Bag om Darkworlds
In the real world, it's 2027, and disgruntled, lone-wolf data analyst Adam Harker works for a corporation he hates. In this dystopian future, many seek to lose themselves in virtual reality games, but Adam is dead set against playing Darkworlds, designed by mega-corporation Miskatonic Games, until he's tempted by two quite different people for two wholly different reasons.
In the game, it's 1927, and Adam Harker is in London battling against the minions of Cthulhu, but then come hints and suggestions that something else stirs, something wicked and secret, something new, rising up and replicating itself within the code and taking on the form of ageless evil.
¿Hidden knowledge leads Adam through a series of terrifying revelations as he searches from London to Glastonbury and into the Dreamlands.
Join Adam as he fights to save his friends, and maybe even the world itself, from the horrors that lurk in the game.
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