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  • af Rick Dakan
    172,95 - 192,95 kr.

    Inspired by author Rick Dakan’s own eventful experiences in the video game and comic book industries, the Geek Mafia series satisfies the hunger in all of us to buck the system, take revenge on corporate America, and live a life of excitement and adventure.Key West—southernmost point in the United States, Mile Zero on Highway 1; and as far as you can run away from your past troubles without swimming to Cuba. Key West—originally Cayo Huesos or Isle of Bones, for centuries a refuge for pirates, wreckers, writers, scoundrels, drunks, and tourists. Now home to a Crew of techno geek con artists who’ve turned it into their own private hunting ground. Paul and Chloe have the run of the sun-drenched island, free to play and scam far from the enemies they left behind in Silicon Valley. But that doesn’t mean they can’t bring a little high tech know how to the paradise. They and their new Crew have covered the island with their own private Big Brother style network—hidden cameras, RFID sensors, and a web of informers that tip them off about every crime committed and tourist trapped on the island. But will all the gadgets and games be enough when not one but three rival crews of con artists come to hold a top-secret gang summit? And when one of them is murdered, who will solve the crime?

  • af Rick Dakan
    192,95 kr.

    Fired from a job he hated at a company he loved, videogame designer Paul Reynolds is drowning his sorrows in late-morning margaritas when he meets an alluring, pink-haired conwoman named Chloe. With her gang of technopirate friends, Chloe helps Paul not only take revenge on his former employers, but also extort a small fortune from them in the process. What more could a recently unemployed, over-worked videogame designer in Silicon Valley ask for?

  • af Rick Dakan
    217,95 kr.

    Take your shot at becoming the next Tolkien, Asimov, or King with this simple roadmap to transforming your fiction into works of artWriting Sci-Fi, Fantasy, & Horror For Dummies is your skeleton key to creating the kind of fiction that grips readers and compels them to keep turning pages (even if it's well past their bedtime!)You'll start with the basics of creative writing--including character, plot, and scene--and strategies for creating engaging stories in different forms, such as novels, short stories, scripts, and video games. After that, get beginner-friendly and straightforward advice on worldbuilding, before diving headfirst into genre-specific guidance for science fiction, horror, and fantasy writing.This book also offers:* Strategies for editing and revising your next work to get it into tip-top shape for your audience* Ways to seek out second opinions from editors, experts, and even sensitivity readers* Techniques for marketing and publication, working with agents, and advice for writers going the self-publishing routeThe perfect beginner's guide for aspiring writers with an interest in horror, fantasy, or science fiction, Writing Sci-Fi, Fantasy, & Horror For Dummies is the first and last resource you need before you start building your next story about faraway lands, aliens, and fantastic adventures.

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