Bag om Virtual Space and its Impact on Students' Learning
Children and teenagers who use virtual space and computer games, in addition to having a negative impact on their family life and spending less time talking with their families, feel lonely and depressed, lack of self-esteem and restlessness, violent behaviors, aggressiveness, academic failure, etc. increase in them. These children and teenagers receive more damages from financial, physical and cultural aspects as well. Undoubtedly, at most 15 percent of the entire Iranian society has access to the Internet, and we cannot make a general decision if there is any harm in this sector. First, if the use of the Internet reaches from 15 to 19 percent, the volume of this approach will continue or even intensify. Secondly, the educated and middle class, who are the majority of Internet users, have a greater influence on other classes. Patterns, imitation of fashions, type of behavior, type of clothes, shoes, sayings or personality change are spread by the middle class, in a short time it spreads to other classes and classes and this spread is not through the internet but through daily interactions, press, satellites, mass media, video games, etc. also take place.
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