Udvidet returret til d. 31. januar 2025

3D Game Engine Architecture - David Eberly - Bog

- Engineering Real-Time Applications with Wild Magic

Bag om 3D Game Engine Architecture

A guide to the software engineering and programming of 3D engines. It talks about the process and shows how to construct the core elements of 3D systems, including data structures, the math system, and the object system. It explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle the details.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9780122290640
  • Indbinding:
  • Hardback
  • Sideantal:
  • 752
  • Udgivet:
  • 17. december 2004
  • Størrelse:
  • 194x240x40 mm.
  • Vægt:
  • 1800 g.
  • 4-7 hverdage.
  • 11. december 2024
På lager
Forlænget returret til d. 31. januar 2025

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Beskrivelse af 3D Game Engine Architecture

A guide to the software engineering and programming of 3D engines. It talks about the process and shows how to construct the core elements of 3D systems, including data structures, the math system, and the object system. It explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle the details.

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