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Bøger i New Literacies and Digital Epistemologies serien

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  • - Professional Development and the Digital Turn
     
    2.103,95 kr.

    New Literacies and Teacher Learning examines the complexities of teacher professional development today in relation to new literacies and digital technologies, set within the wider context of strong demands for teachers to be innovative and to improve students' learning outcomes.

  • - A Field Guide to Game-Based Learning - Revised edition
    af Matthew Farber
    734,95 kr.

    This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching.

  • - Design, Theory, and Data in Sociocultural Investigation
     
    1.466,95 kr.

    This book provides an expansive guide for designing and conducting robust qualitative research across a diverse range of purposes concerned with understanding new literacies in theory and in practice. It is based on the idea that one of the best ways of learning how to do good research is by following the approaches taken by excellent researchers.

  • - Professional Development and the Digital Turn
     
    575,95 kr.

    New Literacies and Teacher Learning examines the complexities of teacher professional development today in relation to new literacies and digital technologies, set within the wider context of strong demands for teachers to be innovative and to improve students' learning outcomes.

  • - Perspectives from the Classroom
     
    535,95 kr.

  • - Perspectives from the Classroom
     
    864,95 kr.

  • - Concepts, Policies and Practices
     
    985,95 kr.

  • - Contemporary Adults at Play
    af Margaret Mackey
    284,95 kr.

  • - The Art and Study of Computer Games
    af Torill Elvira Mortensen
    275,95 kr.

    Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism, economy, law, and technology.

  • - Beyond the Quick Fix
     
    536,95 kr.

  • - International Perspectives on Digital Games Research
     
    310,95 kr.

  • - An Introduction to Visual Literacy
    af Janne Seppaenen
    455,95 kr.

  • - Connecting Classrooms, Digital Media, and Popular Culture - Revised edition
     
    511,95 kr.

    This revised edition of Adolescents' Online Literacies: Connecting Classrooms, Digital Media, and Popular Culture features a variety of digital tools for humanizing pedagogy. The contributors of these chapters - educators, consultants, and researchers who span two continents - focus on ways to incorporate and use the digital literacies that young people bring to school.

  • - Literacy and Knowledge at Work
    af Lesley Farrell
    273,95 kr.

  • - Innovation in the Global Business of English Language Teaching
    af Michael Singh
    275,95 kr.

  • af Donna E. Alvermann
    488,95 kr.

  • - Literacy in the Lives of Urban Youth
     
    422,95 kr.

  • - New Media for Community and Personal Growth
     
    1.214,95 kr.

    Youth Community Inquiry offers a detailed look at how young people use new media to help their communities thrive. Chapters address questions about learning, digital technology, and community engagement through the theory of community inquiry. The book concludes with an overview of a curriculum that readers may adapt for their own settings.

  • - New Media for Community and Personal Growth
     
    571,95 kr.

    Youth Community Inquiry offers a detailed look at how young people use new media to help their communities thrive. Chapters address questions about learning, digital technology, and community engagement through the theory of community inquiry. The book concludes with an overview of a curriculum that readers may adapt for their own settings.

  • - Educational Perspectives
     
    1.455,95 kr.

    Suitable for undergraduates, grad students, and faculty interested in refining their knowledge of the vast new horizons created by the world of new literacies, this book offers an introduction to social and cultural studies of new literacies from the perspectives of educators, education researchers and learners.

  • - A Brazilian Perspective on Mindsets, Digital Practices and Tools for Social Action In and Out of School
     
    1.972,95 kr.

    The chapters in this book introduce an array of theoretical constructs from education, sociology, linguistics and media studies, while presenting a new inside perspective on new literacies research in Brazil. They provide a useful set of ideas, tools and analytical frameworks for researchers, teachers, and students concerned with technology-enhanced education and social inclusion.

  • - Questioning Assumptions and Exploring Realities
     
    1.214,95 kr.

    In Community-Based Multiliteracies & Digital Media Projects: Questioning Assumptions and Exploring Realities, contributors discuss exemplary work in the field of community-based digital literacies, while providing an insightful and critical perspective on how we begin to write ourselves into the stories of our work.

  • - Questioning Assumptions and Exploring Realities
     
    565,95 kr.

    In Community-Based Multiliteracies & Digital Media Projects: Questioning Assumptions and Exploring Realities, contributors discuss exemplary work in the field of community-based digital literacies, while providing an insightful and critical perspective on how we begin to write ourselves into the stories of our work.

  • - Dispatches From the World of E-Textiles and Education
     
    1.308,95 kr.

    This book introduces a collection of tools that enable novices - including educators, hobbyists, and youth designers - to create and learn with e-textiles. It then examines how these tools are reshaping technology education - and DIY practices - across the K-16 spectrum.

  • - Interpreting and Authoring Digital Multimedia Narratives
     
    1.214,95 kr.

    English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives is about the fusion of media and narrative, and explores theoretical and practical dimensions of young people's engagement with contemporary forms of text.

  • - Multimodal Explorations with Youth
     
    299,95 kr.

    In Arts, Media, and Justice, the aesthetic contours of literacies and communication are explored through a collection of chapters authored by educators, emerging and established researchers, youth researchers, and teaching artists whose lives intersect with those of young people inside and outside of formal institutional settings.

  • - Multimodal Explorations with Youth
     
    1.069,95 kr.

    In Arts, Media, and Justice, the aesthetic contours of literacies and communication are explored through a collection of chapters authored by educators, emerging and established researchers, youth researchers, and teaching artists whose lives intersect with those of young people inside and outside of formal institutional settings.

  • - Culture, Learning, and Participation
     
    1.069,95 kr.

    Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront.

  • - Intersections and Challenges
     
    1.081,95 kr.

    The contributors to this edited volume examine the simultaneous implementation of critical and digital literacies and explore ramifications for the development and assessment of critical digital literacies (CDL) curricula across educational contexts. The essays in this volume present a balance between current issues and promising future opportunities and directions.

  • - Exploring the Future of Education with Video Games
     
    997,95 kr.

    Examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. This book contains multiple perspectives and presents ideas, approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios.

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