think of these as challenges presented to you so to assess your comprehension of the subject matters. The goal is to reinforce learning, to validate successful transference of knowledge and to identify areas of weakness that require remediation.
Using Stencyl, you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on tank game creation using Stencyl. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
We all know that coding languages are the global language of the future. However, there are so many different coding languages out there (and each with a slightly different dialect), that it is really uneasy to get started without getting confused. Different programming languages have different grammatical structures and syntax. However, there are quite many elements that they share in common. If you know these common elements, it will be much easier for you to read and understand most of the popular languages. These common elements include data types, variables, if else structure, loops, and methods/functions. This book covers Ruby, with focus on elements that are easily applicable to other similar object oriented programming languages. The goal of this book is to give starters an overview of the most commonly seen coding elements. They are written to be more human while being technically accurate and useful.
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.