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Mit Psychologie zu besseren Produkten und Services Die wertvollsten psychologischen Grundprinzipien für UX-Designer Hilfreiche Prognosemodelle einfach und an Beispielen erklärt Inkl. einer Rahmenstruktur für die Anwendung im Arbeitsalltag Jon Yablonski erklärt in diesem Buch, wie UX-Designer*innen Grundprinzipien aus der Psychologie nutzen können, um eine bessere User Experience zu generieren. Statt Benutzer*innen zu zwingen, sich an das Design eines Produkts (z. B. eine App) anzupassen, hilft dieser praktische Leitfaden dabei, das Design danach auszurichten, wie Benutzer*innen sich verhalten und mit digitalen Schnittstellen interagieren. Auf diese Weise lässt sich ihre Nutzung einfacher und angenehmer gestalten.Dabei greift der Autor auf bewährte Prinzipien aus der psychologischen Forschung zurück und überträgt sie in die Welt des UX-Design: So sprechen wir beispielsweise einer App mit attraktivem Design mehr Kompetenz zu und verzeihen ihr eher Fehler. Oder wir erwarten von einem Onlineshop, dass der Kaufprozess so funktioniert, wie wir es von anderen Shops gewohnt sind. Außerdem können wir eine große Menge an Informationen besser speichern und verarbeiten, wenn sie in Chunks gegliedert sind, weshalb etwa Texte, die mithilfe von Überschriften und Absätzen gegliedert sind, eine höhere UX generieren als ein langer Fließtext, der die User überfordert.Jon Yablonski führt Sie zunächst an die verschiedenen Prinzipien heran und demonstriert sie an anschaulichen, einfach nachzuvollziehenden Beispielen. Dann lernen Sie, wie Sie diese Prinzipien praktisch für die eigene Arbeit und im Team nutzen können. Zusätzlich geht das Buch auch auf die ethischen Komponenten ein (Beispiele: Endlos-Scrollen, Like-Button).Aus dem Inhalt: Wie ästhetisch ansprechendes Design positive Reaktionen hervorruft Die wertvollsten psychologischen Grundprinzipien für Designer Prognosemodell wie Fitts' Gesetz, Jakobs Gesetz und Hicks Gesetz Ethische Überlegungen zum Einsatz von Psychologie im Design Rahmenstruktur für die Anwendung dieser Prinzipien
Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the wayKey Features:Begin your Flutter game development journey with step-by-step instructions and best practicesUnderstand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audioBuild enjoyable games with Flutter that can be played across different platformsBook Description:With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.What You Will Learn:Discover the Flame engine and how to use it in game programming in FlutterOrganize the graphics and sounds used in your gameAnimate a sprite in your games and detect when the player collides with tilesRun the game as a web page and desktop appExpand our player control with key navigationBuild your first game and make your enemies more intelligent with AI for gamesWho this book is for:If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.
Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.Full of real-world examples, this book is an indispensable guide for any practicing VR developer interested in making efficient and effective interfaces.
The LNCS journal Transactions on Computational Systems Biology is devoted to inter- and multidisciplinary research in the fields of computer science and life sciences and supports a paradigmatic shift in the techniques from computer and information science to cope with the new challenges arising from the systems oriented point of view of biological phenomena.This, the 13th Transactions on Computational Systems Biology volume, guest edited by Ralph-Johan Back, Ion Petre, and Erik de Vink, focuses on Computational Models for Cell Processes and features a number of carefully selected and enhanced contributions initially presented at the CompMod workshop, which took place in Eindhoven, The Netherlands, in November 2009. From different points of view and following various approaches, the papers cover a wide range of topics in systems biology, addressing the dynamics and the computational principles of this emerging field.
Universal Principles of UX is a comprehensive, cross-disciplinary encyclopedia for user experience designers.
GUI Design for Android Apps is the perfect-and concise-introduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices.This book is jointly developed for individual learning by Intel Software College and China Shanghai JiaoTong University, and is excerpted from Android Application Development for the Intel® Platform.
This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.
This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Data Engineering and Automated Learning, IDEAL 2011, held in Norwich, UK, in September 2011.The 59 revised full papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book and present the latest theoretical advances and real-world applications in computational intelligence.
This book presents a collection of 36 pieces of scientific work in the areas of complexity theory and foundations of cryptography: 20 research contributions, 13 survey articles, and 3 programmatic and reflective viewpoint statements. These so far formally unpublished pieces were written by Oded Goldreich, some in collaboration with other scientists. The articles included in this book essentially reflect the topical scope of the scientific career of Oded Goldreich now spanning three decades. In particular the topics dealt with include average-case complexity, complexity of approximation, derandomization, expander graphs, hashing functions, locally testable codes, machines that take advice, NP-completeness, one-way functions, probabilistically checkable proofs, proofs of knowledge, property testing, pseudorandomness, randomness extractors, sampling, trapdoor permutations, zero-knowledge, and non-iterative zero-knowledge.All in all, this potpourri of studies in complexity and cryptography constitutes a most valuable contribution to the field of theoretical computer science centered around the personal achievements and views of one of its outstanding representatives.
Current access paradigms for the Web, i.e., direct access via search engines or database queries and navigational access via static taxonomies, have recently been criticized because they are too rigid or simplistic to effectively cope with a large number of practical search applications. A third paradigm, dynamic taxonomies and faceted search, focuses on user-centered conceptual exploration, which is far more frequent in search tasks than retrieval using exact specification, and has rapidly become pervasive in modern Web data retrieval, especially in critical applications such as product selection for e-commerce. It is a heavily interdisciplinary area, where data modeling, human factors, logic, inference, and efficient implementations must be dealt with holistically. Sacco, Tzitzikas, and their contributors provide a coherent roadmap to dynamic taxonomies and faceted search. The individual chapters, written by experts in each relevant field and carefully integrated by the editors, detail aspects like modeling, schema design, system implementation, search performance, and user interaction. The basic concepts of each area are introduced, and advanced topics and recent research are highlighted. An additional chapter is completely devoted to current and emerging application areas, including e-commerce, multimedia, multidimensional file systems, and geographical information systems. The presentation targets advanced undergraduates, graduate students and researchers from different areas ¿ from computer science to library and information science ¿ as well as advanced practitioners. Given that research results are currently scattered among very different publications, this volume will allow researchers to get a coherent and comprehensive picture of the state of the art.
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