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Three IMP Units Available as Stand-alone Student Textbooks Shadows (from Year 1) Solve It! (from Year 2) Fireworks (from Year 3) Many schools that use the Interactive Mathematics Program have asked that these three units be made available as stand-alone texts to allow for more flexibility in planning their programs. Some schools prefer to use Shadows, the last unit of Year 1, as the first unit before they begin Year 2. And some schools find that they can finish Solve It! and Fireworks, the first units of Years 3 and 4, in the last month of the previous year. To give all schools more flexibility, and to allow schools that have not adopted IMP as their core curriculum the opportunity to use these units to supplement their traditional curriculum, Key Curriculum Press has released these three units as stand-alone softcover books.
Problem Solving Strategies Crossing the River with Dogs and Other Mathematical Adventures Why Teach a Course in Problem Solving? The NCTM Principles andStandards state that problem solving should be integrated throughout all courses and grade levels. For example, guess-and-check is a natural strategy to apply in algebra. Advanced math students often use finite differences to study functions and sequences. And drawing a diagram and using physical representations are commonly employed strategies in many contexts. However, many students never encounter valuable strategies such as matrix logic or unit analysis. And in content-crowded math classes, few students get the concentrated practice or time necessary to fully develop their problem-solving skills. By taking a semester course in problem solving, students can master a multitude of strategies while developing confidence in their problem-solving abilities. Your students will be better prepared to meet the challenges of school and life by taking this course.
All Sketchpad documents used in Shape Makers available online for download at www.keycurriculm.com/gspmodules.
"Blackline activity masters for use with the Geometer's sketchpad"--Cover.
The Math Explorer was developed by education professionals at the Exploratorium-San Francisco's acclaimed hands-on museum of science, art, and human perception. The activities in this book apply the hands-on teaching methods that work so well in science to teaching and learning about mathematics.This collection of carefully tested activities-games, puzzles, experiments, and projects--provides appealing opportunities for practicing a variety of mathematical skills, using easy-to-find tools and materials. From problem solving and graphing, to fractions and ratios, the activities are easy and engaging. Best of all, they make math fun.
* A chart of mathematics content objectives shows the difficulty levels of each activity. * Teacher Notes and Solutions follow each activity. * Transparency and worksheet masters. * Case study summaries. * Everyday Applications of Operations Research sidebars. * Links to the authors' High School Operations Research Website (www.hsor.org), where students can find more case studies and background.
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