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  • af Anthony Pacheco
    197,95 kr.

  • af Christophe Herrbach
    197,95 kr.

  • af Anthony Pacheco
    197,95 kr.

    Gruesome deaths, arcane wards, ancient rituals, and an old bridge: a Pathfinder 1E adventure.The road through Tegan's Bridge is not safe anymore.The small village of Teganhsire is in disarray as the workers sent to repair the bridge never came back to town, and rumors spread that a monster has killed them all. Hired PCs investigate the situation, but find themselves thrown into a maelstrom of druidic intrigue and repercussions of an old feud between the village and forest spirits.Burials of Teganshire is a module for level 1-3 characters that can be used in any campaign setting (commercial or homebrew). It is the first module of the Circle of the Blood Moon adventure path that will take characters to level 10, through a long campaign filled with complex encounters and ancient mysteries. A few things that are important to us in the design of this adventure:Campaign Setting Agnostic. We wanted to propose a module that can be inserted in any campaign world. The Kingdom of Lothmar is our own setting, and in the appendix of the module, we provide guidance on how to play this adventure in this setting. However, we designed it so that if you want to play the module in your own setting, you totally can. How do we achieve that? First off the action of the module is local, it spans an area of about 15 miles wide, that you can easily plug into your preferred setting. Also, we made sure to strip any lore or NPC behavior that would not be applicable to most settings, offering the possibility to play it as it is, or DMs to add their custom lore-specific content to their liking.Heroic Story Centric. We want players to feel like heroes. Our modules are tough and complex because players do not like to feel their progression is undeserved. Nothing beats a party of players cheering at each other after a tough battle. We also believe that actions should have consequences and our modules include many different possible endings based on how the players behaved. Compelling stories are supported by motivated and plausible NPCs. We have designed this module so that every NPC's motivations and perspectives are described, giving DMs the tools to bring the environment to life.Burials of Teganshire is a module that brings together the investigation of a murder mystery and the combat elements of a dungeon-crawl adventure. For those of you who intend to play the complete adventure path, the conclusion of the module also offers different possible endings - based on the decisions of the PCs - and how these branch off to the second module in the series. We want this journey to wrap around your players and put them in the driver's seat, instead of forcing them on a set of rails they will have to follow.Burials of Teganshire comes with:Complete monster statblocks as part of an original bestiaryDM guidance on how to play the main encountersDetailed motivations and perspectives for all NPCsImmersive detailed maps, also available in digital format for VTT or prints Staying alive... ...will be the least of your troubles.

  • af Anthony Pacheco
    197,95 kr.

    Gruesome deaths, arcane wards, ancient rituals, and an old bridge: a 5E adventure module.The small village of Teganhsire is in disarray as the workers sent to repair the bridge never came back to town, and rumors spread that a monster has killed them all. Hired PCs investigate the situation, but find themselves thrown into a maelstrom of druidic intrigue and repercussions of an old feud between the village and forest spirits.Burials of Teganshire is a module for level 1-3 characters that can be used in any campaign setting (commercial or homebrew). It is the first module of the Circle of the Blood Moon adventure path that will take characters to level 10, through a long campaign filled with complex encounters and ancient mysteries.Griffon Lore Games designs our modules to be:Campaign Setting Agnostic. We wanted to propose a module that can be inserted in any campaign world. The Kingdom of Lothmar is our own setting, and in the appendix of the module, we provide guidance on how to play this adventure in this setting. However, we designed it so that if you want to play the module in your own setting, you totally can. How do we achieve that? First off the action of the module is local, it spans an area of about 15 miles wide, that you can easily plug into your preferred setting. Also, we made sure to strip any lore or NPC behavior that would not be applicable to most settings, offering the possibility to play it as it is, or DMs to add their custom lore-specific content to their liking.Heroic Story Centric. We want players to feel like heroes. Our modules are tough and complex because players do not like to feel their progression is undeserved. Nothing beats a party of players cheering at each other after a tough battle. We also believe that actions should have consequences and our modules include many different possible endings based on how the players behaved. Compelling stories are supported by motivated and plausible NPCs. We have designed this module so that every NPC's motivations and perspectives are described, giving DMs the tools to bring the environment to life.Burials of Teganshire is a module that brings together the investigation of a murder mystery and the combat elements of a dungeon-crawl adventure. For those of you who intend to play the complete adventure path, the conclusion of the module also offers different possible endings - based on the decisions of the PCs - and how these branch off to the second module in the series. We want this journey to wrap around your players and put them in the driver's seat, instead of forcing them on a set of rails they will have to follow.Burials of Teganshire comes with:Complete monster statblocks as part of an original bestiaryDM guidance on how to play the main encountersDetailed motivations and perspectives for all NPCsImmersive detailed maps, also available in digital format for VTT or printsStaying alive... ...will be the least of your troubles.

  • af Anthony Pacheco
    627,95 kr.

    A chilling wind rises on the moor, blowing at the jagged granite tors and slowly moving the banks of thick grey fog covering the treacherous bogs. Over the last few months, aberrations and crazed animals have been coming out of the moor and harassing the local populous at the much-beloved inn at a vital rest stop along the Viscount's primary trade route. Long ago a battle was fought against demons in the moors, scattering its peoples to the neighboring lands, a battle no one remembers.A mega-module, for levels 1 to 4 on the Chronicles of the Celestial Chains Adventure Path for Pathfinder 1E: 200+ Pages Commissioned artwork Original cartography Hard fantasy with real choices having real consequencesCurse of the Lost Memories is the first volume of the Chronicles of the Celestial Chains adventure path. It's hard fantasy-a ruthless environment with successful villains, detailed political setting, and tough consequences for heroes' mistakes. The player characters have memories that are seemingly not their own-visions of the past that don't feel like visions, some lingering while others are vanishing as if hiding from something dark. The external threat coming from the local moors is only part of the fight PCs finds themselves in. This isn't simply a mission for the local Viscount to clean out a moor of monsters but a war for their very identities. They must stand together or perish all.The module will take characters from level 1 to level 4 and brings them through four narrative acts of a story arc, yielding 10-15 sessions of play.Curse of the Lost Memories is a uniquely DM-friendly module that encourages role-playing even when players don't usually do so. The inhabitants of the land the PCs interact with have their motivations for the DM to use or modify; every location mapped carefully to provide a rich background of detail that when the DM starts to wing it, he or she has a solid foundation. The encounters are challenging and impactful, and many will leave players with a sense of accomplishment and sense of heroic wonder that will linger with them until the next play session.Curse of the Lost Memories and the campaign world is not an MMO on paper with a formulaic progression. It's table-top RPG with 200+ pages of pure campaign role-playing goodness that walks the fine line of giving the DM directions to take the adventure to its conclusion and support when the adventure goes off the rails. We want to deliver you a high-quality product with encounter maps, area cartography, pre-generated PCs, interior artwork and well-tested encounters in a bold, engaging style.LicenseCompatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc. See /pathfinder for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product.Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See paizo.com/pathfinder/compatibility/first for more information on the compatibility license.

  • af Anthony Pacheco
    627,95 kr.

    A chilling wind rises on the moor, blowing at the jagged granite tors and slowly moving the banks of thick grey fog covering the treacherous bogs. Over the last few months, aberrations and crazed animals have been coming out of the moor and harassing the local populous at the much-beloved inn at a vital rest stop along the Viscount's primary trade route. Long ago a battle was fought against demons in the moors, scattering its peoples to the neighboring lands, a battle no one remembers.A mega-module, for levels 1 to 4 on the Chronicles of the Celestial Chains Campaign for 5E: 200+ Pages Commissioned artwork Original cartography Hard fantasy with real choices having real consequencesCurse of the Lost Memories is the first volume of the Chronicles of the Celestial Chains adventure path. It's hard fantasy-a ruthless environment with successful villains, detailed political setting, and tough consequences for heroes' mistakes. The player characters have memories that are seemingly not their own-visions of the past that don't feel like visions, some lingering while others are vanishing as if hiding from something dark. The external threat coming from the local moors is only part of the fight PCs finds themselves in. This isn't simply a mission for the local Viscount to clean out a moor of monsters but a war for their very identities. They must stand together or perish all.The module will take characters from level 1 to level 4 and brings them through four narrative acts of a story arc, yielding 10-15 sessions of play.Curse of the Lost Memories is a uniquely DM-friendly module that encourages role-playing even when players don't usually do so. The inhabitants of the land the PCs interact with have their motivations for the DM to use or modify; every location mapped carefully to provide a rich background of detail that when the DM starts to wing it, he or she has a solid foundation. The encounters are challenging and impactful, and many will leave players with a sense of accomplishment and sense of heroic wonder that will linger with them until the next play session.Curse of the Lost Memories and the campaign world is not an MMO on paper with a formulaic progression. It's table-top RPG with 200+ pages of pure campaign role-playing goodness that walks the fine line of giving the DM directions to take the adventure to its conclusion and support when the adventure goes off the rails. We want to deliver you a high-quality product with encounter maps, area cartography, pre-generated PCs, interior artwork and well-tested encounters in a bold, engaging style.

  • af Anthony Pacheco
    287,95 kr.

    ANGRY PRINCESS IS ANGRY. Investigator Lexus Nancy Toulouse, ex-soldier extreme: finds her Libido Generator is on the fritz, learns her old warship wants to "get back together" (despite the fact she already has four husbands!), loses whatever war-torn sanity she had left in a crime reenactment and becomes the Princess Concubine to the mysterious Empress. Then, while trying on lingerie, someone tried to blow her up and she regenerated all the way back to a teenager. Now there will be lots of blood AND NONE OF IT HERS.

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