Udvidet returret til d. 31. januar 2025

In The Mood for Horror - Danny Langhoff Nielsen - Bog

In The Mood for Horroraf Danny Langhoff Nielsen
Bag om In The Mood for Horror

Existing theories of player experience (e.g. engagement, involvement, and immersion) generally lack genre specific focus causing them to become universal and difficult to apply in game design. Many theories thus tend to focus on games in general, thus neglecting the differences in gameplay, mechanics, aesthetics, and player types. This study focuses on engagement while playing horror games by refining the concept of continuation desire within this genre. Data collections primarily based on focus groups and questionnaires were analyzed through the use of grounded theory, and by verifying the findings through the review of existing literature, this study establishes a design framework focusing on the three most important causes of continuation desire in horror games. The major findings indicate that horror games can be designed based on three basic principles: Narrative, Freedom, and Victimizing. Furthermore, the study suggests that each principle can be related directly to a specific part of continuation desire.

Vis mere
  • Sprog:
  • Engelsk
  • ISBN:
  • 9783639873221
  • Indbinding:
  • Paperback
  • Sideantal:
  • 152
  • Udgivet:
  • 10. juli 2014
  • Størrelse:
  • 150x10x220 mm.
  • Vægt:
  • 244 g.
  • 2-3 uger.
  • 17. december 2024
På lager
Forlænget returret til d. 31. januar 2025

Normalpris

  • BLACK WEEK

Medlemspris

Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af In The Mood for Horror

Existing theories of player experience (e.g. engagement, involvement, and immersion) generally lack genre specific focus causing them to become universal and difficult to apply in game design. Many theories thus tend to focus on games in general, thus neglecting the differences in gameplay, mechanics, aesthetics, and player types. This study focuses on engagement while playing horror games by refining the concept of continuation desire within this genre. Data collections primarily based on focus groups and questionnaires were analyzed through the use of grounded theory, and by verifying the findings through the review of existing literature, this study establishes a design framework focusing on the three most important causes of continuation desire in horror games. The major findings indicate that horror games can be designed based on three basic principles: Narrative, Freedom, and Victimizing. Furthermore, the study suggests that each principle can be related directly to a specific part of continuation desire.

Brugerbedømmelser af In The Mood for Horror



Gør som tusindvis af andre bogelskere

Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.