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Bøger af Victor Lazzarini

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  • - Realtime and Object-Oriented Audio
    af Victor Lazzarini
    759,95 kr.

  • af Victor Lazzarini, Damián Keller & Marcelo S. Pimenta
    454,95 kr.

    This is the first monograph dedicated to this interdisciplinary research area, combining the views of music, computer science, education, creativity studies, psychology, and engineering. The contributions include introductions to ubiquitous music research, featuring theory, applications, and technological development, and descriptions of permanent community initiatives such as virtual forums, multi-institutional research projects, and collaborative publications. The book will be of value to researchers and educators in all domains engaged with creativity, computing, music, and digital arts.

  • af Victor Lazzarini
    451,95 kr.

    Covering theory, software and hardware design, and applications in educational and artistic settings, each chapter in this volume features in-depth descriptions of exploratory and cutting-edge creative practices that expand our understanding of music making by means of digital and analogue technologies.

  • - Foundations, Design and Development
    af Victor Lazzarini
    567,95 - 627,95 kr.

    Part I provides a broad introduction to the foundations of computer music instruments, covering some key points in digital signal processing, with rigorous but approachable mathematics, and programming examples, as well as an overview of development environments for computer instruments.

  • - A Sound and Music Computing System
    af Iain McCurdy, John Fitch, Victor Lazzarini, mfl.
    902,95 - 1.208,95 kr.

    This rigorous book is a complete and up-to-date reference for the Csound system from the perspective of its main developers and power users.

  • - Realtime and Object-Oriented Audio
    af Victor Lazzarini
    877,95 kr.

    Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing.

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