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This sixth volume contains five tales set in feudal Japan, presented in English for the first time: Tanka, Kimura, Sato, Ogari 1650, and Momotaro.>
On October 24th, 1971, an exciting new anime premiered based on the hitmanga "LUPIN III" by legendary creator Monkey Punch. For 50 years, the exploitsof master thief Lupin III and his gang of outlaw pals have thrilled andentertained audiences worldwide, spawning over 300 serialized episodes, morethan 10 feature films, dozens of standalone specials and OVAs, with even moreadventures currently in the works. As one of the most popular and prolificanimated franchises, it has evolved through the decades, capturing the hearts ofseveral generations. It has inspired and launched the careers of film makers,storytellers, and animators around the world, most notably providing thedirectorial debut of the legendary Hayao Miyazaki (Spirited Away, PrincessMononoke) who directed perhaps the most recognized LUPIN THE 3rdfeature film, The Castle of Cagliostro.A celebration of thebeloved anime sensation LUPIN THE 3rd with a look back at 50 years of adventuresstarring the world''s greatest gentleman thief created by the legendary authorMonkey Punch. Produced in cooperation with TMS Entertainment and Monkey PunchStudios for the 50th Anniversary, this deep comprehensive retrospectfeatures page-after-page of original, never-before-seen production designs,behind the scenes tales, creator spotlights, a complete episode guide to everyseason and animated feature produced, and a gallery of tribute artwork by anarray of notable fan creators from around the world. Over 200 pages offull-color artwork and design. A must for any Lupin III fan, or anime/animationfans in general.
This seventh volume collects the master's adaptations of the Tales from the Arabian Nights. Featuring a foreword by Walt Simonson.
"Originally published as Love: Le Molosse à Editions Glâenat 2021 by Brrâemaud and Bertolucci. All rights reserved."--Title page verso.
The fifth volume in this popular library of works by celebrated master storyteller Sergio Toppi contains six tales of folklore set in Eastern Europe and Siberia during various periods in history. Presented in English for the first time since their groundbreaking debut in the 1970s and 1980s, this collection includes OGONIOK, KAS-CEJ, TRANSSIBERIAN, SAINT-ACHEUL '17, LIKE AN ANGRY BEAR, and MYETZKO.
The fourth volume contains five tales of folklore set in colonial-eraAfrica, Australia, and the South Pacific, presented in English for the firsttime since their groundbreaking debut in the 1970s and 1980s. Included are THEKOKOMBO DOSSIER, BWUMA MY SON, WARRAMUNGA, M''FELEWZI, and PACIFICISLAND.
The third volume, South America, contains five tales of folklore setthroughout historical South America presented in English for the first timesince their groundbreaking debut in the 1970s and 1980s: - Tzoacotlan 1521 - SanIsidro Maxtlacingo 1850 - Chapungo - The Legend of Potosi (in full color) - TheTreasure of Cibola (in full color)
ΓÇ£Mister Invincible doesn''t justfight villains. He shows us why comics delight us.ΓÇ¥ - Gene Luen Yang viaThe New York TimesBologna RagazziAward Winner 2020A Junior Library GuildSelection 2020Featured in The New YorkTimesBooklist StarredReviewKirkus StarredReviewPublishers Weekly StarredReviewThere''s a new superhero in town -- Mr. Invincible!Sure, he wears a mask and cape and helps widows and orphans as anyself-respecting hero would, but he also thwarts the mad scientists and bad guyswith his amazing super-power that makes him the only true comic book hero: hecan reach outside the comic strip panels to affect both space and time! Bybreaking the boundaries of ''comic book physics'' he and his companions are ableto do amazing things that are only possible thanks to the magic of comics! Awholly unique and creative twist on conventional comic-book reading experience,this wacky Middle Grade title will put your imagination to thetest!
"It's a madhouse... a madhouse!" --George Taylor, Astronaut The king is dead--long live the king. Bring the cinematic thrills and shocking twists of the five original Planet of the Apes movies to your tabletop game. Now you can interact with the apes and humans that have come direct from the silver screen--Caesar, Taylor, Zira, Hasslein, and, of course, Dr. Zaius--every iconic character is gamified for campaign use with biographies and statistics. This sourcebook showcases a detailed chronology of the distinctly different timeline that arose out of choices made by both human and ape alike. The ANSA Files are filled with reference resources of the larger-than-life personalities, weapons, and settings from the classic films and novelizations--The Planet of the Apes, Beneath the Planet of the Apes, Escape from the Planet of the Apes, Conquest of the Planet of the Apes, and Battle of the Planet of Apes--plus linking material from the novels Conspiracy of the Planet of the Apes and Death of the Planet of the Apes! Curated by sci-fi author Andrew E.C. Gaska the ANSA files are written by a host of award-winning talent from the POTA community, including Dayton Ward, Rich Handley, Greg Cox, Jim Beard, and David Avalone! The sourcebook acts as both an RPG expansion and a reference book for the classic Planet of the Apes universe. With more than five times the adventure in one place, this sourcebook lets you experience the span of the POTA universe like never before.
"A planet where apes evolved from men? There's got to be an answer.""Don't look for it, Taylor. You may not like what you find." --George Taylor and Dr. Zaius Beware the beast man! PLANET OF THE APES will challenge every idea you have ever had about a role-playing game. You will be thrust onto a planet where humans are the lowest order of living things--and the superior beings are apes. It's the evolutionary process but in reverse. Become an intellectual Chimpanzee who seeks to better apekind through science and exploration. Choose an Orangutan statesape whose weapons are philosophical debate, political savvy, and the power of the Sacred Scrolls themselves. Perhaps a Gorilla soldier is more your style--honor bound to protect Ape City and lead aggressive expansions into new territories. What else, if not an ape? Be a time-lost astro-naut struggling to grasp a world gone insane. Become a mute tribal human forced to scavenge for resources as you are hunted by murderous gorillas on horseback. The rules even allow you to play mutant survivors who use the power of their minds to turn their enemies against each other. Your adventures in this world of madness will take you to the ruined remains of a world destroyed--see what remained of the Statue of Liberty, the ostentatious Ape City, the foreboding Forbidden Zone, and the mysterious mutant undercity. It is a world defined by the stark contrasts of savagery and civility. Are you ape enough to handle the truth about the world you live in or will you lose your mind to it? Built on the official Magnetic Variant (D6MV) of the classic D6 System role-playing game rules created by West End Games, PLANET OF THE APES is easy to learn yet full of challenges to master. With settings and lore written by sci-fi novelist Andrew E.C. Gaska, this core rulebook contains all you need to roleplay in this upside-down world where apes evolved from humans. Included in this book: 24 character archetypes spread over 7 divergent evolutionary pathsNew psychological mechanicsPSI powersNew environmental challengesNew child to elder rulesSRP defensesRemarkable abilitiesMementos
Georges Bess masterfully adapts Victor Hugo's classic novel of unrequited love set in the midst of medieval Paris in 1482 as it takes its turns toward the modern era. Quasimodo, a deformed bellringer in Notre Dame cathedral, is hopelessly in love with the gypsy girl Esmeralda who has falsely been condemned as a witch by the archdeacon. In hopes of saving her from a fiery fate, he hides her in the cathedrals tower, but safety isn't as assured as simply staying out of sight. The Notre-Dame Cathedral casts a shadow over the entire tale, both literally and figuratively. After the success of his previous adaptations of both Bram Stoker's Dracula and Mary Shelley's Frankenstein, Georges Bess returns with an adaptation of one of the most emblematic works of French literature, delivering a magnificent historical epic and romantic fresco paying homage to the richness of the original novel. Bess seizes the myth with his imposing graphic mastery and a black & white palette as bewitching as Esmeralda's gaze. It's a tour de force of great spectacle, intense and sumptuous, populated by legendary characters.
Master illustrator and storyteller SERGIO TOPPI takes on the topic of War in this collection of short stories set in various global conflicts, from the battlefields of Prussia in 1742 to Colonial Papua in the 19th Century and Southeast Asia and Yugoslavia in the 20thCentury. These classic works have never been published in English until now. Toppi's influence on the modern comic industry is supported by popular legends including Frank Miller, Bill Sienkiewicz, Dave McKean, Walter Simonson, and Sean Gordon Murphy.
Flying cars, robot butlers, and universal freedom for everyone to do as they please. A dream of the future, right? Not this future. The tipping point between Utopia and Dystopia is subjective and invisible, and civilization can't help but blindly trample that line underfoot on a regular basis. Far-left and far-right-leaning politics wrap completely around to the opposite ends of the spectrum, and the cycle of ideological struggle continues in a funhouse mirror reflection of itself.Interstellar mega-corporations set the law through market manipulation and political influence, and the population is kept sedated through consumer comforts. But pockets of idealism still exist, buried in the shadows and filth of the lower streets, and all it takes is a spark to light a fire...NO FUTURE is a highspeed cyberpunk vision of tomorrow written by prolific screenwriter CORBEYRAN and painted in vivid retro-nostalgic brushstrokes by fan-favorite illustrator JEF. This neo-noir blockbuster graphic novel recaptures the energy and aesthetic of classic sci-fi masters such as MOEBIUS, BILAL, JUAN GIMENEZ, and LADRONN with a modern flair. It has been described as "THE FIFTH ELEMENT meets BLADE RUNNER and BRAZIL with the cocksure attitude and sharp wit of FIREFLY and IDIOCRACY."
After 1000 years on his throne, the immortal former king of Hyperborea sets out for Mount Olympus to ask the gods why he was cursed with such a condition, and how he might finally be allowed to die to be with the one he once loved. On his way, he will meet men, women, gods, and goddesses who will influence and reveal truths to the traveler that he has long since forgotten. A sweeping tale of Greek Mythology reimagined through the distinct lens of celebrated author/artist Mathieu Bablet, mixing intimate character details with grand landscapes in a visual style uniquely his own.
Carbon and Silicon are the first of a new generation of robots meant to care for the aging human population. Raised in the protective cocoon of a laboratory, they are eager to discover the outside world but are dramatically separated during an escape attempt. Lost and alone, they will gather three centuries' worth of experiences, observing the last gasps of humanity facing the ecological, economic, and social disasters that they themselves have created. Faced with this declining world, will Carbon and Silicon manage to find their place? Born in a laboratory in Silicon Valley, two androids named Carbon and Silicon will witness the evolution of humanity. From this dawn of true artificial intelligence, the pinnacle of human achievement, they will directly witness ecological, economic, and cultural crises that alter civilization as we know it. Through their eyes, we rediscover our planet as it reaches the point of no return. The latest project by celebrated author Mathieu Bablet, this ambitious work addresses themes separating artificial intelligence from humanity. A fable about the ravages of capitalism and the illusion of transhumanism. A cautionary tale spanning 300 years of frighteningly plausible future scenarios.
A few hundred years in the future, humans live in a space station far from Earth governed by a cultured multinational corporation. On the surface, everyone seems to be satisfied with this "perfect society" and they are set on pushing their own limitations to become equal to gods. They are near to setting up a program aimed at creating life from scratch on Shangri-La, one of the most hospitable regions of Titan, where they intend to rewrite "Genesis" in their own way. But as tends to happen, mankind's hubris gets in the way... Spanning a period of a thousand years, this science fiction epic begins after mankind has abandoned earth to live in space stations run by corporate governments. After an introductory sequence amidst the ruins of Earth, it leaps from our desolated planet into this firmly established future, where life is good and all needs are met. But that longevity isn't enough, and science is ready to use its genetic knowledge to breed the next generation of humans for colonization. Far from being just another science fiction adventure, author Mathieu Bablet uses this scenario to observe and comment on many core qualities that mankind can't seem to outgrow: consumerism, jealousy, distrust, entitlement, ambition, curiosity, and - ultimately - violence. Through a cinematic visual style and dramatic pacing, this book proves to be much weightier and thought-provoking than even its 220-page length would suggest.
For hundreds of years, those attuned to the powers of magic and supernaturalism have been ostracized and persecuted as "witches" by those who do not understand them or wish to maintain power over them. And yet these individuals continued to practice their knowledge in secrecy to protect themselves and those around them from occult evils that would invade our reality. The most dedicated of these individuals formed THE MIDNIGHT ORDER, an organization that grew through generations into a secret globe-spanning organization of agents who protect humanity from unknown demonic forces that could end the world if left unchecked. Created by artist and author MATHIEU BABLET, creator of the celebrated, award-winning SHANGRI-LA, CARBON & SILICON, and ADRASTEA, THE MIDNIGHT ORDER is an action-packed series of interlinked short tales set in a shadowy shared universe of witches, witch-hunters, and a menagerie of unimaginable beasts that roam the world unnoticed. Together with a team of 13 other writers and artists, Mathieu weaves an intricate tale around Sheridan and Johnson, two of the Order's best agents, as they pursue the Seraph, an ancient power that threatens to corrupt their ranks from within. Torn by deeds committed in their pasts, Sheridan and Johnson find themselves on opposite sides of a moral quandary, with the fate of the Order hanging between them. Will they be able to overcome their own ghosts to save the world? Described as "X-FILES meets MEN IN BLACK with witches," this premium 272-page graphic novel contains 17 chapters written, illustrated and/or art directed by Mathieu Bablet along with prose articles connecting these fictional events to real-world esotericism by Mathieu's author-wife, Claire Barbe. While these stories are imaginary, the worldwide practice of witchcraft is not.
Master illustrator and storyteller Sergio Toppi turns his massive talent toward speculative science-fiction and fantasy in this new collection of nine short stories exploring where mankind may be headed and how it connects us to where we've been before. These classic works have never been published in English until now. Toppi's influence on the modern comic industry is supported by popular legends including Frank Miller, Bill Sienkiewicz, Dave McKean, Walter Simonson, and Sean Gordon Murphy.
Mary Shelley's classic tale about a scientist's hubris and the pitiable creature who did not ask to be brought to life is adapted into a breathtaking graphic novel illustrated by the renowned artist Georges Bess. Faithfully adapting the original novel, citing text directly from Shelly's novel, Frankenstein by George Bess, is filled with page after page of stunning pen-and-ink drawings. Readers will find themselves lost in this classic story, content to soak in every detail before entering the next page. Reproducing Georges's unprocessed illustration boards on uncoated woodfree paper, these artist-edition books will capture the tactile details of his work as if holding the originals.
Bram Stoker's original novel about the world-renowned vampire, Dracula, is adapted into a beautiful graphic novel by the renowned artist Georges Bess. This volume includes an epilogue adapting Stoker's short story "Dracula's Guest" (believed to be the original novel's first draft chapter before later revived for publication two years after the author's passing). Faithfully adapting the original novel, citing text directly from Stoker's story, Dracula by Georges Bess, is filled with page after page of stunning pen-and-ink drawings.Readers will find themselves lost in this classic story, content to soak in every detail before entering the next page. Reproducing Georges's unprocessed illustration boards on uncoated woodfree paper, these artist-edition books will capture the tactile details of his work as if holding the originals. You may think you know Bram Stoker's Dracula, but you have not truly met him until you have experienced Georges Bess's hauntingly beautiful interpretation.
It's 2074, and the Earth is an abused ruin, a landscape of desolation thanks to mankind's inability to live in moderation. Pockets of makeshift civilization are spread out like islands in a sea of wasted misery, a distance that only the craziest and most desperate madmen dare to traverse. Alex and Fonzie are two such individuals, and they are about to take the contract of their lives leading a convoy of misfits and mercenaries on a mission to deliver a cargo of precious medicine across the desolate plain. They'll face lawless hordes and competing agents, and their fleet will winnow before they reach their destination, but none of those opponents will be prepared for Alex and her wily ways... A gonzo collision of MAD MAX and FEAR AND LOATHING IN LAS VEGAS.
Vananka Darmont's life has sucked since his Indian father stuck him with such a weird name before disappearing. When he comes home from his soul-draining job to find his mother dead from an overdose, he decides to abandon the $31k in debt she left him to find a new life in Mexico. But trouble follows him like a shadow, and he soon finds himself wrapped up in a world of drug smugglers, white supremacists, and federal agents. In the middle of all that, however, is perhaps the one good thing ever introduced to his life: Leila. And when she's kidnapped, rescuing her becomes his single purpose. A psychedelic mix of BREAKING BAD, DESPERADO, and a just whisper of APOCALYPSE NOW.
"The complete story of the legendary Monkey King fable of ancient Chinese lore. Artist Chaiko brings his unique visual style and humor to this fantasy adventure about a monkey who acquires supernatural abilities and intelligence and chooses to use them for mischief and glory before finding himself at the ire of the Heavens. Imprisoned by the Buddha himself, the rapscallion vows to prove his worth by escaping and retrieving the sacred sutras on a mighty quest. A comic adventure story, humorous satire of bureaucracy, source of spiritual insight, and an extended allegory all brought to life in a dynamic animated style that will entertain readers young and old."--
ElloraâEUR(TM)s business has been in freefall since the dragon sheikh Ad Arphax opened a competing brothel nearby. So she sets out with ruffian Norden to find the Isle of Mermaids, whose siren song should bring in the customers and put her back on top. But the journey is wrought with fantastic dangers, not the least of which is the Amazon pirate Tao Bang âEUR" an old acquaintance of NordenâEUR(TM)s âEUR" now in the employ of Ad ArphaxâEUR¿An exhilarating, swashbuckling fantasy adventure packed with scoundrels and anti-heroes by authors Daniel Pecqueur and Olivier Vatine, illustrated by fan-favorite artist Didier Cassegrain.
Welcome to the future we all saw coming but were too stubborn to give a damn about. Outside, the sun blisters your skin and torrential rains stink of battery acid. Bleating air traffic blots the sky above overcrowded shanty towns and silvery towers alike. Governments and corporations promote a better life through hard work--but when has that ever not been a load of crap? You may not be able to fix the planet, but you can change your own destiny. Risk your life on deadly game shows for riches and fabulous prizes. Leap-frog politics to force your chosen agenda. Push the limits of both technology and human endurance. Discover the secrets of the stars and leave your old life behind. All of these paths and more are possible in this grim future where gravity-based tech can defy physics. Here, humanity's survival may just rely on you. Built on the official Magnetic Variant (D6MV) of the classic D6 System role-playing game rules created by West End Games, CRITICAL MILLENNIUM is easy to learn yet full of challenges to master. This epic science fiction role-playing game is designed by Award-winning RPG author and designer Andrew E.C. Gaska (Alien RPG, Terminator RPG) and filled with a wealth of additional world-building material to supplement the universe merely glimpsed in CRITICAL MILLENNIUM - THE DARK FRONTIER graphic novel.
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