Udvidet returret til d. 31. januar 2024

Videogames, Identity and Digital Subjectivity - Rob (King's College London Gallagher - Bog

Bag om Videogames, Identity and Digital Subjectivity

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

Vis mere
  • Sprog:
  • Engelsk
  • ISBN:
  • 9781138228986
  • Indbinding:
  • Hardback
  • Sideantal:
  • 210
  • Udgivet:
  • 11. juli 2017
  • Størrelse:
  • 235x159x18 mm.
  • Vægt:
  • 462 g.
  • 8-11 hverdage.
  • 14. november 2024
På lager

Normalpris

  • BLACK NOVEMBER

Medlemspris

Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af Videogames, Identity and Digital Subjectivity

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

Brugerbedømmelser af Videogames, Identity and Digital Subjectivity



Find lignende bøger
Bogen Videogames, Identity and Digital Subjectivity findes i følgende kategorier:

Gør som tusindvis af andre bogelskere

Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.