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  • af Wolfgang Baur
    627,95 kr.

    Dark Motives & Darker AlliancesCitizens of the free city of Zobeck are going missing! Catacombs beneath the streets may provide answers, but what lurks in them may not enjoy company...Who will uncover and stop the foul and ghoulish workings? Will your adventurers have the fortitude and ambition-or the greed and cunning-it takes to put a stop to them?Empire of the Ghouls is a complete adventure for characters level 1 to 13 for the 5th edition of the world's first RPG. It includes a gazetteer detailing the Ghoul Imperium in the depths of the Underworld-complete with map!-and appendices filled with new cults, creatures,magic items, and NPCs.Sharpen your blade and conjure your magical light to root out the foulness below the earth!

  • - Pathfinder RPG Islands and Adventures
    af Wolfgang Baur
    297,95 kr.

    Seafaring adventures and explorations galore!Discover the lush paradise known as the Isle of Morphoi, where the goddess of Memory seeks lost secrets through her network of cunning lamias and the shapeshifting morphoi. Encounter lost civilizations and their hidden colonies; explore mysterious fog-shrouded islands populated by sharp-toothed, scarred natives; battle epic leviathans of the deep that are rumored to crush villages or swallow whole ships; and gain priceless and unusual treasures!

  • af Wolfgang Baur
    182,95 kr.

    Fall In, Soldier! Plunder and Glory Await! In Midgard's Seven Cities, war is embraced and celebrated as nowhere else. The armies of its republics march every spring, looking for conquest, plunder, and glory. Warriors come to the cities to take their coin as mercenaries, and many have seized a lord's title. The oracle who keeps a god in chains, the merchant-assassins of Capleon and the minotaurs and centaurs of Valera--the people of the Seven Cities don't dream small! Will you rise in the ranks from foot soldier to legend? Or do you seek something even greater than the dreams of a broken empire? This 33-page collection of materials provides players with a regional overview of the Seven Cities and its border states, plus a wide range of new powers and options for any Pathfinder RPG campaign, including: New archetypes for Fighters, Druids, and Wizards New spells and magic items including Ballista of Force, Librarian's Robe, and Trident of Nethus New sorcerous bloodlines for Hagblooded and Minotaur 50 new traits and 16 new feats including Blood of the Sea, Dark Dreamer, and Swordborn An overview of the region, with its world-famous libraries, corsair fleets, and scheming rulers Pick up the Player's Guide to the Seven Cities today, and get ready to go campaigning!

  • af Wolfgang Baur
    577,95 kr.

  • af Wolfgang Baur
    237,95 kr.

    Whether you're a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion. Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for months or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains?

  • af Wolfgang Baur
    237,95 kr.

    Whether it's advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns that'll be talked about for years. In this book, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly. Are you unprepared for the game you're running half an hour from now? Did you accidentally kill all the PCs? Do you want to run a game for kids? Did the plot take a sudden turn and the PCs have gone into uncharted territory? We've got you covered. Complete with discussions on highlighting player strengths, tips for new and veteran GMs, and character romances, you'll find useful advice about making your game more welcoming, more engaging, and more fun.--

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