Bag om The Surfing Penguin
Being a pre-teen in the 21st century isn't always easy!
The much anticipated sequel to "The Tweeting Galah" is here, with new and familiar furry faces returning to the Australian outback. Join them, as they learn how to stay safe, happy and healthy as they use their devices to go online.
The animals' stories and lessons are brought to life using innovative Zappar augmented reality technology, adding a unique dimesion to this reading experience.
Thousands of copies of "The Tweeting Galah" series have already been sold worldwide, and hundreds of teachers are using this resource in their primary school classrooms.
This is a great addition to computer and technology education classes worldwide.
INNOVATIVE
"The Surfing Penguin" offers a unique approach to cyber safety education for children, parents and teachers alike!
INTERACTIVE
Using Zappar augmented reality technology, children are able to further engage with the story using a smart device.
EDUCATIONAL
Engaging learning activities allow children to develop a deeper understanding of cybersafety issues. Download free lesson plans and resources via "The Tweeting Galah" lesson library.
ENTERTAINING
With its relatable characters, vibrant illustrations and quirky stories, "The Surfing Penguin" is a story for everyone to enjoy!
Cyber safety Topics
"The Surfing Penguin" covers the following cybersafety issues:
Viewing inappropriate content
Cyber bullying
Trolling (Online Gaming)
Location services
The easy-to-use classroom resource
"The Surfing Penguin" is the perfect classroom resource for teaching primary school students about cybersafety and digital citizenship. Reflection questions and interactive learning activities in the book mean it is literally a "grab-n-go" set of lessons for you and your class to enjoy, which extend on the lessons covered in "The Tweeting Galah"
Learning activities included:
Reflection questions following each story
Take a penguin selfie
Generate your own online game name
Play the Location Block game
"The Tweeting Galah" can be used to meet parts of the following curriculum:
Digital Technologies
Protective Behaviours
Health
Literacy
ICT Capability
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