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The Game Masters of Garden Place - Denis Markell - Bog

Bag om The Game Masters of Garden Place

A quirky Dungeons & Dragons-inspired adventure that will appeal to gamers and readers of the Mr. Lemoncello's Library series.What if your favorite fantasy game characters showed up on your doorstep IRL?Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn!The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don't always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm?"Epic...for young fans of Stranger Things."--SLJ"An exciting new adventure exploring friendship...[with] often humorous commentary on social issues."--Booklist"Both funny and heartfelt...[The Game Masters of Garden Place] has as much to offer diehard fans as it does newcomers to fantasy role-playing."--Bulletin

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781101931943
  • Indbinding:
  • Paperback
  • Sideantal:
  • 304
  • Udgivet:
  • 16. juli 2019
  • Størrelse:
  • 194x133x17 mm.
  • Vægt:
  • 248 g.
Leveringstid: 8-11 hverdage
Forventet levering: 7. marts 2025

Beskrivelse af The Game Masters of Garden Place

A quirky Dungeons & Dragons-inspired adventure that will appeal to gamers and readers of the Mr. Lemoncello's Library series.What if your favorite fantasy game characters showed up on your doorstep IRL?Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn!The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don't always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm?"Epic...for young fans of Stranger Things."--SLJ"An exciting new adventure exploring friendship...[with] often humorous commentary on social issues."--Booklist"Both funny and heartfelt...[The Game Masters of Garden Place] has as much to offer diehard fans as it does newcomers to fantasy role-playing."--Bulletin

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