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Computerspil som kunstart

Her finder du spændende bøger om Computerspil som kunstart. Nedenfor er et flot udvalg af over 54 bøger om emnet. Det er også her du finder emner som Bøger om det kunstneriske aspekt af spildesign, grafik osv.
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  • - Historier fra den danske spilbranche
    af Jesper Krogh Kristiansen & Mikkel Lodahl
    147,95 - 157,95 kr.

    Fra bagsiden:#dkgame er der, du møder den danske spilindustri på de sociale medier. Denne bog er en lang række møder med de mennesker, som arbejder med at lave computerspil i Danmark. Hør historierne fra spiludviklerne selv. Lær mere om den danske og nordiske spilbranche. Bliv introduceret til uddannelsesmuligheder, og læs om den typiske produktionsgang i spiludvikling – fra de helt små virksomheder, hvor få personer stykker en forretning sammen af drømme og hårdt arbejde, til de store, hvor mange mennesker sammen skaber de store AAAproduktioner.

  • af Amy Ratcliffe
    467,95 kr.

    A full-color, oversized hardcover volume that collects concept art and creative commentary chronicling the development of the next entry in the God of War saga.The god of war himself returns in this brand-new installment to the beloved God of War series. As the threat of Ragnarök grows ever closer, Kratos and Atreus find themselves choosing between the safety of their family and the safety of the realms. This passionately assembled tome details a story of parenthood, destiny, and adventure in the voices of the team that brought it to life.Dark Horse Books and Santa Monica Studio join forces to present stunning, never-before-seen concept art of the world, characters, creatures, and artifacts with The Art of God of War Ragnarök. See what adventures await in Midgard and beyond.

  • af Warner Bros.
    394,95 kr.

    _______________Delve behind the scenes and learn the secrets of the making of this epic wizarding world video game, Hogwarts LegacyThe Art and Making of Hogwarts Legacy takes readers on a journey through the creation of the immersive, open-world action RPG set in the world first introduced in the Harry Potter books and the films. Go beyond the game via exclusive interviews with the development team, stunning concept sketches, renders and illustrations to really explore the creation of this unique take on a beloved world.ORIGINAL CONCEPT ART: Includes many never-before-seen pieces of beautiful concept art used to craft compelling wizarding world locations from Hogwarts to Hogsmeade, Gringotts and more. EXCLUSIVE INTERVIEWS: Hear from the development team on the process of creating this exciting chapter in the history of the wizarding world. PEOPLE, PLACES AND MAGIC: Get an in-depth look at the compelling characters, detailed environments and amazing magic system that bring Hogwarts Legacy to life. GO BEHIND THE GAME: Filled with behind-the-scenes fun facts and information about the game-making process, from crafting the setting to developing the gameplay - see the incredible work and talent that go into creating such an immersive gaming experience. THE PERFECT COMPANION TO THE GAME: This beautiful volume is an ideal collectable for gamers and fans of the wizarding world.

  • af Enix Square
    472,95 kr.

    "The third volume of the official Final Fantasy XIV lore books, written and compiled by the Final Fantasy XIV development team. Includes an exclusive bonus code for an in-game minion! Offering a staggering amount of information on the Shadowbringers and Endwalker expansions, Encyclopaedia Eorzea III brings readers further into the realms of the global hit video game. Covering everything from key character profiles, enemies and deities to weapons, area maps and bestiaries, this full-color, deluxe hardcover will be a source of delight and inspiration for players on their unending journeys"--

  • af Gunnar Wille, Jakob Ion Wille & Simon Jon Andreasen
    281,95 kr.

    Håndbog i universskabelse hjælper dig til at skabe og forstå de universer, som du elsker fra bøger, film, tv-serier og spil. Bogen rummer tanker, noter, tegninger, samtaler, teorier og en god del erfaring, som afmystificerer universskabelse og giver dig ny viden og metoder til at forstå og skabe indhold til universer.Brug bogens metoder til universudvikling, konceptualisering og univers-devising i dit arbejde som spilskaber, filmproducent, forfatter, tv-serie showrunner, designer, teaterinstruktør, kunstner, forsker, studerende eller underviser — eller nyd at være den nysgerrige opdagelsesrejsende, som ønsker at forstå den kreative proces at skabe universer.Bogen indeholder:9 kapitler med viden om universer fra idé til udgivelser.Interviews med nogle af verdens største universtænkere og -skabere.Praktiske øvelser til, hvordan man udvikler universer, som kan udkomme på tværs af kendte, nye og fremtidige medier.Flere end 200 tegninger og illustrationer med modeller og eksempler til hjælp eller inspiration.Igennem en årrække har forfatterne samlet viden og information fra hele verden. I bogen møder du folk, som har arbejdet med universerne til bl.a. Squid Game, FightClub, The Terminal, Minority Report, Your Name, Suzume, Black Mirror, Mr. Turner, Walter og Trofast, Pandemic Legacy, Dead of Winter, Dark, Lego, El Tigre, Avatar, Spiderman, Halo, Quirky Cirquits, Nattens ende, Den skyldige og Shorta.

  • af Bioware
    533,95 kr.

    The secrets of Thedas and the world of Dragon Age in two comprehensive paperback volumes enclosed in a beautiful slipcase.A compelling and thoughtfully designed encyclopedia of Thedas, this collection is perfect for anyone interested in BioWare's hit fantasy franchise Dragon Age! Covering events from all the games through Dragon Age: Inquisition, this set is a perfect introduction for newcomers, and a deep dive full of secrets for die-hard fans!These dramatic, accessible, beautiful tomes illuminate the darkest corners of the Deep Roads to the most illusory reaches of the Fade, taking readers on a journey through one of the most fully realized fantasy universes of our time! Collects Dragon Age: The World of Thedas Volume 1 and Dragon Age: The World of Thedas Volume 2.

  • af Bioware
    332,95 kr.

    Expanded with never before seen works of art, this new edition delves deeper than ever into the sci-fi saga that changed video games forever.Contains extensive new material from the DLCs for all three games--including the award-winning "Lair of the Shadow Broker" from Mass Effect 2 and the fan-favorite "Citadel" from Mass Effect 3. Experience the evolution of the aliens, planets, ships, and technology that define this iconic science fiction universe, as the developers who brought BioWare's masterpiece to life take you from the earliest design sketches through to the meticulous final renders.Brimming with concept art and commentary, this expanded edition is the ultimate companion to one of the greatest series in the history of gaming!

  • af Robert Beasley
    165,95 kr.

    This book provides a good introduction to gold-farming in Wow and some general tips as well as advanced strategies and step-by-step tutorials. You will learn about gold-making add-ons and trending methods in Shadow lands, how to transmog farm for gold, how to farm dungeons and raids for gold, profession-gathering, crafting and which items to craft, detailed profession guides and more. This guide is suitable for new and old players alike, everyone can learn how to make gold! This World of War craft beginners guide will help you take your first steps.Interactive multiple-choice questions! Each question has 4 different options.Absolutely magnificent for travelling!Mind-blowing fun with friends or by yourself!There's a lot to be mindful of as you jump into playing in Wow, but not all of it has to be tackled right away. Take your time and enjoy the process. Unlike other games, World of Warcraft isn't just about the destination. It's a hobby that, if you really enjoy it, you may well end up returning to for hundreds of hours over the course of years. So don't rush. Packed with original images and featuring the latest lore, Guide for World of Warcraft is both an ideal introduction and the perfect guide to the World of Warcraft universe.

  • af Steve Gabry
    250,95 kr.

    The official companion book for the indie horror-mystery game Sally Face featuring concept art and creative insight from the game's developer, Steve Gabry. Sally Face is a gripping horror-mystery game that follows a boy with a prosthetic face. Sal uses his handheld video game system to speak with the dead and learn their stories. After a string of mysterious murders, Sal and his three friends discover something truly sinister casting shadows over their small town. Sally Face is composed of 5 episodes in total. With a passionate fan base, Sally Face has won 7 awards so far and is available to play on all consoles (including PC, Switch, Xbox, and PlayStation). This coffee table hardback reveals the concept designs, character sketches, storyboards, and final screenshots of the game. It also includes an exclusive autobiography and creative insight from the indie game developer, Steve Gabry.

  • af Ehsan Sheroy
    317,95 kr.

    In the unique scene of the gaming business, the disclosure of consolidations and acquisitions among gaming monsters has sent shockwaves through the virtual domains, reshaping the actual groundworks of advanced amusement. The essential moves of these industry behemoths stand out enough to be noticed of ardent gamers yet have likewise ignited conversations and hypotheses among industry investigators. One of the most unmistakable consolidations to rise out of this gaming adventure is the association of two impressive titans, each with a distinguished history of making vivid gaming encounters. The consolidation between MegaGame Corp and PixelPlay Elements has made way for an enormous cooperation that vows to reclassify the limits of virtual domains. MegaGame Corp, eminent for its blockbuster establishments and state of the art innovation, works together with PixelPlay Elements, a pioneer in imaginative interactivity mechanics and outwardly staggering designs. The declaration of this consolidation has lighted expectation among gaming devotees around the world, as they enthusiastically anticipate the divulging of notable ventures that might actually reshape the gaming scene. The cooperative energies between MegaGame Corp and PixelPlay Elements are supposed to bring about a combination of imaginative gifts, mechanical ability, and an immense range of scholarly properties that could set new benchmarks in the gaming business. At the same time, one more critical improvement has happened in the domain of gaming partnerships, as Cosmic Gaming Adventures obtains Virtual Domains Studios. Cosmic Gaming Adventures, with a standing for encouraging different gaming encounters across different stages, has decisively added Virtual Domains Studios to its portfolio. This securing is viewed as an essential move by Cosmic Gaming Dares to grow its venture into developing business sectors and expand its gaming contributions. Virtual Domains Studios, known for its inventive ways to deal with computer generated reality and vivid ongoing interaction, is ready to profit from the assets and worldwide arrive at that Cosmic Gaming Adventures offers that would be useful. The blend of these two substances is supposed to bring about a combination of innovativeness, mastery, and monetary strength that might actually prompt the improvement of momentous computer generated simulation encounters that rise above customary gaming limits. As the residue chooses these fantastic consolidations and acquisitions, industry insiders estimate on the more extensive ramifications for the gaming biological system. The essential arrangements and realignments recommend a coordinated exertion by gaming goliaths to merge assets, encourage development, and brace their situations in a consistently advancing business sector. The expanding influences of these exchanges are expected to impact the actual games as well as the stages, advances, and plans of action that support the whole gaming industry.

  • af Square Enix
    427,95 kr.

    The second volume of a two-volume set of the official art books for the global hit game Final Fantasy XIV: Endwalker, featuring hundreds of pages of full-color art and an exclusive item code!Featuring roughly 800 pieces of artwork created during the development of the critically acclaimed Endwalker expansion, The Art of Resurrection –Beyond the Veil– is a visual feast for players and fans of Final Fantasy XIV! This deluxe, large-format volume covers content through Patch 6.5, including Myths of the Realm, Pandæmonium, and Island Sanctuary. It also features detailed illustrations of characters, equipment, dungeons, trials, and more across hundreds of pages. Volume two of a two-volume set with The Art of Resurrection –Among the Stars–.Includes an exclusive item code for a Zodiark Idol minion!The ninth volume in the line of Final Fantasy XIV official art books.

  • af Olivia K
    282,95 kr.

    "NetQuest: Excursion Into Gaming" welcomes perusers on a vivid investigation of the dynamic and steadily developing universe of internet gaming. This spellbinding book dives profound into the core of computerized domains, unwinding the complex embroidery of encounters, advancements, and networks that characterize the scene of internet gaming.As the title proposes, "NetQuest" positions the excursion as a mission - an undertaking into the tremendous and interconnected networks that house virtual universes, rejuvenating a variety of gaming encounters that rise above conventional limits. The story sets out on a convincing odyssey through the different types, stages, and societies that comprise the far reaching domain of internet gaming.Perusers will be taken on a directed visit through the innovative wonders that support web based gaming, from state of the art illustrations and vivid soundscapes to the many-sided coding that revives virtual conditions. "NetQuest" demystifies the intricacies of gaming innovation, offering both fledgling and prepared players a more profound comprehension of the mechanics that make their #1 games wake up.Past the specialized complexities, the book reveals insight into the diverse networks that twist inside these computerized spaces. "NetQuest" investigates the social elements, kinship, and contest that characterize internet gaming spaces. From hugely multiplayer online pretending games (MMORPGs) to esports competitions, the story unfurls the tales of people and networks who track down character, association, and reason inside the pixels and polygons of virtual universes.The book doesn't simply relate the set of experiences and current situation with internet gaming; it drives perusers into the future, investigating arising patterns and advances that guarantee to reshape the scene. Computer generated reality, increased reality, and the coordination of man-made reasoning are only a couple of features of the developing story that "NetQuest" uncovers, exhibiting the ceaseless advancement that pushes web based gaming into new outskirts."NetQuest" likewise addresses the more extensive social effect of web based gaming, looking at its impact on amusement, schooling, and, surprisingly, social activism. The book recognizes that gaming is in excess of a distraction; a social peculiarity shapes and mirrors the general outlook of contemporary society.In "NetQuest: Excursion Into Gaming," perusers are not detached eyewitnesses but rather dynamic members in a scholarly investigation. The account connects with the creative mind, welcoming perusers to imagine, comprehend, and maybe even add to the steadily growing universe of internet gaming. Whether one is a carefully prepared gamer, a relaxed player, or somebody completely new to the domain, "NetQuest" entices with the commitment of an outright exhilarating excursion into the core of computerized experience.

  • af Fabian W. Ruiz
    137,95 kr.

    Has our society completely lost any sense of individual accountability? Like so many others, do you engage in "the blame game"? The Great Blame Game Escape explores how deranged we've gotten by denying our guilt and playing the victim. Laugh as you go and reclaim your life and independence by taking personal responsibility. It's an entertaining and motivational look at how we can all improve.

  • af Stan Bendis Kutcher
    162,95 kr.

    This Black & White comic book drawing guide takes the reader from the basics to advanced comic anatomy. (Also available in Full Color)

  • af Insomniac Games
    482,95 kr.

    "Dark Horse Books and Marvel are proud to announce The Art of Marvel's Spider-Man 2, a beautiful 240-page tome featuring never-before-seen art of our favorite web-slinging heroes! Peter Parker and Miles Morales return when new dangers threaten New York City, though not all of them may be what they seem! When the symbiote invades, the two of them must work together to save friends and family. Swing into the adventure with Peter Parker and Miles Morales for a new adventure as they defeat enemies both new and old as they wreak havoc in The Art of Marvel's Spider-Man 2!"--

  •  
    322,95 kr.

    Marvel’s Spider-Man: Miles Morales returns!Relive the adventure of the award-winning video game Marvel’s Spider-Man: Miles Morales with this gorgeous poster collection featuring key moments from the game! With perforated edges, these iconic images are easy to remove for display purposes.

  • af Jasmin Karatas
    225,95 kr.

  • af B. Smitha
    332,95 kr.

    This examines the impact of both playing and watching video games on individuals. In recent years, video games have become a prominent form of entertainment and leisure activity, raising questions about their effects on cognitive, emotional, and behavioral aspects.This research adopts a comprehensive approach, investigating the cognitive and psychological consequences of actively playing video games versus passively watching others play. By utilizing controlled experiments and surveys, the study delves into how these two modes of engagement influence attention, decision-making, problem-solving skills, and emotional responses.The findings of this study have wide-ranging implications for various stakeholders, including educators, parents, and game developers. Understanding the potential benefits and drawbacks of both playing and watching video games can help in designing educational games, formulating guidelines for healthy gaming habits, and enhancing the overall gaming experience.Moreover, the research addresses concerns related to potential negative effects such as excessive screen time, desensitization to violence, and social isolation. By shedding light on the nuances of video game engagement, the study aims to contribute to a more informed and balanced perspective on this prevalent form of entertainment.Ultimately, this research strives to provide evidence-based insights into the effectiveness of video games in various contexts, fostering informed discussions and guiding future research in the realm of gaming and its influence on individuals' cognitive and emotional development.

  • af Satoshi Matsuura
    192,95 kr.

    "Whimsical beasts, anthropormorphic monsters and more!"

  • af Enix Square
    347,95 kr.

    "In these lavishly illustrated pages, see how the world of Final Fantasy XVI was brought to life through hundreds of pieces of concept art and illustrations. Featuring the phenomenal work of the Final Fantasy XVI development artists, this volume is a superb visual compendium of Valisthea, from its Dominants and Eikons to its warring nations and rulers to its creatures and devices"--

  • af Robb Waters
    492,95 kr.

    "A full-color hardcover art book chronicling the renowned Nightdive Studios' faithful recreation of the iconic cyber-sci-fi action thriller video game, System Shock! When a powerful artificial intelligence named SHODAN is liberated of her ethical constraints, the inhabitants of the Citadel space station are rapidly corrupted into bloodthirsty cyborgs and mutants and placed under her control. It's up to a resourceful rogue hacker to traverse the station level by level, battling the monstrous crew and computer-controlled robots before ultimately facing down with the AI herself! Now fans of the groundbreaking cyber-action shooter can explore the development of the lovingly recreated System Shock in intricate detail-including art of Citadel Station's mysterious interiors, vile enemies, clever props, and much more. Nightdive Studios and Dark Horse Books invite readers to relive the unforgettable experience of the classic game, remade with enormous care for a new generation. Celebrate the return to Citadel Station with The Art of System Shock"--

  • af Frank Bosman
    197,95 kr.

    Paradise Lost is not only the title of John Milton's famous epic poem (1667) but also a philosophical-theological notion linked to and emerging from the Fall from Eden in Genesis. It expresses - or imagines - the human experience of a definite rupture in history, with its inextinguishable urge to return to the time before the rupture and its yearning for an idealized version of this past. Throughout history, this longing has been expressed in artwork, architecture, and literary works, and it is perhaps best observed in the Romantic era, with its preference for the past, the future, and the contemporary exotic.Today, the notion of "Paradise Lost" has far from disappeared, finding postmodern manifestations in contemporary art and literature as well as in the revival of (secular) nationalism and (religious) fundamentalism. The 20th and 21st centuries have also seen the emergence of new arenas for narratives and iconographies of "Paradise Lost": popular culture and digital games. Within the field of game studies and the history of digital games, their technological developments, their game play, and their graphics and user interface design, the notion of "Paradise Lost" can be traced in three ways.(1) In the past decade, the game industry has been witnessing a surge in retro-gaming as a kind of narratological, ludological, visual, and technological longing for the early age of gaming. For example, some modern games have (re-)introduced the concept of perma-death (Wasteland 2 [Deep Silver, AT 2014], Hades [Supergiant Games, US 2020], Xcom [various, 1994 - present], the Diablo series [Diablo, Diablo II and Diablo III, Blizzard Entertainment, US 1997 - present]), and retro-graphics has become a deliberate design approach in contemporary games (Cuphead [Studio MDHR, CA 2017], Celeste [Matt Makes Games, CA 2017], Undertale [Toby Fox, US 2015]).(2) The industry - and the consumer - has also witnessed the emergence of various remakes of old-school classics (1942 [Capcom, JP 1984], Baldur's Gate [various, 1996-2016], Oddworld: Abe's Exoddus [GT Interactive, US 1997] and Oddworld: Soulstorm [Oddworld Inhabitants, US 2021]). In other words, the present longing for the past, or for the early (or golden) age of gaming, manifests itself in and through the game.(3) Some games explicitly employ and reflect on the idea of a rupture in human history, that is, the loss of an earlier (potentially utopian) state that is yearned for but beyond reach (for example, Horizon Zero Dawn [Guerilla Games, NL 2017]). This lost period could be medieval times, paradise, pre-9/11, pre-COVID in light of prolonged lockdowns, and so forth.

  • af Alex Riviere
    400,95 - 1.648,95 kr.

  • af Gabrielle Zevin
    236,95 kr.

    Vinder af Goodreads Choice Awards 2022 for bedste fiktion • #1 på Time Magazines “Best Fiction Books of 2022” • #1 på Amazons “Best Books of 2022” • New York Times-bestseller og Notable Book of 2022 To venner, ofte forelskede, men aldrig elskende, bliver hinandens kreative partnere i et univers af fiktive verdener og videospil, hvis succes bringer dem glæde, berømmelse, tragedier, sorg og i sidste ende en slags udødelighed. På en kedelig kold dag i december får den universitetsstuderende Sam Masur øje på Sadie Green i mængden af mennesker på en togstation. Han kalder på hende. Et øjeblik lader hun, som om hun ikke har hørt ham, men så vender hun sig alligevel om, og spillet mellem dem begynder. Det bliver begyndelsen på et legendarisk samarbejde, som vil katapultere dem til stjernestatus. De to barndomsvenner bruger al deres tid, de slider, låner penge, tigger sig til tjenester og ender med at skabe deres første blockbuster-succes sammen: spillet Ichigo. På hvad der føles som et splitsekund ligger verden for deres fødder. Men hverken pengene eller succesen kan beskytte dem fra deres egne ambitioner og forræderi. I morgen og i morgen og i morgen strækker sig over tre årtier, fra Cambridge i Massachusetts til Venice Beach i Californien og fortælles både her og der og langt væk derfra. En anderledes og eventyrlig indviklet historie om identitet, livets tragedier og de muligheder, man kun får i fantasien. Men måske allermest en historie om menneskers behov for at høre til og blive set, elske og elske nogen tilbage. Ja, det er en kærlighedshistorie, men denne her, har du aldrig læst før … “En rørende og skøn historie ... Sjældent er den virtuelle og den litterære verden flettet så fornemt ind i hinanden ... Denne nutidige dannelsesroman kunne godt gå hen og blive en af dem, der varer ved.” ★★★★ Berlingske “Hvis denne roman ikke bliver et seriehit, er der nogle typer fra streamingtjenesterne, der skal fyres.” ♥︎♥︎♥︎♥︎ Politiken

  • af Winfried Gerling
    417,95 kr.

  • af Lynda Clark
    352,95 kr.

  • af Matheus Toscano
    212,95 kr.

  • af Thomas Wernbacher
    209,95 kr.

    The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".

  • af Tyler Landry
    212,95 kr.

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