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Human-Computer Interaction. Technological Innovation - Masaaki Kurosu - Bog

Bag om Human-Computer Interaction. Technological Innovation

The three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022. The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows: Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction, Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction, Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9783031054082
  • Indbinding:
  • Paperback
  • Sideantal:
  • 704
  • Udgivet:
  • 20. maj 2022
  • Udgave:
  • 22001
  • Størrelse:
  • 155x38x235 mm.
  • Vægt:
  • 1048 g.
  • 8-11 hverdage.
  • 16. januar 2025
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Beskrivelse af Human-Computer Interaction. Technological Innovation

The three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022.
The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows:
Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction,
Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction,
Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents.

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