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Digital animation

Her finder du spændende bøger om Digital animation. Nedenfor er et flot udvalg af over 92 bøger om emnet.
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  • af Olga Bobrowska
    549,95 kr.

    This book examines animated propaganda produced in mainland China in the 1940s to 1970s. The analyses of four puppet films demonstrate how animation and Maoist doctrine became tightly but dynamically entangled.

  • af Rao Heidmets
    524,95 - 1.464,95 kr.

  • af Alyn Euritt
    1.464,95 kr.

    This book delves into the notion of intimacy as a defining feature of podcasting, examining the concept of intimacy itself and how the public sphere explores the relationships created and maintained through podcasts.

  • af Bruno Madeira
    854,95 kr.

    Introduction to Visual Effects is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating both computer vision and graphics. It provides the reader with the source code to a library, enabling them to follow the chapters directly and build up a complete Visual Effects platform.

  • af Jen Christiansen
    473,95 - 1.158,95 kr.

  • af Toiya Kristen Finley
    424,95 - 1.038,95 kr.

  • af Russell Chun
    558,95 kr.

    Develop creative animation and multimedia using Adobe Animate Adobe Animate Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to: Harness controls for animation including puppet warping, layer parenting, and paint brush preferences and symbol optionsUse the revamped Asset Warp tool for a modern rigging approach to animating shapes and bitmap imagesWork with a more robust set of playback options for graphic symbols that provide total control over loopingQuickly publish to social media channels with support for SVG, WebGL, HTML5, animated GIFs, and HD videoSeamlessly collaborate through Adobe Creative Cloud Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the bookWeb Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Animate (2023 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software.

  • af Joseph Labrecque
    648,95 kr.

  • af Mojang AB
    182,95 kr.

  • af Lisa Fridsma
    578,95 kr.

    Learn video compositing, motion graphics design, and animation using Adobe After Effects Adobe After Effects Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to: Create, manipulate, and optimize motion graphics for film, video, the web, and mobile devicesAnimate text and images, customize a wide range of effects, track and sync content, rotoscope, manipulate timing, correct color, and remove unwanted objectsCustomize cameras and lighting to create compelling 3D contentDesign Motion Graphics templates for editing in Adobe Premiere ProDeform and animate objects and video using robust Puppet tools Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does‿an official training series from Adobe, developed with the support of Adobe product experts. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the bookWeb Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe After Effects (2023 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe After Effects software.

  • af Ashutosh Potdar
    1.464,95 kr.

    This book investigates theories and practices shaped by a performance's relationship to the archive. The essays in the volume examine how the changing nature of performance practices has made it imperative to understand how the archive and archival practices could add to the performance work.

  • af Deena Engel
    2.321,95 kr.

  • af Lee (Worcester Polytechnic) Sheldon
    547,95 - 1.464,95 kr.

  • af Austin Shaw & John Colette
    522,95 - 1.466,95 kr.

  • af Tim Fields
    524,95 - 1.466,95 kr.

  •  
    1.466,95 kr.

    This book provides a detailed insight into the current state of journalism and its future challenges. Offering new insights into this fast-developing area, this volume will be an engaging and vital resource for media professionals and researchers in journalism and communication studies.

  • af Eric (Columbia College Chicago Freedman
    426,95 - 1.466,95 kr.

  • af Tony White
    547,95 - 1.464,95 kr.

  • af Helen Caple
    228,95 kr.

    Photojournalism Disrupted addresses the unprecedented disruptions in photojournalism over the last decade, with a particular focus on the Australian news media context.

  • af Source: Wikipedia
    162,95 kr.

  • af Yonty Friesem
    2.323,95 kr.

    This handbook showcases how educators and practitioners around the world adapted their routine media pedagogies to meet the challenges of the COVID-19 pandemic, which often led to significant social, economic, and cultural hardships.

  • - Learn to Code with the Web Audio API
    af William Turner & Steve Leonard
    485,95 - 1.526,95 kr.

  • af Rahmiati Aulia
    1.587,95 kr.

    As we reach the Society 5.0 era, the aim is to establish a new Human-Centered society that balances economics in relation to resolving problems in the use of an integrated area in cyberspace and physical space, and how it impacts the Creative Industries.

  • af Aurora Cosentino
    257,95 kr.

    Quando si pensa all'espressione "cartone animato" la s'immagina quasi sempre in un contesto prettamente infantile, e si racchiudono in questa definizione anche forme di animazione che non sono propriamente definibili come cartoni animati e dunque disegni animati. Ma tale forma artistica è per l'appunto un'arte a tutti gli effetti che nulla ha da invidiare alle arti popolarmente associate ad un pubblico adulto, ed è molto spesso anch'essa rivolta a spettatori che non siano bambini. Vedremo come diversi cartoni animati dall'estetica vivace ed "infantile" abbiano trame complesse, messaggi intricati e contenuti destinati ad un pubblico adulto.Cominceremo marcando la differenza fra cartone animato per bambini e cartone animato per adulti, e analizzeremo anche i prodotti che sfuggono a questa categorizzazione e che acquisiscono significati e risvolti diversi a seconda del pubblico ai quali li si presenta. Approfondiremo la psicologia alla base della produzione per bambini, e le fondamentali differenze percettive che bisogna considerare quando si realizza un cartoon.Tratteremo inoltre alcuni fra i più rilevanti prodotti d'animazione italiani.Partiremo dai capisaldi dell'animazione, passando per capolavori anni Novanta, soffermandoci sui prodotti d'animazione giapponese. Andremo ad esaminare le dinamiche delle varie produzioni, i messaggi talvolta sorprendenti che gli animatori intendevano esprimere e l'impatto sociologico che suddette opere ebbero - e tutt'ora hanno - nei vari contesti in cui furono trasmesse.

  • af Gauthier Lafruit
    1.627,95 kr.

    Inspired by MPEG-I and JPEG-PLENO standardization activities, this book is for readers who want to understand 3D representations and multi-camera video processing for novel immersive media applications. The authors address new challenges that arise beyond compression-only, such as depth acquisition and 3D rendering.

  • af Nathan D. Lang-Raad
    262,95 kr.

    Activate Learning with WeVideo!Instead of assigning boring worksheets and tedious tasks or practice problems, teachers today can design active and fun learning experiences that build on students' strengths and interests by using exciting edtech tools-like WeVideo.In this easy-to-follow guide, educator and WeVideo expert Nathan Lang-Raad provides 40 strategies using WeVideo to create engaging content that encourages students to practice real-life problem-solving skills. Using a student-centered learning approach, you can employ this powerful platform to ... Create an environment where students feel safe and empowered. Clearly communicate goals in a fun and engaging way. See learning in action. Provide a structure for students to share their voice with their peers, the community, and the world. Engage students at deeper learning through critical thinking and creativity.Take learning further with WeVideo!"For video to really impact learning and outcomes, active use should be the goal. What is even more important is how learners are empowered to use their own devices to capture video as a means to showcase what they have learned. Dr. Nathan Lang-Raad addresses these critical components and more in a practical guide that will pave the way to unleash the true power of video in the classroom." -Eric Sheninger, ICLE senior fellow, award-winning principal, and best-selling author of Digital Leadership"As educators, how do we encourage, support, and promote creativity in the classroom? Students naturally crave ways to express themselves creatively, and this book gives practical ways for teachers to help students do just that." -Jennie Magiera, chief program officer at EdTechTeam and president of The Student Voice Foundation"This book provides helpful strategies to support student growth and learning by giving learners a place to play, discover, wonder, be heard, solve problems, and create. Thank you for writing this, Dr. Nathan Lang-Raad!" -Alice Keeler, educator, speaker, and author of 50 Things You Can Do with Google Classroom

  • af Mojang AB
    137,95 kr.

    Introduces such redstone components as dust and power sources, and provides directions for building a mob farm trap, automatic firework display, and armor swapper.

  • - Making Things Move!
    af Keith Peters
    438,95 kr.

    Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens.The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0.The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.

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