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A massive war erupts in the wake of dwarven decolonization in Central Aliaanza'nchi. A small band of mercenaries find employment opportunities in the increasingly brutal war, but the war is more than it seems. An angel, a primordial, and the oldest being in creation are all using the violence as cover for their independent quests to prevent the other two from finding the mythical Golden Box- a device capable of imprisoning Death. Over the course of the war, the mercenaries must travel throughout Central Aliaanza'nchi- battling armies of rogue militias, were-hyenas, and succubae- in their own quest to capture the most powerful weapon on all the realms and auction it off to the highest bidder.
Through a series of events, a halfling priest of the Fire Islands becomes king of a small kingdom rapidly descending into chaos as vampires overtake the islands. King Kati must battle a primordial demon spawn, armies of vampire warriors, and even his own cousin to return stability to his kingdom. To do so, Kati must ally himself with dwarven shipwrecked sailors, annex neighboring kingdoms, lead massive military campaigns, and combat an ancient evil believed to have been long absent from the mortal realm.
Saint Charles is a small community in Bear Lake Valley. The town sits on the Idaho-Utah border just off Highway 89 and is the inspiration for our fantastical place called Windy Ridge. The story takes place in the fifties. An American family with Scottish roots built their homes in a mountain valley at the top of Jacob's Canyon Road. There are six houses: Mountain House, Grandma and Grandpa's cottage named Kings X by the kids, Castle Rock, River Rock Place, Glass Tower, and Lutz Lake House. There are six main characters who are close cousins: Chrystal, Alex, Reigny, Glitter, Windy, Snowy, and Ismond, commonly known as the Ridge Kids. Most of their adventures start or end on Windy Ridge. The mountain loves the family and provides for it. Summer has boating on the blue, blue water of Bear Lake; autumn brings the dancing scarecrow and fireworks; winter has skiing, snowshoeing, skating, and mystery; and spring brings reflection and redemption. Windy Ridge is the beloved home of their collective youth. They find love and security there as well as adventure and danger as they choose to travel forbidden roads.
A ceasefire pausing the Great Dwarf War dissolves into a world-wide war that threatens to unleash demons of nature, war, and disease. With the gods tasked with defending the mortal realm from these demons dead and gone, only a small band of mortals and demigods remain to prevent the return of the most powerful evils ever to visit the mortal world. Among the backdrop of the Second Great Dwarf War, a band of heroes attempts to work together to prevent the war from escalating into a nightmarish scenario that could spark the return of the three demons, but face their own internal struggles as a collection of characters vastly different. As the war grows in intensity, the mortal races' last guardians struggle to hold back the powerful evils attempting to break into their world.
In the young dwarven nation of Larrunana, a civil war over the fate of human slaves erupts and risks plunging the continent of Ulinawi into a massive and violent war capable of allowing the demon Civil War from escaping her prison realm. Private detectives from the Arrosa Detective Agency must venture across the ever-growing battlefields of the war to find a way to prevent Civil War's escape, contain the growing violence of the conflict, and end the war before the ancient demon can enter the realm and destroy the world.Along the way, they must fight in battles involving hundreds of thousands of soldiers, combat minotaur boxers, plan war prison escapes, and prevent the death of the orator steward attempting to hold his nation together.
New recruits to the famed mercenary military unit- the Jabalina Foreign Legion- enter a war which grows increasingly more destructive. New technology including arcane gas, use of pegasi and dragons, and armored war elephants add to the already straining chaos of a war fought in trenches and under heavily destructive artillery strikes. Members of the Legion learn there is an evil demon gaining strength from the war, but the soldiers must face a harsh reality that they are too weak to stop the demon and too few in number to end the war. Their only chance of survival is to continue fighting through brutal battles and risky offensives in the hopes that the war without end may one day deliver a ceasefire.
One day, a drow emperor meets a dangerous omen for the fall of his empire at the hands of frightening forces beyond imagining. The arrival of a dwarven warlord threatens to bring the foretold plagues to fruition as the drow emperor attempts to salvage his empire rapidly descending into chaos. The only chance for the survival of his people is to prevent war against the dwarves and to prevent them from obtaining an ancient weapon in the heart of his empire.
A hero of the past emerges in a future to find the world overrun by demons of nature, war, and disease. The allies the accidental time-traveler Fleet had in the past have all either died trying to fight the demons or surrendered to their will. Fleet must scour the mortal world for any last characters still powerful enough to fill the void of the missing gods and form a new band of guardians capable of avenging the mortal realm from the Three Demons. Along the way, he must battle a race of powerful beings known as the primordials, recruit new allies, and locate the only weapons capable of defeating the demon overlords.
A group of prisoners are tasked with serving the Labana King on missions during the early days of the Spessartite Wars. They quickly find there is more at work than the mortal factions at war. The prisoners must explore the realm, recruit powerful allies, find a powerful weapon, and stop a demon from entering the mortal realm before the Spessartite Wars destroy the world.
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