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Twelve strangely twisted tales from Gordon Brewer and illustrated by various artists. Strange Twisted Tales Anthology #1 comes from the dark and disturbing comic horror series of the same name. It carries the illustrated comic style in black, white and greys as homage to the horror comics of the late 1960s and early 1970s (or, if you wish, a tip of the hat to manga influence as well). It is a world of corrupt souls and supernatural elements.Gordon's tales focus upon the eerie creatures that lurk in the shadows, those unsettling people who walk the streets, and horrific situations that threaten the innocents.The stories and illustrations are considered mature in nature.
Get the ENTIRE Epic Dark Fantasy Clovel Sword Chronicles Anthology in one book! Book 1: Shield of Skool Book 2: Battle for Three Realms Book 3: Downfall of the Gods Book 1: Urith of Esterblud discovers prophecy predetermined his path. Known as the Clovel Destroyer, he carries a fearsome and honorable reputation with him as part of a warrior culture which dominates the human realm. Sailing to Ynysover, Urith dutifully follows his king's command to meet with the treacherous Sacred Overlord, the head of temple priests.But he doesn't understand the reason for King Penhda to choose him. He is the hard-nosed leader of men in combat, not a diplomat. When shipwrecked upon a sandy beach, Urith and his nephew Oslaf find their enemies waiting. With sword and spears in hand, they become hunted refugees who must cross enemy lands with no apparent reason behind their misfortune. However, neither man realizes the Fates have already determined Urith's destiny. After finding an old friend, Urith discovers that he must seek a weapon of the gods. But adversaries know of the prophecy as well, and they want the power that comes from the Skool. Even the brutal gods join in the quest, creating deadly encounters for Urith and his comrades. Urith learns that honor is gone, trust is nebulous, and his opponents ruthless in the hunt for the Shield of Skool. Book 2: The Battle for Three Realms begins. In the ancient and mystical world of Kamin, the odds are against Urith and his small band of allies. Nearly destroyed by the gods of the sky, the allied group remains hunted outlaws while they escape to new lands. During their journey, they face tests to their friendships and loyalties as the small band must go their separate ways. Oslaf finds common cause with a young ruler of Vulthnal, only to have his ideals of warrior honor dashed when he becomes part of a brutal village massacre. Urith and Fedelm divert their search for the Skool to find their demigod companion, Mivraa, who endures the brutality of her brother gods. While the gods manipulate their powerful human allies, a banished Guardian reemerges from the Dark Void. The ancient deity unleashes fearsome monsters upon the innocent people, seeking to disrupt the delicate balance between gods and humanity. Only the growing power inside the Shield of Skool, carried by a hunted warrior, can stop the slaughter. Book 3: Not all quests are destined to end well. Chaos and bloodshed fill the three realms of the dark fantasy world of Kamin. The Clovel Destroyer continues his search for the final piece of the Skool to complete the weapon of the gods. While their civilization falls apart around them, warriors from many clans are fighting for power following the deaths of two overlords. Across the kingdoms, underworld monsters emerge from the depths to kill the innocent for their souls. The Sacred Overlord now hides inside the Citadel of Br-Ynys while the remnants of an Aberffraw army ravage his kingdom, seeking the man's death. Following the wave of destruction which leads them back to the Citadel, Urith and his followers suffer heartbreak and betrayal. They attempt to confront a vengeful Guardian in his underworld kingdom as hordes of monsters stand in their way. Even if the small group can destroy a god-like creature and close the gateways into the human realm, what awaits the people of Kamin in the aftermath?
The Battle for Three Realms begins. ¿In the ancient and mystical world of Kamin, the odds are against Urith and his small band of allies. Nearly destroyed by the gods of the sky, their group remain hunted outlaws. During their escape to new lands, the band faces tests to their friendships and loyalties as they go their separate ways. Oslaf finds common cause with a young king, only to have his ideals of warrior honor dashed when he becomes part of a village massacre. Many leagues away, Urith becomes an unwitting tool in the deadly intrigue of overlords after an assassination leads to war between the two rival kingdoms. He must divert their search for the Skool to find their companion, Mivraa, who endures brutality at the hands of her brother gods. While the gods manipulate their powerful human allies, a banished Guardian reemerges from the Great Void. The ancient deity unleashes night monsters upon the innocent people, seeking to disrupt the delicate balance between gods and people. Only the growing power inside the Shield of Skool can stop the slaughter.
Not all quests are destined to end well.Chaos and bloodshed fill the three realms of the dark fantasy world of Kamin. Urith, the Clovel Destroyer, continues his search for the final piece of the Skool to complete the weapon of the gods. While their civilization falls apart around them, warriors from many clans are fighting for power following the deaths of two powerful overlords. Across the kingdoms, underworld monsters emerge from the depths to kill the innocent for their souls. Soon, the populace begins to understand the threat coming from creatures they pray to as gods. The Sacred Overlord, leader of all priests across Kamin, now hides inside the Citadel of Br-Ynys while the remnants of an Aberffraw army ravage his kingdom, seeking the man's death. Following the wave of destruction which leads them back to the Citadel, Urith and his followers suffer heartbreak and betrayal. They attempt to confront a vengeful Guardian in his underworld kingdom as hordes of monsters stand in their way. Even if the small group can destroy a god-like creature and close the gateways into the human realm, what awaits the people of Kamin in the aftermath?
Ray Irish finds himself in hot water trying to keep a state senator's daughter out of the newspapers as his relationship with Orella takes a turn for the worse. Arizona, his new partner, appears more interested in a bottle than trying to stop those who helped kill Cat. On top of the daily turmoil, Oyster City is changing for the worse. Andras continues his demonic quest and he's brought forth witches to help his cause. The demon is now mayor and in control of the police who insure that Irish and Arizona must keep their guard up at all times. In their quest to recover the Singsing Ring, the witches seek out those close to Irish, including his good friend, Pappy. As the events spiral downward, Irish uses a ruse to save those who care for him the most. However, he and his partner are fully exposed to the wrath of a demon and his minions. One deadly encounter after another leads Ray Irish along a torturous path against demonic forces and unexpected saviors in a thrilling climax.
BOOK 1: In the months following World War II, Ray Irish travels from town to town trying to drown the memories of pain and carnage with bottles of whiskey. He is a tramp, and his mode of transportation is the inside of railroad cattle cars. When Irish drifts into Oyster City, a struggling, crime-ridden town nestled along the Chesapeake Bay, a chance encounter in a back alley gives him an unanticipated job as a private detective along with a couple of new suits. Working for the corrupt man he saves, Irish quickly discovers his new home has a polished veneer that barely conceals layers of betrayal and deception. Thugs and masked, robed figures haunt the alleys at night while the city sleeps. Something more ominous lies behind the tranquil image that is projected by the town elders. The grisly murders of a chauffeur and a policeman are only part of a web of odd occurrences involving strange people wearing the masks of tarot card characters. While Irish battles with gangster thugs who have him in their sights, the ex-Seabee follows a chain of unusual events which might lead to a murderer or his death. He will need the luck of the Irish to survive in a city that hates outsiders. BOOK 2: Brought in to investigate a fiendish killing, which leads to another, the hard-boiled detective tries to sort out the sinister motive. Paintings with eerie depictions of the murders hang near the bodies, and the police believe it's the work of a madman. They also suspect the involvement of his former flame, Samantha Carter. At the same time, Irish stumbles into another case. However, he can't stop the kidnapping of his new client and the loss of an unusual ring. Ray only knows that the mystery behind his missing client points to two wealthy cousins who've hired him to retrieve a ring. The atmosphere around Oyster City grows black with each passing day as Ray discovers his friends have similar uncanny dreams. The tarot cards of the Shadows foreshadow their evil presence as they continue bloody and violent rituals. While the citizens go about their daily lives, little do they understand that a dark period of history is about to return to a terrifying climax. BOOK 3: When Irish stumbles across Florence Rice who appears ready to commit suicide, he enters a dark conspiracy. Seeking to prove his new client is sane, Ray unleashes a series of increasingly terrible events. Like a bull in a china shop, Irish saves his client from certain death. However, the shamus finds the dark secrets of others leaves him even more cynical about trusting people. While Irish tries to save his neck from the police and hired killers, the tentacles of Andras extends into the city. Blood sacrifices and seemingly random murders put the citizens of Oyster City on edge. As Andras, in the guise of Peter Smyth asserts his control over his pool of demon followers. BOOK 4: Ray Irish finds himself in trying to keep a state senator's daughter out of the newspapers as his relationship with Orella takes a turn for the worse. Arizona, his new partner, appears more interested in a bottle than trying to stop those who helped kill Cat. On top of the daily turmoil, Andras continues his demonic quest and he's brought forth witches to help his cause. As the events spiral downward, Irish uses a ruse to save those who care for him the most. However, he and his partner are fully exposed to the wrath of a demon and his minions. One deadly encounter after another leads Ray Irish along a torturous path against demonic forces and unexpected saviors in a thrilling climax.
Ray Irish must save a client who escaped from a mental asylum while Andras spreads his control over a city! A Ray Irish Occult Suspense Mystery! ¿When Irish stumbles across Florence Rice who appears ready to commit suicide, he enters a dark conspiracy. Seeking to prove his new client is sane, Ray unleashes a series of increasingly terrible events. Soon, the police accuse Ray of killing his lawyer after Florence disappears. Like a bull in a china shop, Irish saves his client from certain death. However, the shamus finds the dark secrets of others leaves him even more cynical about trusting people. While Irish tries to save his neck from the police and hired killers, the tentacles of Andras extends into the city. Blood sacrifices and seemingly random murders put the citizens of Oyster City on edge. As Andras, in the guise of Peter Smyth asserts his control over his pool of demon followers, he joins forces with a notorious gangster, Jacobi. One cult member confides her fears to Catherine Bennett as the demon's followers begin to have doubts about their role in the new world. However, Ray's photographer partner doesn't realize she now has a target on her back. Returning to Oyster City, Irish must confront Jacobi in a deadly battle that changes his life and those closest to him.
Three Volumes of the Clovel Sword SagaThe early adventures about Urith of Esterblud focus on his unsettled past as a mercenary fighter and treasure seeker. Set in the time before the Clovel Sword Chronicles, where the turmoil of dark overlords brings a warrior who seeks vengeance at the tip of a spear or the edge of a sword. Volume 1 begins with the loss and heartbreak that shapes Urith's future. Recently scarred in battle, Urith tries to adjust to the death of his father when his world collapses in disaster and heartbreak. Volume 2 finds Urith working on releasing the spirits of his loved ones from the clutches of a vengeful underworld god. Bitterness fills him, and he seeks retribution for his loss. ¿Volume 3 brings a friend back into the life of Urith. Fame and fortune wait for discoverers of the lost Temple of Nilgava. However, there's a reason the city remains cursed and abandoned. The Clovel Sword Saga is a series of epic fantasy stories previously released as independent novellas.
When the dead rise, it takes a budding hero to stop them! Follow Beowulf on his first adventures! ¿The undead Dreygurs are on a rampage across the kingdom of Bernicia and feasting upon the inhabitants. Their violence threaten the power of King Ida. In response, the old king decides to risk the life of an upstart champion and distant relative rather than his sons. Ida sends a message across the North Sea to Beowulf, the young leader whose exploits as a monster hunter fill the mead halls. Beowulf is a brash and arrogant young warrior on the rise in his homeland of Geat. When he hears of the high honor from Ida to rid the lands of monsters, he impulsively accepts. Like any restless warrior of seventeen, Beowulf hurries to the ravaged kingdom where Viking and Norse myths and magic are all too real. In his quest to destroy the deadly monsters, the budding hero learns pride and foolish bravado can be as lethal as the magical terrors they face. Amid the setbacks and inner turmoil, Beowulf discovers an evil sorceress and her underworld allies of dwarfs could put an end to his destiny. Follow the exploits of a young man on his quest to become the world's greatest Monster Slayer.
A scarred warrior thrust into a deadly quest against the gods!Kamin is an exotic world of unusual creatures and mystic spirits, where people battle monsters when they don't fight among themselves. In this violent world, Urith of Esterblud carries a fearsome and honorable reputation with him. Known as the Clovel Destroyer, he is part of a warrior culture which dominates the human realm. Sailing to Ynysover, Urith dutifully follows his king's command to meet with the treacherous Sacred Overlord, the head of temple priests. But he doesn't understand the reason for King Penhda to choose him. He is the hard-nosed leader of men in combat, not a diplomat. When shipwrecked upon a sandy beach, Urith and his nephew Oslaf find their enemies waiting. They become hunted refugees who must cross enemy lands with no apparent reason behind their misfortune. However, neither man realizes the Fates have already determined Urith's destiny. After finding an old friend, Urith discovers prophecy predetermined his path. He will seek a weapon of the gods. But adversaries know of the prophecy as well, and they want the power that comes from the Skool. Even the brutal gods join in the quest, creating deadly encounters for Urith and his comrades. Urith learns that honor is gone, trust is nebulous, and his opponents ruthless in the hunt for the Shield of Skool.
Following his betrayal by an old friend, Urith finds no relief from his self-imposed exile away from Esterblud. While Urith finds his fighting skills in high demand, each bloody encounter only brings the warrior more scars and pain. Even with his subconscious death wish, his luck and ability keep the young man from finding atonement by dying in battle. Seeking to reach the Sky Realm, where his dead ancestors drink and fight for eternity, the troubled warrior finds the Fates have other plans for him. Still traveling to the various trouble spots in Kamin, the warrior runs into bandits while heading to the small kingdom of Rarfell, which lies between Esterblud and Cahmais. When he arrives in the capital, Urith discovers a weak ruler and his queen, who are barely able to hold the kingdom together. When the Gallaeci tribe takes over in an unexpected invasion, the Esterblud warrior helps the queen escape from the clutches of a ruthless warlord. Sudden betrayal returns the queen to the capital, where the brutal nature of the Gallaeci rule turns the few remaining Rarfell leaders into exiles. Urith joins them in their escape, which leads to a showdown with his betrayer and the warlord. In the aftermath of the encounter, Urith must decide on a difficult path where honor and duty are tangled with his hunger for a woman who seeks retribution and his promise made to loyal friends.
A drifter lands in a corrupt city run by a political machine and a masked blood cult seeking to release a demon. A Ray Irish Occult Suspense Mystery! ¿In the months following World War II, Ray Irish travels from town to town trying to drown the memories of pain and carnage with bottles of whiskey. He is a tramp, and his mode of transportation is the inside of railroad cattle cars. When Irish drifts into Oyster City, a struggling, crime-ridden town nestled along the Chesapeake Bay, a chance encounter in a back alley gives him an unanticipated job as a private detective along with a couple of new suits. Working for the corrupt man he saves, Irish quickly discovers his new home has a polished veneer that barely conceals layers of betrayal and deception. Thugs and masked, robed figures haunt the alleys at night while the city sleeps. Paired with a conniving woman photographer named Cat, Irish descends into a world of grifters, racketeers, and cops on the take. Something more ominous lies behind the tranquil image that is projected by the town elders. The grisly murders of a chauffeur and a policeman are only part of a web of odd occurrences involving strange people wearing the masks of tarot card characters. While Irish battles with gangster thugs who have him in their sights, the ex-Seabee follows a chain of unusual events which might lead to a murderer or his death. He will need the luck of the Irish to survive in a city that hates outsiders.
Creepsi Twisted Tales - a collection of strangely interesting, dark, and disturbing stories now with compete colored illustrations inside. This anthology is the collection of five published monthly issues before the name of the comic changed.Issue #1 contains an ongoing tale titled "Circuit Rider". Mose Harper is a bounty hunter and preacher tracking a gang of ghouls in the Old West. The complete short story, "A Look in the Mirror", reveals the curse behind a stolen mirror that predicts the future.Issue #2 - The June edition contains a new tale of a brutal murder by several entitled people. They did not anticipate the length a young brother will go for retribution in the "Long Journey Home". In the continuing saga, Mose Harper continues his quest to destroy the founder of the Fiend Gang. As the origins of the ghouls come to light, Mose meets another ghoul in a town that is hiding a dark secret.Issue #3 - Continuing the Circuit Rider Story. The July issue contains the third story of the continuing adventures of the ghoul hunter, Mose Harper. In the "Circuit Rider" issue, Mose wakes to a dinner party where he finally meets the leader of the Fiend's Gang. Unfortunately, the Circuit Rider is one of the main courses on the menu. The other story in this issue is called "Lying in the Grass." A lover's triangle leads to an unhappy ending where revenge and vengeance become intertwined like the vines of a poisonous plant.Issue #4 -TheThrilling Finale for Circuit Rider! This issue wraps up with Mose finding a partner who has his own reasons for removing ghouls. They return to Natoma where Mose and Dutch Henry finally meet in a violent and deadly shootout. Then, "We Take You to a Breaking News Story" where a reporter discovers a town hidden in the shadows. As she and her lover dig deeper, terrifying creatures encircle a town that sold their souls.Issue #5 - An actress finds a contract hard to get out of while a reporter's scoop offers more than she could imagine."From Nightmares" is a twisted tale where an actress accepts the invites of a small creature during her dreams. Unfortunately, a pact made in the netherworld is still a binding contract. "The Interview" follows with the story of a famous photographer as he guides an inquisitive reporter to a front row seat for looking into the abyss. However, he forgets the adage, "turnabout is fair play".
Cursed by an archangel and on the run from demons, the infamous pirate called Blackbane searches for an escape in this historical supernatural fantasy from Gordon Brewer. In this tale set during the late 18th century, Blackbane, a rogue buccaneer captain from the Americas carries an overwhelming lust for gold and violence. Working for the Ottomans and plying the waters of the Mediterranean, his ship spreads fear along the Spanish and Portuguese coasts. During a bloody attack on a convent, Blackbane discovers a golden cross and dies at the hands of the archangel Remiel. In a cruel twist, the angel returns the pirate back to the living while carrying a terrible curse. Given immortality to his body while his mind is tortured with the everlasting suffering of those he's killed, Blackbane remains unworthy of death or heaven. Worse, the Seven Princes of Hell search for him as well. The demons intend to rip his immorality and soul from his body for their use. In his attempt to escape his horrible fate, the pirate flees to new waters. Captured in France, the captain meets a strange, bloodthirsty preacher called the Black Monk. Unable to escape his vicious past, the pirate receives a vision, which may put an end to his curse. With the help of his new comrade, the pirate believes he might escape his suffering by recovering the lost relics of saints. However, the man doesn't realize that angels and demons carry their own agendas. Like Dante's journey through Hell, the man called Blackbane finds his new destiny remains woven in terror, violence, and blood.
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