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Videogames, Identity and Digital Subjectivity - Rob (King's College London Gallagher - Bog

Bag om Videogames, Identity and Digital Subjectivity

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9780367885359
  • Indbinding:
  • Paperback
  • Sideantal:
  • 210
  • Udgivet:
  • 10. december 2019
  • Størrelse:
  • 152x229x0 mm.
  • Vægt:
  • 453 g.
  • 2-3 uger.
  • 20. november 2024
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  • BLACK NOVEMBER

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Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af Videogames, Identity and Digital Subjectivity

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

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