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Video Games Playing and Watching Effectiveness - B. Smitha - Bog

Bag om Video Games Playing and Watching Effectiveness

This examines the impact of both playing and watching video games on individuals. In recent years, video games have become a prominent form of entertainment and leisure activity, raising questions about their effects on cognitive, emotional, and behavioral aspects. This research adopts a comprehensive approach, investigating the cognitive and psychological consequences of actively playing video games versus passively watching others play. By utilizing controlled experiments and surveys, the study delves into how these two modes of engagement influence attention, decision-making, problem-solving skills, and emotional responses. The findings of this study have wide-ranging implications for various stakeholders, including educators, parents, and game developers. Understanding the potential benefits and drawbacks of both playing and watching video games can help in designing educational games, formulating guidelines for healthy gaming habits, and enhancing the overall gaming experience. Moreover, the research addresses concerns related to potential negative effects such as excessive screen time, desensitization to violence, and social isolation. By shedding light on the nuances of video game engagement, the study aims to contribute to a more informed and balanced perspective on this prevalent form of entertainment. Ultimately, this research strives to provide evidence-based insights into the effectiveness of video games in various contexts, fostering informed discussions and guiding future research in the realm of gaming and its influence on individuals' cognitive and emotional development.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9787582217934
  • Indbinding:
  • Paperback
  • Sideantal:
  • 112
  • Udgivet:
  • 22. Juli 2023
  • Størrelse:
  • 152x6x229 mm.
  • Vægt:
  • 175 g.
  • 2-3 uger.
  • 23. Maj 2024
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Beskrivelse af Video Games Playing and Watching Effectiveness

This examines the impact of both playing and watching video games on individuals. In recent years, video games have become a prominent form of entertainment and leisure activity, raising questions about their effects on cognitive, emotional, and behavioral aspects.
This research adopts a comprehensive approach, investigating the cognitive and psychological consequences of actively playing video games versus passively watching others play. By utilizing controlled experiments and surveys, the study delves into how these two modes of engagement influence attention, decision-making, problem-solving skills, and emotional responses.
The findings of this study have wide-ranging implications for various stakeholders, including educators, parents, and game developers. Understanding the potential benefits and drawbacks of both playing and watching video games can help in designing educational games, formulating guidelines for healthy gaming habits, and enhancing the overall gaming experience.
Moreover, the research addresses concerns related to potential negative effects such as excessive screen time, desensitization to violence, and social isolation. By shedding light on the nuances of video game engagement, the study aims to contribute to a more informed and balanced perspective on this prevalent form of entertainment.
Ultimately, this research strives to provide evidence-based insights into the effectiveness of video games in various contexts, fostering informed discussions and guiding future research in the realm of gaming and its influence on individuals' cognitive and emotional development.

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