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Paris, 192-. Amateur burglar Arnaud Toussaint receives his first job: to have himself employed at the home of the unforgivably wealthy and intolerable Baron Saint-Pol, discover the location of his valuables, and help the entire gang into early and affluent retirement. But to set foot into that house is to tread its fatal halls; the shadow of an invisible enemy drapes over Saint-Pol, trust is an alien concept to all members of the household, and Toussaint transforms from a silent observer to an eyewitness of the baron's mysterious disappearance...
In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines. Key TopicsA Rendering framework for managing a micro polygon-oriented graphics pipelineProblems presented by different types of geometry showing how different surface types can be made ready for shadingShading and how it fits into a rendering pipelineHow to write a good shader compilerRay tracing in a production rendererIncorporating global illumination into a rendererGathering surface samples into a final imageTips and tricks in rendering About the authorsMark Elendt , Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences.Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8).Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM. Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USAPaul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "e;Aqsis"e;.Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance.Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.
A fascinating insight into the history of the Carthaginian army and its organisation.
Examining the history, tactics and equpment of the late Anglo-Saxon army
This book provides a straightforward and easy-to-follow introduction to the basic techniques involved with using Renderman. illustrates how to create surfaces, color, lighting, shadows, and depth of field using RIB and the C API;
The period from the accession of Diocletian to the Islamic conquest was a tumultuous one: a period of catastrophic defeat (Adrianople and the fall of the Empire in the West), as well as a brilliant success (the Justinian reconquest and the final defeat of Sassanid Persia). This title provides a survey of the military material of the period.
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