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A heroic young thief and her family fight against the darkness that threatens the entire land in the riveting final volume of this fantasy adventure saga. An increasingly talented and skilled shadowthief, Gatina of House Furtius-known in more rebellious circles as the Kitten of Night-continues her covert work in the ongoing struggle against the vile usurper Count Vichetral. Vichetral's dominion over the duchy of Alshar has grown ever darker, with slavery now legal and vicious gangs brutally enforcing his will. Their enemies infiltrating even the Shadow Council in the hunt for Gatina and her family, Gatina's father decides to meet with the mighty Sea Lords and discover if any are willing to join the effort to take down Vichetral. The voyage also offers Gatina a chance to learn about her distant relatives, who wield their power amidst the waves, and to enhance her facility with her very own, newly forged shadowblade. But danger can follow across water as well as land. And Gatina soon finds herself in a desperate battle from which the winner will sail away as the vanquished sinks into the briny deep . . . forever. The Spellmonger: Legacy and Secrets trilogy introduces a younger Gatina, the Kitten of Night, as she comes into her own as a shadowmage.
MINALAN GETS MEDIEVAL! When you defeat the invading goblin army, get knighted on the field of battle, gifted with lands and gold, usually your happily-ever-after is . . . happy. But now that Minalan the Spellmonger has been ennobled and enfiefed, Sire Minalan has a task cut out for him that makes defeating goblins seem like child's play: moving his very pregnant bride and a few thousand refugees from Boval Vale into the remote, sparsely-peopled Domain of Sevendor. But when he arrives, he finds the land withered from neglect, filled with superstition and suspicion, a third of his domain has been conquered before he got there, and the castle he now owns hasn't been maintained in decades. As Minalan manages the challenges of being a noble, being a mage knight, being the lord of the manor, being a landlord, and fending off a belligerent (and well-armed) neighbor, he also has to learn how to be a husband, father, and a leader of a people. Then the fateful night his son is finally born, Minalan learns the nature of fear, as he, his family, and his very realm are forever changed when the spell he casts to save their lives transforms the land. Minalan, his apprentices Sir Tyndal and Sir Rondal, his dour but efficacious castellan Sir Cei, and his moody wife struggle through the winter and defend their domain in his attempt to prove what a Magelord can do for his people when he puts magic in their service. But in the distance, the threat of a renewed war with the goblins looms as they approach the Riverlands, the Gilmoran baronies that are the heart of the Duchies. The contentious High Magi convene to constitute the new Arcane Orders, while the fanatical Royal Censorate of Magic plots defeat them and the thousands of hedgemagi, witches and footwizards they terrorized now see Minalan as a hero. The sinister Family schemes to promote Duke Rard II to become King Rard I of the newly-united Kingdom of Castalshar - over a pile of bodies, if necessary. And suddenly, out of the sky fall dragons in the service of the Dead God to strike at the strength of the nascent Kingdom. How can Sire Minalan fight goblins, plots, poverty and politics, all from his remote and rustic vale while keeping the peasants in line and the Warbird of West Fleria at bay? With wit, courage, determination, and a healthy dose of magic. And when the new King tasks him to find a way to slay a dragon, an ordinary knight might shy away from the quest. For Sire Minalan, it's just another day on the job as a MAGELORD!
The Goblin Invasion Is On... ...and a wizard's work is never done! After facing a hopeless siege, an implacable foe and an impossible escape, you would think that Minalan the Spellmonger would be able to rest -- but the armies of the undead goblin shaman Sheruel (known as the Dead God to his human victims) are rolling over the western reaches of the rustic Duchy of Alshar and is headed toward the heart of the Duchy of Castal. Thousands are fleeing for their lives as hordes of goblins pour out of Boval Vale and devastate the rugged fiefs of the Alshari Wilderlands. And the super-charged shamans of the Dead God are making defending the realm almost impossible for the outnumbered Alshari country knights. While the two Dukes play feudal politics to further their own ends, the only people who seem to care about the invasion are Minalan and his outlaw warmagi friends -- and they're busy dodging agents of the sinister Royal Censorate of Magic. But if someone doesn't organize an army in northern Alshar soon, then there will be nothing to stop the armies of the divinely-powerful Dead God from conquering all five Duchies in his genocidal quest for vengeance. But things are just not that simple: he has to cope with a sexy young Shadowmage assassin who works for a mysterious spymaster, a cocky new manservant, a dysfunctional group of suddenly-powerful warmagi, the Censor General, and a bunch of whiny nobles before the Dukes will grant him the troops and money he will need -- and the Dukes have plans of their own. If Minalan the Spellmonger can't lobby the courts of Alshar and Castal to work together -- and quickly -- the hordes of the Dead God will sweep over the frontiers of both states. Worse, the mysterious Umbra veil he has erected around Boval Vale may come to imperil all Five Duchies. Minalan would rather just go home and let the Dukes handle it, but his conscience won't let him. Someone has to stop the Dead God . . . and that someone happens to be him. Beyond politics and plots, goblins and trolls, mercenaries and magic, the Soulless and the shamans, Censors and secret orders, for Minalan there is only the thought that his child is to be born in a world with such dangers, and that is something he cannot permit. It is time for the Spellmonger to pick up his mageblade, grab his witchstone, summon his allies, and go to war again . . . as a Warmage!
The Falcon's Call! From the moment Dara of Westwood spied the Silver Headed Raptor nesting in Rundeval Peak, the precocious redheaded twelve-year-old girl was enchanted. The youngest daughter of the Master of the Wood lived in ramshackle Westwood Hall, in the independently-minded Westwood estate of Sevendor. Her determination to capture a baby falcon and train it wasn't hampered by the fact that Dara had never climbed a mountain, had never been trained in falconry, or even remotely had permission from her father to do it. Dara wanted the falcon . . . and the only thing in her way was the mountain, an angry mother falcon, and her own fears. But the daring climb up Rundeval and actually capturing the fledgling falcon is just the beginning of her troubles. Actually learning falconry and training the willful bird is a responsibility she had barely considered. Worse, there is trouble afoot in the domain: a new lord has come to rule over Sevendor and all of her people, replacing the corrupt old Sir Erantal. While everyone welcomes the change, the new lord is a wizard: a magelord, the first of his kind in four hundred years: Lord Minalan the Spellmonger. And he's not alone. He's brought thousands of oddly-dressed Wilderlanders with him, families escaping the wars in the west . . . and settling in Sevendor. Within weeks of holding his first court as lord of Sevendor, the wizard's magic begins to cause problems. Magelord Minalan turns Sevendor Castle, the entire mountain of Rundeval, and a good portion of the Westwood -including Dara's home - into enchanted white stone when a spell goes unexpectedly awry one fateful night. As a result, Dara learns that she, too, may become a mage someday. Soon after she discovers that she can see through her falcon's eyes and share her thoughts, the talents of a beastmaster, opening up a brilliant new world for her. The folk of the valley have enough to eat for the first time in a generation, there are wizards all over Sevendor, and the castle glows with a magic light at night. The fortunes of the Westwood estate rise. But the Magelord finds foes as well as friends in Sevendor. Though prosperity flows from the Magelord's benevolent rule, the changes are frightening to some who have lost power since the Magelord came. Outside the Westwood, the other natives of the domain are upset by their magical lord and his strange new people, and there are whispers of rebellion. And outside of the domain, the neighboring lords, urged on by sinister forces, conspire to plunge Sevendor into war - with Dara and her family along with it! What can one girl and her falcon do? When the Magelord leaves on business and his enemies close in on her home, Dara discovers she may hold the answer to saving them all! The fate of the entire domain rests with Dara of Westwood, the girl they'll call the Hawkmaiden!
A young heroine learns that, when you hide in the shadows, something darker may be waiting there for you . . . as the fantasy adventure saga continues. Having discovered her true heritage, young Gatina is embracing her evolving role as an apprentice shadowthief. It turns out procuring things that don't actually belong to you can be rather exciting. But the first thing a good thief must learn is how to not get caught. If the evil usurper Count Vichetral snares Gatina or her beloved family, a truly unpleasant fate awaits. So her defiant father has deposited Gatina and her brother in the last place Vichetral's men would think to look for them: stately Palomar Abbey. Under the alias of Maid Avorrita of Dentran-a purposely dull, bucktoothed maiden studying to be a novitiate-Gatina quickly comes to enjoy her new life among the elite. And then the trouble truly begins . . . When Gatina's father takes her along with him to Inmar to meet a fence who can handle their stolen goods, they discover a new threat to their Shadow Council: the checkered-cloaked Royal Censorate of Magic, dedicated to the ruthless enforcement of centuries-old laws pertaining to the use of magic. Later, Gatina's dormant rajira unexpectedly emerges at the abbey, and she's secretly tutored in shadowmagic by the mysterious Lady Silva. What Gatina doesn't realize is that very soon she'll need every trick in her secret book. For a sinister new threat has arisen, one that will doom any who oppose its growing power. While Minalan the Spellmonger toils in distant lands to save humanity, Gatina must prove her skills in steel, sorcery, and the stars in order to save herself, her family, even freedom itself, by pulling off the ultimate SHADOWHEIST! The Spellmonger: Legacy and Secrets trilogy introduces a younger Gatina, Kitten of the Night, as she comes into her own as a shadowmage.
From the World of Spellmonger... Blessed Darkness Conceal Her! Born into a mysterious family, Gatina always knew there was something special about those around her. But when the Duke and Duchess of Alshar-close friends of her family-are brutally assassinated, her idyllic countryside life is upended by secrets emerging from the shadows. The family she knew proved to be more than mere Alshari Coastlords and occasional magi, as she once believed. For centuries, her ancient and distinguished House has been secretly both Shadowmagi and highly skilled thieves. With a devious Count seeking to capitalize on the assassination, the future stability and peace of Alshar hinges on Gatina learning both arts. Slavery and piracy loom malevolently in the distance as the Count allies himself with a merciless criminal organization to seize power. Gatina's House has vowed to stand against the rising tide of wickedness-no matter how hopeless the task may seem. Working in secret beneath the tutelage of an enigmatic and mysterious master, Gatina finds herself disguised as a street orphan. She runs the filthy gutters of Falas as she puts her training into practice amid the dismal reality of its most destitute neighborhoods. Brutal thugs, violent riots, cunning soldiers, and the constant threat of discovery by the Count and his allies, all put Gatina's life at risk as she struggles in secret against the rising tyrant. For as the blessed Darkness conceals her movements by night, she and the Brotherhood engage in a clandestine struggle, something much more deadly than mere... SHADOWPLAY!
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