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This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes - the Warrior, the Bard, and the Cleric - readers will understand the wide variety of skills and considerations involved in leading game developers well. This book will be of great interest to anybody interested or currently working in games development, particularly those who are producers, project managers, product owners, scrum masters, leads and associate leads.
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