Udvidet returret til d. 31. januar 2025

Bøger af Chris Bateman

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  • af Chris Bateman
    185,95 kr.

    Balance has no meaning for a politics that is merely the continuation of war by other means. Both religious zealots and defenders of scientific fact declare a monopoly on truth and the moral law, while radicals are powerless to resist since they have lost faith that ethics can be anything but arbitrary. Meanwhile, insane bureaucracy devastates life while nations fall into dishonor as they abandon their promises of justice. If the moral law cannot save us, perhaps it is time to try moral chaos. Chaos Ethics collides philosophers such as Kant, Nietzsche, Levinas, Mary Midgley, Alasdair MacInytre, Alain Badiou, Isabelle Stengers, and Bruno Latour with everything from cyberpunk science fiction and the fantasy novels of Michael Moorcock to Google, gay marriage, drone assassinations, and the ethics of cats and dogs. A strange and wondrous journey through morality viewed as a facet of imagination that offers a new perspective in which the diversity of ethics is a strength not a weakness, hesitation is more noble than certainty, and virtue can be expressed in both law and chaos.

  • af Chris Bateman
    105,95 kr.

  • af Chris Bateman
    262,95 kr.

    What is the nature of life? Scientists turn to natural selection, genes or adaptation to explain the living world, but much of the imagery used to present evolution threatens to distort our understanding of the incredible history of our planet. There is no science without mythology, and the only way to reveal the facts is to understand the fictions.The Mythology of Evolution exposes the seven spins given to evolutionary theory, each resting upon an ideological interpretation of an otherwise neutral idea. There are myths of progress and destiny, such as the ladder of progress and only the strong survive. There are stories magnifying the

  • af Chris Bateman
    155,95 kr.

    Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Waltons prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a childs game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Waltons prop theory to videogames, board games, collectible card games like Pokemon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.

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