Vi bøger
Levering: 1 - 2 hverdage

Gender, Age, and Digital Games in the Domestic Context - Alison Harvey - Bog

Bag om Gender, Age, and Digital Games in the Domestic Context

Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family playΓÇö the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. HarveyΓÇÖs interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, childrenΓÇÖs media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.

Vis mere
  • Sprog:
  • Engelsk
  • ISBN:
  • 9781138549012
  • Indbinding:
  • Paperback
  • Sideantal:
  • 184
  • Udgivet:
  • 6. februar 2018
  • Størrelse:
  • 229x152x16 mm.
  • Vægt:
  • 280 g.
  • 8-11 hverdage.
  • 17. januar 2025
På lager

Normalpris

Medlemspris

Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af Gender, Age, and Digital Games in the Domestic Context

Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family playΓÇö the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. HarveyΓÇÖs interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, childrenΓÇÖs media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.

Brugerbedømmelser af Gender, Age, and Digital Games in the Domestic Context



Find lignende bøger
Bogen Gender, Age, and Digital Games in the Domestic Context findes i følgende kategorier:

Gør som tusindvis af andre bogelskere

Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.