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More One-Hour Mysteries - Mary Ann Carr - Bog

- Grades 4-8

Bag om More One-Hour Mysteries

Teachers loved Mary Ann Carr''s One-Hour Mysteries and asked for more! In this follow-up to her wildly popular book, Mary Ann Carr offers five motivating mysteries that your students can solve using clues and logical reasoning. Your students become crime scene investigators, analyzing clues found at a crime scene and applying forensic techniques in their analysis. Each mystery includes a complete set of teacher instructions and blackline masters that may be photocopied for classroom use. This exciting book features the following mysteries:Miss Moneybags'' Last Will and Testament,The Doggone Mystery,The Case of Forged Houdini,Who Took the Video Game, andAunt Sally''s Secret. What better way to motivate critical thinking than with a whodunit? Skills include deductive reasoning, inferring, taking notes, organizing data, and analyzing evidence. Get ready for real thinking combined with cloak-and-dagger fun! Grades 4-8

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781593631093
  • Indbinding:
  • Paperback
  • Sideantal:
  • 66
  • Udgivet:
  • 1. februar 2005
  • Størrelse:
  • 276x219x7 mm.
  • Vægt:
  • 202 g.
  • 8-11 hverdage.
  • 9. december 2024
På lager

Normalpris

  • BLACK WEEK

Medlemspris

Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af More One-Hour Mysteries

Teachers loved Mary Ann Carr''s One-Hour Mysteries and asked for more! In this follow-up to her wildly popular book, Mary Ann Carr offers five motivating mysteries that your students can solve using clues and logical reasoning. Your students become crime scene investigators, analyzing clues found at a crime scene and applying forensic techniques in their analysis.
Each mystery includes a complete set of teacher instructions and blackline masters that may be photocopied for classroom use. This exciting book features the following mysteries:Miss Moneybags'' Last Will and Testament,The Doggone Mystery,The Case of Forged Houdini,Who Took the Video Game, andAunt Sally''s Secret.
What better way to motivate critical thinking than with a whodunit? Skills include deductive reasoning, inferring, taking notes, organizing data, and analyzing evidence.
Get ready for real thinking combined with cloak-and-dagger fun!
Grades 4-8

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