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A marauding horde. A famed city. A lone man who stands between them. Can one man defy an army? Only one of the legendary Raithlin would try. But trying is not succeeding - nor even surviving. Lanrik is confident in the time-honored skills of the Raithlin scouts. He tries to slow the army long enough for a warning to reach his home city. But treachery, political intrigue and ties of loyalty test him more than the enemy. He forms a bold plan against overwhelming odds to protect all that he loves. But his choices lead him ever deeper into a life-changing struggle. Dark forces of sorcery and witchcraft are on the move. So too are the powers that contend with them. The conflict draws him into a quest for the safety of the whole land and toward a girl who comes to mean more to him than anything. He enters a world of magic: sometimes beautiful, often perilous and always unpredictable.
The final battle approaches, and the threads of prophecy tighten... Gil has not discovered how to defeat the sorceress who threatens the realm. And time has run out. Ginsar commands not only blood magic, nor just the terrifying Horsemen, but also a vast army - and it is massed mere days away. But Gil's people will not cower behind walls of stone. No enemy has ever breached the city defenses, but aided by sorcery this one will. So, Gil leads the army on a sudden march to take the fight to Ginsar before she is ready. It is a desperate gamble, and one that could turn to ruin and despair. Strategies come to fruition, ploys unfold and traps are set. Prophecies for the future vie with secrets hidden in the past. It is a time of turmoil, a time of chaos, and a time where gambles could triumph - or destroy worlds. Gil is at its heart, ready to be king, but perhaps fated to see all that he loves burn to ash and smoke... This is the final book of the Son of Sorcery trilogy.
Blood magic stirs. Evil lurks in every shadow. And prophecy rushes to fulfillment
Four Horsemen shall come, the prophecy warns, and they will trample the world beneath hooves of fire... Gil will be king one day - if his enemies don't kill him first. To protect himself, he learns what he must. History teaches him to understand people. The warrior arts offer protection against assassins. And the secrets of the mystic armor him against dark spells. He will need it all. His enemies are strong, and they have hated him since before he was born. The blood in his veins makes it so. His great ancestor defeated them in ages past, and he seeks to discover his hidden heritage. But they plot to prevent him learning his destiny. But defeating Gil is not enough. The sorceress Ginsar stretches forth her power. Prophecy forebodes that she will summon the Four Horsemen - creatures of the pit. With them, she could lead vast hordes on a rampaging conquest of other kingdoms. Gil must stop her. Not just for his people, nor other realms. But because summoning dark magic comes at a terrible price. One that could destroy the world...
Against the many, the king sends one.Brand is the youngest bodyguard to ever protect the king, but he may never grow any older. A horde of mankind's ancient enemies lays siege to Cardoroth city. During the day, the clang of blades, the mad shrieks of the foe and the hiss of swift-flighted arrows cuts the air. At night, the sorcerous chanting begins.Brand ignores it all. His one duty is to guard the king. But the realm teeters on the brink of destruction and the king knows that his bodyguard, touched by fate in ways that neither of them understand, is the only man with the skills to save it. He asks Brand to undertake a last-chance quest to save all that they love.Brand accepts the mission. Soon, enemies track him across strange lands, beasts of foul magic stalk him and an emissary of evil hunts him. Amid it all, he meets a beautiful but deadly girl who aids him - for reasons of her own. She knows secrets that she will not tell, but she does reveal that more is at play than just the fate of kings and realms. Ancient forces, drenched in long-forgotten blood, seek to plunge the world into the dark. The odds pile against him, but not for nothing was he the king's last hope.This boxed set contains the entire Durlindrath trilogy.
Brand is a warrior . . . but he fights a battle beyond any skill of blades. The forces of the Dark are rising, and the Light is not gathered to oppose them. Brand takes up the task, but he is a simple man, already grappling with a great burden. To survive, he must become more than he is, but in doing so he will open himself to powers that will change him forever. In the north, the enemy lays siege to the city he loves and threatens all who bravely defend it. Time slips away, for even great courage has limits. To the south, the Dark grows and reaches across the land. But Brand strikes out to the west, for that way lies his only hope. But hope is a perilous thing. In this case it takes the form of a mysterious girl. In her he trusts. She alone can help him, and he alone can help her. Yet she also has a task. And her choice, of Light or Dark, is not yet made . . .
Bright swords. Dark sorcery. A city stalked by enemies. Brand, though descended from chieftains, wanders the land of Alithoras with no possessions save the clothes he wears and his oft-needed sword. But the blade belonged to his forefathers, and he yearns to prove himself worthy of a long line of heroes. Drawn to Red Cardoroth, he discovers that the city earned its name for good reason. Enemies without plot its downfall. Traitors within conspire toward its destruction. All about him swirls a cesspool of mistrust, betrayal and shadow-hidden sorcery. Yet he meets the wizard Aranloth and finds that loyalty, trust and courage vie against the dark forces of the world. He swears to serve the king. But the king is under constant threat, and swords and spells alone will not save him. Nothing will. But that does not stop Brand. He gives no quarter to the schemes of men, is not cowed by sorcery, and will not yield . . . even to fate. A Spell of Swords is a group of short stories that form a prequel to the Durlindrath epic fantasy series.
Men hunt him. Magic stalks him. A hero's heart drives him. Lanrik's enemies will stop at nothing to get his legendary sword. He'll do anything to keep them from it - until they poison Erlissa and give him an unthinkable choice. In their hands, the sword will wreak mayhem upon the land. But without the cure they offer in exchange, the girl he loves will die. Cornered, he fights back with a daring plan. It offers hope to save Erlissa, and a chance to prevent chaos, but at a price few would pay. He begins a quest to challenge fate itself, for it will lead him to the tombs of the Letharn - the very place where Erlissa foretold his death.
Against the raging swords of the enemy . . . they sent one man. Brand is the youngest bodyguard ever to protect the king, but he may never get the chance to discover his future. A horde of mankind's ancient enemies lays siege to Cardoroth city. During the day, the clang of blades, the mad shrieks of the foe and the hiss of swift-flighted arrows cuts the air. At night, the sorcerous chanting begins. Brand ignores it all. His duty is to shield one man from death. But fate forces him to leave the king that he swore to guard, the man who is like a father to him, in deadly peril. For the king sends him on a last-chance quest to save the realm. Enemies track him across strange lands. Beasts of foul magic stalk him. A beautiful but deadly girl aids him - for reasons of her own. She reveals that more is at play than the fate of kings and realms. Ancient forces, drenched in long-forgotten blood, seek to plunge the world into the dark. The odds pile against him. But he is Brand, and not for nothing did he earn the king's trust.
A realm at risk. A quest for hope. A prophecy of ruin. Grim war casts a shadow across the land. Hidden armies gather in nighted valleys. Esgallien City, ruled by a false Witch-queen, lies at the mercy of its many foes. Lanrik faces an impossible quest. Only one man has the power to overthrow the queen and ready Esgallien to fight: Aranloth, the greatest wizard of the age. But for him to do so, Lanrik must free him from the ring of sorcerers who hold him captive. He cannot do it by himself. He dreads taking Erlissa, though she has magic to help. But he has no choice. The land's needs outweigh his fears, and the impossible never stopped him before. He sets out to save all that he loves, but the words of a long-dead king haunt him. Nothing lasts forever. Not men, nor chiefs . . . nor even cities. This is the final book of the Raithlindrath series.
A queen of black sorcery. A fear-quelled city. A quest into darkness. The city of Esgallien groans beneath the Witch-queen's iron-gripped rule. Swift rumor of dark deeds fly across the land. What once was beautiful is become a shadow-realm, and the people plead for a hero. Drawn by loyalty stronger than dread, Lanrik returns. He seeks to learn the fate of the Raithlin who opposed the queen, and their leader, his father in all but name. More, he must discover how best to help the city. All deadly questions, for the Witch-queen brooks no opposition. Worse, she knows that he has come. But in the midst of danger, he is not alone. Erlissa walks by his side. She commands magic of her own, and together they risk their lives for the city they love. But their quest is more important than they know. A secret waits at its end - one they could never guess - one to make even the Witch-queen tremble.
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