Gør som tusindvis af andre bogelskere
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.Du kan altid afmelde dig igen.
This book covers state of the art techniques for health personnel training using natural interfaces, immersive systems and serious games paradigms.
This digital divide becomes more prominent in developing countries as state-of-the-art interactive systems were not and are still not affordable to a large number of users.Inclusive Human Machine Interaction for India presents an end-to-end case study of developing interactive technology for the common people of India.
As voice interfaces and virtual assistants have moved out of the industry research labs and into the pockets, desktops and living rooms of the general public, a demand for a new kind of user experience (UX) design is emerging.
This book examines the issues involved in creating virtual environments that promote and disseminate historical learning and heritage. It achieves this through a close study of the interactive design principles at work behind both real and virtual places.
Introduction.- Section I: Foundation and Background.- Challenges for a Computational Cognitive Psychology for the New Digital Ecosystem.- How Cognitive Computational Models can Improve Information Search.- Cognitive Modeling of Age & Domain Knowledge Differences in Information Search.- Section II: Methods and Tools.- An Evolving Perspective to Capture Individual Differences Related to Fluid and Crystallized Abilities in Information Searching with a Search Engine.- Semantic Relevance Feedback on Queries and Search Results for Younger and Older Adults.- Designing Multistage Search Systems to Support the Information Seeking Process.- Search Support Tools.- Eye-Tracking Information Search.- Section III: Areas of Applications.- Children''s Acquisition of Text Search Strategies: The Role of Task Models and Relevance Processes.- Training and Tools to Foster Source Credibility Evaluation During Web Search.- Computer-Supported Collaborative Information Search for Geopolitical Forecasting.- Conversational Interfaces For Information Search
With an evolutionary advancement of Machine Learning (ML) algorithms, a rapid increase of data volumes and a significant improvement of computation powers, machine learning becomes hot in different applications. However, because of the nature of "black-box" in ML methods, ML still needs to be interpreted to link human and machine learning for transparency and user acceptance of delivered solutions. This edited book addresses such links from the perspectives of visualisation, explanation, trustworthiness and transparency. The book establishes the link between human and machine learning by exploring transparency in machine learning, visual explanation of ML processes, algorithmic explanation of ML models, human cognitive responses in ML-based decision making, human evaluation of machine learning and domain knowledge in transparent ML applications.This is the first book of its kind to systematically understand the current active research activities and outcomes related to human and machine learning. The book will not only inspire researchers to passionately develop new algorithms incorporating human for human-centred ML algorithms, resulting in the overall advancement of ML, but also help ML practitioners proactively use ML outputs for informative and trustworthy decision making.This book is intended for researchers and practitioners involved with machine learning and its applications. The book will especially benefit researchers in areas like artificial intelligence, decision support systems and human-computer interaction.
With an evolutionary advancement of Machine Learning (ML) algorithms, a rapid increase of data volumes and a significant improvement of computation powers, machine learning becomes hot in different applications. However, because of the nature of "black-box" in ML methods, ML still needs to be interpreted to link human and machine learning for transparency and user acceptance of delivered solutions. This edited book addresses such links from the perspectives of visualisation, explanation, trustworthiness and transparency. The book establishes the link between human and machine learning by exploring transparency in machine learning, visual explanation of ML processes, algorithmic explanation of ML models, human cognitive responses in ML-based decision making, human evaluation of machine learning and domain knowledge in transparent ML applications.This is the first book of its kind to systematically understand the current active research activities and outcomes related to human and machine learning. The book will not only inspire researchers to passionately develop new algorithms incorporating human for human-centred ML algorithms, resulting in the overall advancement of ML, but also help ML practitioners proactively use ML outputs for informative and trustworthy decision making.This book is intended for researchers and practitioners involved with machine learning and its applications. The book will especially benefit researchers in areas like artificial intelligence, decision support systems and human-computer interaction.
We expect digital taste and smell technologies will revolutionize the field of multisensory augmented reality and open up new interaction possibilities in different disciplines such as Human Computer Interaction, Communication, and Augmented and Virtual Reality.
This book presents up-to-date information on Brain-computer Interfaces (BCI). BCIs are systems that record brain signals, extract features and translate them into computer commands.
Therefore, as these infrastructures become reality, our attention on HII issues needs to shift from information access to information sensemaking, a relatively new term coined to describe the process of digesting information and understanding its structure and intricacies so as to make decisions and take action.
Personalization is ubiquitous from search engines to online-shopping websites helping us find content more efficiently and this book focuses on the key developments that are shaping our daily online experiences. With advances in the detection of end users¿ emotions, personality, sentiment and social signals, researchers and practitioners now have the tools to build a new generation of personalized systems that will really understand the user¿s state and deliver the right content. With leading experts from a vast array of domains from user modeling, mobile sensing and information retrieval to artificial intelligence, human-computer interaction (HCI) social computing and psychology, a broad spectrum of topics are covered. From discussing psychological theoretical models and exploring state-of-the-art methods for acquiring emotions and personality in an unobtrusive way, as well as describing how these concepts can be used to improve various aspects of the personalization process and chapters that discuss evaluation and privacy issues.Emotions and Personality in Personalized Systems will help aid researchers and practitioners develop and evaluate user-centric personalization systems that take into account the factors that have a tremendous impact on our decision-making ¿ emotions and personality.
Ubiquitouscomputing has a vision of information and interaction being embedded in theworld around us; this forms the basis of this book. Built environments aresubjects of design and architects have seen digital elements incorporated intothe fabric of buildings as a way of creating environments that meet the dynamicchallenges of future habitation. Methods forprototyping interactive buildings are discussed and the theoretical overlapsbetween both domains are explored. Topics like the role of space and technologywithin the workplace as well as the role of embodiment in understanding howbuildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies toinvestigate the occupation of buildings and how they can be used to understandspatial technologies. Architectureand Interaction is aimed at researchers and practitioners in the field of computing who want togain a greater insight into the challenges of creating technologies in thebuilt environment and those from the architectural and urban design disciplineswho wish to incorporate digital information technologies in future buildings.
This book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of 'work' and 'work practice' within the social sciences (in particular anthropology and sociology).
User-adaptive (or "personalized") systems take individual character istics of their current users into account and adapt their behavior ac cordingly. Studies show that web visitors indeed spend considerably more time at personalized than at regular portals and view considerably more web pages.
Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.
The intent of this chapter is to outline a distinctive way of thinking about issues of technology and society that has characterized many Nordic approaches to the topic.
Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds.The book covers a range of research undertaken in virtual worlds.
Therefore, as these infrastructures become reality, our attention on HII issues needs to shift from information access to information sensemaking, a relatively new term coined to describe the process of digesting information and understanding its structure and intricacies so as to make decisions and take action.
By using the body's surface as an interactive platform, the integration of technology into beauty products is explored and can be applied directly to ones skin, fingernails, and hair adding new functionality to beauty products using technology in a personal, seamless and fashionable way.
User-adaptive (or "personalized") systems take individual character istics of their current users into account and adapt their behavior ac cordingly. Studies show that web visitors indeed spend considerably more time at personalized than at regular portals and view considerably more web pages.
This book critically reflects on current statistical methods used in Human-Computer Interaction (HCI) and introduces a number of novel methods to the reader.
With a focus on the usability of iTV applications, this book provides clear guidelines for designing the user interfaces on interactive TV applications. And the approach presented is generic, so it can be applied to other platforms and technologies.
The recent advances in display technologies and mobile devices is having an important effect on the way users interact with all kinds of devices (computers, mobile devices, laptops, tablets, and so on).
This book provides an understanding of how current research and practice has contributed towards improving quality issues in software, interaction and value.
This book looks at the future of advertising from the perspective of pervasive computing. If any content annoys us, we will be able to effortlessly say so and change it with simple gestures, and content providers and advertisers will know what we like and be able to act accordingly.
The concept of usability has become an increasingly important consideration in the design of all kinds of technology. Interest in usability as a design issue and specialist area of research and education has developed steadily in North America and Europe since the 1980's.
This book provides an understanding of how current research and practice has contributed towards improving quality issues in software, interaction and value.
The concept of usability has become an increasingly important consideration in the design of all kinds of technology. Interest in usability as a design issue and specialist area of research and education has developed steadily in North America and Europe since the 1980's.
The objects displayed on a table can take multiple forms. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled.
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.