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This monograph would never have come to fruition without the enthu siasm and drive of Dave Eberly-a former student, now collaborator and coauthor-and without several significant breakthroughs in our understand ing of the phenomena of blowup or thermal runaway which certain models discussed possess.
A guide to the software engineering and programming of 3D engines. It talks about the process and shows how to construct the core elements of 3D systems, including data structures, the math system, and the object system. It explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle the details.
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