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Into the Real - John Ringo - Bog

Bag om Into the Real

NEW YORK TIMES BEST-SELLING AUTHOR JOHN RINGO AND USA TODAY BEST-SELLING AUTHOR LYDIA SHERRER JOIN FORCES ON A NEW SF NOVEL OF ALIEN INVASION. Ender's Game meets Mean Girls meets Pokemon Go. Lynn Raven may be the boss master of WarMonger 2050 with her online persona of "Larry the Snake," but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: going outside and dealing with . . . well, people. As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe “game AI”?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she’s always wanted? What do you do when a game and real life merge? About Into the Real: "The disturbing realism is balanced by dangerous monsters, clever tactics, explosive action, and a compelling twist at the end...immersive, highly technical near-future sf; perfect for dedicated gamers or for fans of Ernest Cline’s Ready Player One."—Library Journal "I found myself enjoying the story and Raven’s relationship with the AI that’s her guide in the game, and I was invested throughout. It wasn’t so much a coming-of-age story as a growing into and appreciating one’s own skin... I’m really looking forward to how things will play out from here."—The Magazine of Fantasy & Science Fiction "Ringo and Sherrer have created a modern day Ender’s Game using the technology of Pokemon Go... The characters are vivid and interesting, and the action is strong enough to carry you along."—Upstream Reviews "The futuristic world of the gamers and the game itself will interest sf readers....YA: Teens will relate to Lynn, the main character, and if they are gamers, they will enjoy her gamer and VR adventures." --Booklist About John Ringo: “. . . the thinking reader’s zombie novel . . . Ringo fleshes out his theme with convincing details . . . the proceedings become oddly plausible.”—Publishers Weekly on Under a Graveyard Sky “[Ringo’s work is] peopled with three-dimensional characters and spiced with personal drama as well as tactical finesse.”—Library Journal “Explosive . . . fans . . . will appreciate Ringo’s lively narrative and flavorful characters.”—Publishers Weekly “. . . practically impossible not to read in one sitting . . . exceedingly impressive . . . executed with skill, verve, and wit.”—Booklist “Crackerjack storytelling.”—Starlog

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781982126001
  • Indbinding:
  • Hardback
  • Sideantal:
  • 400
  • Udgivet:
  • 20. marts 2022
  • Størrelse:
  • 243x167x40 mm.
  • Vægt:
  • 644 g.
  • Ukendt - mangler pt..

Normalpris

  • BLACK NOVEMBER

Medlemspris

Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af Into the Real

NEW YORK TIMES BEST-SELLING AUTHOR JOHN RINGO AND USA TODAY BEST-SELLING AUTHOR LYDIA SHERRER JOIN FORCES ON A NEW SF NOVEL OF ALIEN INVASION. Ender's Game meets Mean Girls meets Pokemon Go.
Lynn Raven may be the boss master of WarMonger 2050 with her online persona of "Larry the Snake," but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: going outside and dealing with . . . well, people.

As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe “game AI”?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she’s always wanted?

What do you do when a game and real life merge?

About Into the Real:

"The disturbing realism is balanced by dangerous monsters, clever tactics, explosive action, and a compelling twist at the end...immersive, highly technical near-future sf; perfect for dedicated gamers or for fans of Ernest Cline’s Ready Player One."—Library Journal

"I found myself enjoying the story and Raven’s relationship with the AI that’s her guide in the game, and I was invested throughout. It wasn’t so much a coming-of-age story as a growing into and appreciating one’s own skin... I’m really looking forward to how things will play out from here."—The Magazine of Fantasy & Science Fiction

"Ringo and Sherrer have created a modern day Ender’s Game using the technology of Pokemon Go... The characters are vivid and interesting, and the action is strong enough to carry you along."—Upstream Reviews

"The futuristic world of the gamers and the game itself will interest sf readers....YA: Teens will relate to Lynn, the main character, and if they are gamers, they will enjoy her gamer and VR adventures." --Booklist

About John Ringo:
“. . . the thinking reader’s zombie novel . . . Ringo fleshes out his theme with convincing details . . . the proceedings become oddly plausible.”—Publishers Weekly on Under a Graveyard Sky

“[Ringo’s work is] peopled with three-dimensional characters and spiced with personal drama as well as tactical finesse.”—Library Journal

“Explosive . . . fans . . . will appreciate Ringo’s lively narrative and flavorful characters.”—Publishers Weekly

“. . . practically impossible not to read in one sitting . . . exceedingly impressive . . . executed with skill, verve, and wit.”—Booklist

“Crackerjack storytelling.”—Starlog

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