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This book would be an absolute choice for an begginer who wants to complete the programming wit the help of MATLAB - SIMULINK . It describes about the step by step approach using Arduino microcontroller.
Dieses Lehrprogramm zur systematischen Gestaltung eines interaktiv nutzbaren Bildschirms (Screen) erläutert wahrnehmungspsychologische und kommunikationswissenschaftliche Grundlagen, die für das Systemische Design grafischer Benutzeroberflächen (Graphical User Interfaces) relevant sind. Im Kontext interaktiver Raumnutzung wird illustriert, wie die Bildschirmfläche morphologisch in Form eines visuellen Gestaltungsrasters (Visual Design Pattern) zu gliedern ist, das den immersiven Bildraum der grafischen Benutzeroberfläche strukturiert und die interaktive Nutzung erleichtert. Es werden mögliche Farbkombinationen für ein visuelles Ambiente definiert, deren Wirkungsweise auf natürlichen Erfahrungswerten basiert und somit einem speziellen Nutzernaturell entspricht, dessen Charakteristika weltweit identisch sind.
Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the wayKey Features:Begin your Flutter game development journey with step-by-step instructions and best practicesUnderstand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audioBuild enjoyable games with Flutter that can be played across different platformsBook Description:With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.What You Will Learn:Discover the Flame engine and how to use it in game programming in FlutterOrganize the graphics and sounds used in your gameAnimate a sprite in your games and detect when the player collides with tilesRun the game as a web page and desktop appExpand our player control with key navigationBuild your first game and make your enemies more intelligent with AI for gamesWho this book is for:If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.
Design for Developers lays out everything you need to deliver great UX, intuitive UIs, and beautiful front-ends. You will appreciate the developer-centric perspective demonstrated through real-world websites. This book covers every part of the design process, including user research and user experience design. You will get useful techniques for visual design elements of colour, typography, and layout and learn how the components of design and UX fit together in practice. About the reader For web developers familiar with HTML, CSS, and JavaScript basics.
. Einführung für Designer*innen und Kreative in die Gestaltung digitaler Interfaces. UX und UI sind die wichtigsten Design-Aspekte heutzutage. Deckt alle Skills und Prozesse ab, die für eine erfolgreiche interaktive Umgebung wichtig sind. Mit Praxisbeispielen aus aller Welt, von e-commerce bis Kunst
Studienarbeit aus dem Jahr 2016 im Fachbereich BWL - Unternehmensforschung, Operations Research, Note: 2,0, FOM Hochschule für Oekonomie & Management gemeinnützige GmbH, Köln, Sprache: Deutsch, Abstract: Usability und User Experience, die Erfahrungen des Nutzers bei dem Recherchieren und Bestellen auf mobilen Seiten, ist Schwerpunkt dieser Arbeit. Das Interesse zum Besuch einer mobilen Webseite wecken die Unternehmen mit der Hilfe von Werbung, die die potentiellen Interessenten auf die Seite weiterleiten. Die Untersuchung von mobilen Seiten ist der Schwerpunkt, da die Nutzer verstärkt auf mobile Endgeräte zurückgreifen und Google diese Funktion mit in sein Ranking einbezieht. Somit gilt es als eine bedeutende SEO-Maßnahme (Suchmaschinenoptimierung). Unter Entspricht der erste Eindruck nicht dem Wunsch des Kunden, beziehungsweise ist dieser mit der Handhabung der Seite nicht zufrieden, verlässt er diese wieder. Eine mobile Seite ohne klare Navigation oder mit langen Ladezeiten kann den Nutzer verärgern und ihn am (Bestell-) Prozess hindern, was zu einem negativen Kundenerlebnis führt.Das Unternehmen demotiviert damit nicht nur einen potentiellen Kunden, sondern verliert ihn auch, da dieser sich in Zukunft für einen Anbieter entscheiden wird, der eine bessere Benutzerfreundlichkeit zu bieten hat.Aus diesem Grund spielt die Usability (die Benutzerfreundlichkeit) eine entscheidende Rolle beim Aufbau der Seite und spiegelt sich im Erfolg eines Unternehmens wider. Kennzahlen, die zusätzlich zur Messung der Usability beitragen, sind zum einen die Conversion Rate, die Absprungrate, die Page Impressions (Seitenabruf) und die Verweildauer.
Sexy Web Design is an easy-to-follow guide that reveals the secrets of how to build your own breathtaking web interfaces from scratch. You'll be guided through the entire process of creating a gorgeous, usable web site by applying the timeless principles of user-centered design.Even if you're short on design skills, with this book you'll be creating your own stunning web sites in no time at all.Throughout, the focus is on simple and practical techniques that anyone can use - you don't need to have gone to art school or have artistic flair to create stunning designs using the methods outlined in this book.The book's full-color layout and large format (8" x 10") make Sexy Web Design a pleasure to read.* Master key web interface design principles* Design amazing web interfaces from scratch* Create beautiful, yet functional, web sites* Unleash your artistic talents* And much more Who should read this book?Whether you're completely new to web design, a seasoned pro looking for inspiration, or a developer wanting to improve your sites' aesthetics, there's something for everyone here.How? Because instead of trying to cover every possible area of creating a web site, we've focused purely on the design stage; that is, everything that happens before a single line of code is written.However, great design is more than just aesthetics. Long before we open our graphics program of choice, we'll be conducting research, dealing with clients, responding to briefs, sketching out sitemaps, planning information architecture, moving from doodles to diagrams, exploring different ways of interactivity, and building upon design traditions.But ultimately, you'll be finding out how to create web sites that look drop-dead gorgeous.
This book constitutes the refereed proceedings of the 15th International Conference on Intelligent Data Engineering and Automated Learning, IDEAL 2014, held in Salamanca, Spain, in September 2014.The 60 revised full papers presented were carefully reviewed and selected from about 120 submissions. These papers provided a valuable collection of recent research outcomes in data engineering and automated learning, from methodologies, frameworks, and techniques to applications. In addition the conference provided a good sample of current topics from methodologies, frameworks, and techniques to applications and case studies. The techniques include computational intelligence, big data analytics, social media techniques, multi-objective optimization, regression, classification, clustering, biological data processing, text processing, and image/video analysis.
This book constitutes the refereed proceedings of the 25th Canadian Conference on Artificial Intelligence, Canadian AI 2012, held in Toronto, Canada, in May 2012.The 23 regular papers, 16 short papers, and 4 papers from the Graduate Student Symposium presented were carefully reviewed and selected for inclusion in this book. The papers cover a broad range of topics presenting original work in all areas of artificial intelligence, either theoretical or applied.
This book constitutes the proceedings of the 13th International Symposium on Stabilization, Safety, and Security of Distributed Systems, SSS 2011, held in Grenoble, France, in October 2011. The 29 papers presented were carefully reviewed and selected from 79 submissions. They cover the following areas: ad-hoc, sensor, and peer-to-peer networks; safety and verification; security; self-organizing and autonomic systems; and self-stabilization.
This book constitutes the refereed proceedings of the 17th International Conference on DNA Computing and Molecular Programming, DNA17, held in Pasadena, CA, USA, in September 2011. The 12 revised full papers presented together with 5 invited talks were carefully selected from numerous submissions. Research in DNA computing and molecular programming draws together mathematics, computer science, physics, chemistry, biology, and nanotechnology to address the analysis, design, and synthesis of information-based molecular systems. This annual meeting is the premier forum where scientists with diverse backgrounds come together with the common purpose of advancing the engineering and science of biology and chemistry from the point of view of computer science, physics, and mathematics.
This book constitutes the joint refereed proceedings of the 14th International Workshop on Approximation Algorithms for Combinatorial Optimization Problems, APPROX 2011, and the 15th International Workshop on Randomization and Computation, RANDOM 2011, held in Princeton, New Jersey, USA, in August 2011. The volume presents 29 revised full papers of the APPROX 2011 workshop, selected from 66 submissions, and 29 revised full papers of the RANDOM 2011 workshop, selected from 64 submissions. They were carefully reviewed and selected for inclusion in the book. In addition two abstracts of invited talks are included.APPROX focuses on algorithmic and complexity issues surrounding the development of efficient approximate solutions to computationally difficult problems. RANDOM is concerned with applications of randomness to computational and combinatorial problems.
This book constitutes the thoroughly refereed post-proceedings of the 7th International Meeting on Computational Intelligence Methods for Bioinformatics and Biostatistics, CIBB 2010, held in Palermo, Italy, in September 2010. The 19 papers, presented together with 2 keynote speeches and 1 tutorial, were carefully reviewed and selected from 24 submissions. The papers are organized in topical sections on sequence analysis, promoter analysis and identification of transcription factor binding sites; methods for the unsupervised analysis, validation and visualization of structures discovered in bio-molecular data -- prediction of secondary and tertiary protein structures; gene expression data analysis; bio-medical text mining and imaging -- methods for diagnosis and prognosis; mathematical modelling and simulation of biological systems; and intelligent clinical decision support systems (i-CDSS).
The three-volume set LNCS 6675, 6676 and 6677 constitutes the refereed proceedings of the 8th International Symposium on Neural Networks, ISNN 2011, held in Guilin, China, in May/June 2011. The total of 215 papers presented in all three volumes were carefully reviewed and selected from 651 submissions. The contributions are structured in topical sections on computational neuroscience and cognitive science; neurodynamics and complex systems; stability and convergence analysis; neural network models; supervised learning and unsupervised learning; kernel methods and support vector machines; mixture models and clustering; visual perception and pattern recognition; motion, tracking and object recognition; natural scene analysis and speech recognition; neuromorphic hardware, fuzzy neural networks and robotics; multi-agent systems and adaptive dynamic programming; reinforcement learning and decision making; action and motor control; adaptive and hybrid intelligent systems; neuroinformatics and bioinformatics; information retrieval; data mining and knowledge discovery; and natural language processing.
This book constitutes the refereed proceedings of the 14th International Conference on Formal Grammar 2009, held in Bordeaux, France, in July 2009. The 13 revised full papers presented, including two invited talks, were carefully reviewed and selected from 26 submissions. These articles in this book give an overview of new and original research on formal grammar, mathematical linguistics and the application of formal and mathematical methods to the study of natural language.
This book constitutes the proceedings of the International Symposium on Neural N- works (ISNN 2004) held in Dalian, Liaoning, China duringAugust 19-21, 2004. ISNN 2004 received over 800 submissions from authors in ?ve continents (Asia, Europe, North America, South America, and Oceania), and 23 countries and regions (mainland China, Hong Kong, Taiwan, South Korea, Japan, Singapore, India, Iran, Israel, Turkey, Hungary, Poland, Germany, France, Belgium, Spain, UK, USA, Canada, Mexico, - nezuela, Chile, andAustralia). Based on reviews, the Program Committee selected 329 high-quality papers for presentation at ISNN 2004 and publication in the proceedings. The papers are organized into many topical sections under 11 major categories (theo- tical analysis; learning and optimization; support vector machines; blind source sepa- tion,independentcomponentanalysis,andprincipalcomponentanalysis;clusteringand classi?cation; robotics and control; telecommunications; signal, image and time series processing; detection, diagnostics, and computer security; biomedical applications; and other applications) covering the whole spectrum of the recent neural network research and development. In addition to the numerous contributed papers, ?ve distinguished scholars were invited to give plenary speeches at ISNN 2004. ISNN 2004 was an inaugural event. It brought together a few hundred researchers, educators,scientists,andpractitionerstothebeautifulcoastalcityDalianinnortheastern China. It provided an international forum for the participants to present new results, to discuss the state of the art, and to exchange information on emerging areas and future trends of neural network research. It also created a nice opportunity for the participants to meet colleagues and make friends who share similar research interests.
The Asia-Paci?c region has emerged in recent years as one of the fastest g- wing regions in the world in the use of Web technologies as well as in making signi?cant contributions to WWW research and development. Since the ?rst Asia-Paci?c Web conference in 1998, APWeb has continued to provide a forum for researchers, professionals, and industrial practitioners from around the world to share their rapidly evolving knowledge and to report new advances in WWW technologies and applications. APWeb 2004 received an overwhelming 386 full-paper submissions, including 375 research papers and 11 industrial papers from 20 countries and regions: A- tralia,Canada,China,France,Germany,Greece,HongKong,India,Iran,Japan, Korea, Norway, Singapore, Spain, Switzerland, Taiwan, Turkey, UK, USA, and Vietnam. Each submission was carefully reviewed by three members of the p- gram committee. Among the 386 submitted papers, 60 regular papers, 24 short papers, 15 poster papers, and 3 industrial papers were selected to be included in the proceedings. The selected papers cover a wide range of topics including Web services, Web intelligence, Web personalization, Web query processing, Web - ching, Web mining, text mining, data mining and knowledge discovery, XML database and query processing, work?ow management, E-commerce, data - rehousing, P2P systems and applications, Grid computing, and networking. The paper entitled "Towards Adaptive Probabilistic Search in Unstructured P2P - stems", co-authored by Linhao Xu, Chenyun Dai, Wenyuan Cai, Shuigeng Zhou, and Aoying Zhou, was awarded the best APWeb 2004 student paper.
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