Udvidet returret til d. 31. januar 2025

Human-Computer Interaction - Ayako Hashizume - Bog

Bag om Human-Computer Interaction

The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows: Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques; Part II: Children computer interaction; emotions in HCI; and understanding the user experience; Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse; Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9783031355714
  • Indbinding:
  • Paperback
  • Sideantal:
  • 492
  • Udgivet:
  • 27. juni 2023
  • Udgave:
  • 23001
  • Størrelse:
  • 155x27x235 mm.
  • Vægt:
  • 739 g.
  • 8-11 hverdage.
  • 13. december 2024
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Forlænget returret til d. 31. januar 2025

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Beskrivelse af Human-Computer Interaction

The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023.

A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions.

The papers included in the HCI 2023 volume set were organized in topical sections as follows:

Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques;

Part II: Children computer interaction; emotions in HCI; and understanding the user experience;

Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse;

Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.

Brugerbedømmelser af Human-Computer Interaction



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