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Her memories are returning. More assassins are sent to stop her from remembering. Will she be able to defeat them all, or will her quest for the truth end in death?Zelina is a 16-year-old girl who woke at Stonehenge with no memory. Rune is her only friend who knows of her forgotten past and home and is helping her get her memory back. As a result of Zelina's surfacing memories and growing power, additional assassins from their realm are despatched, putting their lives in even more danger.Can she protect herself, and more importantly, can she keep Rune safe?They must race against time, fight assassins, and get home before it's too late. Will Zelina and Rune make it home? Will it be a home worth fighting to remember?Continue following Zelina in her perilous quest to recover her memories and get home. The second book in the Zelina Trilogy.
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