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Mime, draw, hum and talk about everything from European capitals and movie villains to pizza toppings in this party game where there's always one forbidden word!
Chronicles of Crime is cooperative game of crime investigation. Using Scan & Play technology to mix digital and board games, it allows for many crime investigation stories to be told with the same components. Interrogate the suspects, collect evidence, and arrest the murderer before you run out of time!
Inspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon.
You and your partner are on a secret mission to a crowded city. Your objective: to contact 15 agents while avoiding a band of enemy assassins.You know the agents that your partner can contact safely. Your partner knows the agents you can contact safely. By giving each other one-word clues that can point to multiple words on the board, you try to find all the agents before your turns run out.Codenames: Duet includes 400 new words so you do not need any other Codenames game to play. On the other hand, if you own the original Codenames, you can use the word cards from the two games interchangeably.2 to 4 Players. Ages 10 and Up. 15 to 30 Minutes Play Time.
From the creators of Exploding Kittens...Bears vs Babies is a card game in which you build incredible bears (and other monsters) to eat awful babies. Stitch together a handsome salmon armed with knives and burritos, or a Pomeranian of light and wonder in business attire who can run at the speed of light. Give your creations limbs, weapons, and special hats to help prepare them for the inevitable infant onslaught. In this highly strategic party game, outbuild the babies and other players to win!
Medium is a social word game of reading your friends' minds!In the game Medium, players act as psychic mediums, harnessing their powerful extra-sensory abilities to access other players' thoughts. Together in pairs, they mentally determine the Medium: the word that connects the words on their two cards, and then attempt to say the same word at the same time! Two cards. Two thoughts. One mind.
Explore the deep dark wood and see what you can spot! Between any two cards, there is always exactly one matching symbol, whether it's a mouse, a snake or the fearsome Gruffalo's knobbly knees or terrible teeth! Be the first to find the match in the game of speedy observation, a brand-new edition of the UK's best-selling game featuring gorgeous illustrations from the beloved children's book.
Bring the excitement of an escape room to your tabletop with three scenarios that pit you against the clock to find a way out by solving clues and puzzles! Includes three cases and a tutorial.
Exploding Kittens is the perfect board game for adults who are into kittens and explosions and laser beams and sometimes goats.A highly strategic, kitty-powered version of Russian Roulette. Basically, if you draw an Exploding Kitten, you lose and you are full of loser sad-sauce. If you don't explode, YOU WIN! Congratulations, you are full of greatness!This "Game of the Year" award winner is the perfect holiday gift if you're looking for board games for adults but want to be able to play fun games with your kids as well.
In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins.
CATAN Junior is for families with children ages 6-9. Simplified building rules, child-oriented trading, and a more innocuous robber equivalent called the "Ghost Captain" provide access to the world of CATAN games. CATAN Junior takes families with children ages 6 and up to a place quite different from CATAN as we know it. There are no "settlers" around here. Instead, the players slip into the role of pirates who build their hideouts - called pirates' lairs - all over the islands and set sail to find new places and build more pirates' lairs there. Suitable for 2-4 players aged 6+.
One of the greatest versions of the card game with ever changing rules. Easier than ever with just the four classic card types that fans the world over have come to know and love. It starts out simple: draw one card and play one card - but rule cards quickly make things chaotic. Even the object of the game will often change as you play, as players swap out one goal card for another. Can you achieve world peace before someone changes the goal to bread and chocolate?
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it's only visible to other players and not to you.At the start of the game, each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it, and the game begins.The game is played in turns. Each turn, players simultaneously search other players' letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver.The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents.Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter. At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them, the bigger their common success.