Udvidet returret til d. 31. januar 2025

Learning Web-based Virtual Reality - Tanay Pant - Bog

- Build and Deploy Web-based Virtual Reality Technology

Bag om Learning Web-based Virtual Reality

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.What You Will LearnExperience WebVR, the WebVR API, and WebVR librariesMake use of various pieces of VR hardwareSee popular WebVR projectsUse A-Frame to build your own WebVR projectsWho This Book Is For Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781484227091
  • Indbinding:
  • Paperback
  • Sideantal:
  • 83
  • Udgivet:
  • 5. marts 2017
  • Udgave:
  • 1
  • Størrelse:
  • 234x157x11 mm.
  • Vægt:
  • 182 g.
  • 8-11 hverdage.
  • 7. december 2024

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  • BLACK NOVEMBER

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Prøv i 30 dage for 45 kr.
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Beskrivelse af Learning Web-based Virtual Reality

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.What You Will LearnExperience WebVR, the WebVR API, and WebVR librariesMake use of various pieces of VR hardwareSee popular WebVR projectsUse A-Frame to build your own WebVR projectsWho This Book Is For
Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.

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