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  • af Rae Earnshaw & Norman Wiseman
    454,95 kr.

  • af David F. Rogers & Rae Earnshaw
    858,95 - 1.307,95 kr.

  • af Rae Earnshaw
    492,95 kr.

    Data science addresses the need to extract knowledge and information from data volumes, often from real-time sources in a wide variety of disciplines such as astronomy, bioinformatics, engineering, science, medicine, social science, business, and the humanities.

  • af Rae Earnshaw
    625,95 kr.

  • af Rae Earnshaw
    547,95 kr.

    This book examines how digital technology is being used to assist the artists and designers. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations.

  • af Rae Earnshaw
    497,95 kr.

    This book presents the user-facing aspects of digital media, from the web and computer games, to mobile technologies and social media, and demonstrates how these are continuously growing and developing.

  • af Rae Earnshaw
    570,95 kr.

    This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this.

  • af Rae Earnshaw
    554,95 kr.

    This book details how research and development in art and design can be formulated, progressed, measured, and reviewed. Research and Development in Art, Design and Creativity is an essential read for anyone interested in the concept of collaboration and communication and how this applies to art and its creation.

  • af Rae Earnshaw
    1.978,95 kr.

    _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1].

  • af Rae Earnshaw & John (Hughes Rediffusion Simulation Ltd Vince
    1.135,95 kr.

    In recent years, computer graphics has evolved into the major disciplines of computer animation, image processing, visualization, and virtual reality. Today these technologies are converging into one seamless digital medium resulting in various tools that will transform the way we will work in the next century. Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems. Vince and Earnshaw include twenty papers that will influence computer systems of the twenty-first century. Topics include: a toolkit for the development of virtual environment applications fort education and research behavior descriptions used in expansive virtual environments different uses of VRML in information system interfaces an examination of research in virtual reality environment interfaces five approaches to supporting changes in virtual environments the transmission of vector graphics and animations over narrow-band transmission channels an exploration of an implicit modeling system including an interactive editor for building models a description of the advantages of 3D environments for shopping applications on the Internet the prototype of a software tool that automatically generates 3D models of virtual supermarkets a "VR workbench" that displays strategic information viewable by a user group an overview of a VR display system describing its workbench technology and its applications how to separate the functionality of a multi-user 3D modeling system into functional tools with interface specifications

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