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On Video Games - Soraya (UC Santa Cruz Murray - Bog

- The Visual Politics of Race, Gender and Space

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Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. Soraya Murray's insightful study examines issues of gender, race, and space in relation to a range of popular contemporary games. She explores blockbusters including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. Murray examines the elaborately constructed characters and densely layered worlds of these popular games, tracing how their social and environmental landscapes reflect ideas about gender, race, globalization, and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781350217706
  • Indbinding:
  • Paperback
  • Sideantal:
  • 336
  • Udgivet:
  • 25. februar 2021
  • Størrelse:
  • 215x139x26 mm.
  • Vægt:
  • 618 g.
  • 4-7 hverdage.
  • 11. december 2024
På lager
Forlænget returret til d. 31. januar 2025

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Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af On Video Games

Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. Soraya Murray's insightful study examines issues of gender, race, and space in relation to a range of popular contemporary games. She explores blockbusters including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition.

Murray examines the elaborately constructed characters and densely layered worlds of these popular games, tracing how their social and environmental landscapes reflect ideas about gender, race, globalization, and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture.

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