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In a flooded city, the arcology provides a high-tech haven - for those who can afford it.For those who can't, life outside is a struggle for survival against climate change and a society on the brink of collapse, as unregulated technology spawns genetic monsters, robotic nightmares and virtual ghosts.¿¿Here, Squirrel is a memory thief, eking out a fraught existence in service to the criminal gangs that trade in illicit gene hacks, blackmarket augments and - her speciality - stolen secrets.But with skills she didn't know she had, Squirrel steals a curious memory, threatening to expose a conspiracy that some would do anything to keep hidden.¿¿And as her new-found talents attract those keen to utilise them for their own ends, her only chance at escape leads to the arcology itself, and the answers to a mystery no one wants her to learn.¿¿Tidelands is an ongoing sci-fi and fantasy serial. Set some years in the future, it is a dystopian blend of cyberpunk, first contact, Lovecraftian horror and dark humour. Part 1: Ghosts & Monsters collects together instalments 1-17.
Merrywhile is dead. Long live Merrywhile!With the company in crisis and her boss absconded, Dr Geraldine Andersen struggles to get Project MUNKi back on track. But while her efforts to build the world's most advanced toy robot flounder, she is approached by an old friend in need of a favour. A friend whose paralysed, locked-in son is being charged with murder - of his own father. Can Gerry help prove his innocence?But the deeper she digs, the more puzzling things become. For all families have secrets - and this one most of all.Includes the short story Content ProviderMr Wolf is a near-future sci-fi whodunnit, an insight into the politics of Italian refuse collection, and a cautionary tale about the lengths to which we will go to protect the things we love.
10 years after he died, Cari's grandfather is back.Or at least, his memories are. Stolen and repackaged into a corporate video by tech giant Merrywhile Industries to promote their latest project - digital immortality.When no one believes her, Cari's search for proof drives her into a lawless virtual underworld of hackers-for-hire where anything is for sale - and payment isn't always in cryptocurrency.But global megacorporations don't take well to scrutiny. As Cari looks into Merrywhile, Merrywhile also looks into her.And as she realises there's more to the grandfather she loved and thought she knew, his secrets make her a target for shadowy players in a game with stakes much higher than data theft.
Dean's got a bit of a problem.Just three days into his stint minding the family shop and already there's a jagged hole in the wall where the new smart-drugs vending machine used to be, courtesy of the local psychopathic heavy. But as the clock ticks down on his father's return, hope appears in the guise of an enigmatic beauty, a girl stepped straight out of Dean's dreams, proposing a wild and improbable plan that could just change all their lives - maybe even for the better.Pale Kings is a sharp-witted and comical journey into the crazy world of contemporary fine art, the illicit potential of virtual reality gaming, and the neurotic susceptibilities of robotic guard dogs.This novella is the first of the Merrywhile books. Set in the near-future, this is an ongoing series of sci-fi stories - novellas, short stories and full length novels - with a loose chronology, but which can be read in any order. They involve various characters and their dealings with Merrywhile Industries, a giant tech company with ambitions to take humanity to the next level - whether it wants to go there or not.
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