Udvidet returret til d. 31. januar 2025

Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education - Carmen Bueno Munoz - Bog

Bag om Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

Gamification promotes digital transformation of society. Artificial intelligence facilitates the creation of digital experiences. Gamification and artificial intelligence boost business activity and economic growth. Gamification and artificial intelligence promote health and education during COVID-19.

Vis mere
  • Sprog:
  • Engelsk
  • ISBN:
  • 9783631869871
  • Indbinding:
  • Hardback
  • Sideantal:
  • 130
  • Udgivet:
  • 19. januar 2022
  • Udgave:
  • Størrelse:
  • 148x210x0 mm.
  • Vægt:
  • 247 g.
  • 2-3 uger.
  • 17. december 2024
På lager
Forlænget returret til d. 31. januar 2025

Normalpris

  • BLACK WEEK

Medlemspris

Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

Gamification promotes digital transformation of society. Artificial intelligence facilitates the creation of digital experiences. Gamification and artificial intelligence boost business activity and economic growth. Gamification and artificial intelligence promote health and education during COVID-19.

Brugerbedømmelser af Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education



Find lignende bøger
Bogen Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education findes i følgende kategorier:

Gør som tusindvis af andre bogelskere

Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.