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For more than 80 years, Glamour has been the preeminent women's empowerment brand in America. But until now, no one has told the extraordinary story of its origins and the famous names who helped shape the magazine into the global powerhouse it is today, and Glamour's many historic firsts. Glamour was the first American fashion magazine to feature a Black cover star, the first to present Gloria Steinem's writing, and the first to feature groundbreaking reporting on reproductive rights
This is a look back at 400 of the most famous handbags designed by the great names in fashion. With stunning spreads, photographs of the handbags, and introductory text for each style, it is THE authority on high-end fashion. In addition, this tome also includes backgrounds on the designers, stories of how certain styles became cemented into the fashion lexicon, tips on how to identify a counterfeit, a look at the increasing popularity of second-hand bags, and even behind-the-scenes looks into how these handbags are made.
"I don't want to write an architectural bible. I want to sell stories that show what defines me and my work." Matteo ThunIn the world of design and architecture there are few personalities whose influence is as profound and lasting as that of Matteo Thun. From pioneering resorts, company headquarters, public buildings, residential and office buildings around the world to the iconic Illy espresso cup, the renowned architect has left his unmistakable signature everywhere and his designs have shaped our perception for decades. His impressive product design, imposing architecture and pioneering concepts bear witness to more than 40 years of professional experience and a life that unfolds between the vibrant metropolises of Milan and Munich. Numerous fascinating stories have emerged from this exciting journey through life. As an author, Matteo Thun has now captured these stories in a captivating book that has been created for his admirers, companions and perhaps also a little bit for himself.
A book featuring Grace Marquis's step-by-step process on focus grid making during the fall 2023 semester in Ohio University's Graphic Design Program.
The long-awaited second volume of collected artworks by Honojiro Towoji, the popular illustrator who draws one-of-a-kind fantasy worlds, is now available!Following the extremely popular and long-selling art book Honojiro Towoji Illustration Works, which has been reprinted both in Japan and internationally, and the Honojiro Towoji Shikinomemorie Poster Book, this is the second volume of collected artworks by the popular illustrator Honojiro Towoji.This book of course features original works that delve deeper into a fantastical abyss, along with previously unpublished character illustrations from popular games and numerous client works that cannot be seen on social media.The jacket is an eye-catching red color inspired by the Japanese title "Shaku Shaku Shagu" with a luxurious design. We hope you will look forward to this long-awaited second volume, this time even more densely packed with content.
Our newly drawn cover and opening feature is by rurudo, with interviews and illustration making articles.Also included are interviews commemorating the release of mignon's art collection "YUMMY TUMMY" and Shuzo Oshimi's "Chi no wadachi" ("Blood Trail") and "Okaeri Alice" ("Welcome Back Alice"), along with features on Julietta Suzuki's "Oshi ni amagami" ("Sweet Bite"), and Mushiba's "Anata orenji, konomachi buruu" ("You're Orange, This City's Blue").●Cover & Pin-up rurudoSpecial Feature: "Adeyakana akuma" ("Gorgeous Devil")●rurudo The making of the cover & interview.●Fū Midori Newly drawn art●The art collection "YUMMY TUMMY" by mignon●Matarō, Tamanobu, Koyubita Beru, AIKO, Abira, Graham Kamen ● "Magical Folklore Aesthetics" Agnieszka Osipa● "Subdue Your Own Demons" Gina Harrison●Manga "Oshi ni amagami" ("Sweet Bite") Julietta Suzuki●Manga "Chi no wadachi" ("Blood Trail") and "Okaeri Alice" ("Welcome Back Alice") Shuzo Oshimi● Manga "Anata orenji, konomachi buruu" ("You're Orange, This City's Blue") Mushiba● Copic Marker Illustration Making with Yukie Tajima ●Kuretake 120th Anniversary Commemoration Special Illustration Making with Nina●Illustration Making with Natsumi Holbein Artists' Watercolors for Character Illustration ●Motto Oshiete...♥ (Teach me more...♥) Nanakami Mana's Illustration Development Techniques "MOB" ●Announcement of the Results of the 17th Pen Tablet Art Posting Contest● An interview with folklore artist Kenichi Nakaya● "Newly Drawn Series" Hamusta no musuko ni umarete yokatta● Kunihiko Ikuhara, TBB Produces: TEIKOBONBON x "StarS" Komorihikki● Dochibi News●okama's Happy World Building● Tanaka Masayoshi's Red Pen Tutorial: Characters● How to Draw Sweets Like Zetto ● Procreate Tutorial Tada Yumi● Yusuke Nakamura x Shingo Natsume: A Commemorative Conversation on "The Tatami Time Machine Blues"●Direct Connection: Ken'ichirō Nagao x Hitoshi Odajima ●"For Women Who Can't Step Into Sexuality" Shinji Miyadai● yukacinnamon's Showa Girly Culture University●"Adeyakana akuma" ("Gorgeous Devil") Anna Manabe●Hamu Nezuko: Special Lecture at TCA (Tokyo Communication Arts)● Posted Illustration Corner "Star S" "Space S"● Exclusive Serial Illustrations by Range Murata and Hiroyuki Asada
Design your fashion collection and create a work-in-progress portfolio with the artistic direction in this design journal!Author, designer, and instructor Zoë Hong's Fashion School in a Book outlines the workflow for creating a fashion collection. The text offers lessons on how to develop a cohesive (environmentally sustainable!) collection based on shapes, silhouettes, colors, patterns, and fabrics. As you make your way through the exercises in the book, this Fashion School in a Book Design Journal becomes a record of your collection in progress. By the end of the course, you'll have created a portfolio of your work in these pages.Fashion School in a Book.Fashion School in a Booklays out the path to New York, Paris, or Milan--and the Fashion School in a Book Design Journalis your ticket there!TABLE OF CONTENTS00: IntroductionFashion Design Process OverviewBrand DirectionCollection Direction04: Color05: Print Development and Surface Design06: Fabric07: Shapes and Silhouettes08: 3D Development09: Merchandising10: Where do we go from here? Brands11: Where do we go from here? Portfolio Makers
"This book aims to highlight 100 incredibly interesting colors that the average human could live their life unaware of. These colors exist in the strangest of places, and serve the most specific functions in nature, or were human-made with one particular goal in mind"--
Hvem skulle tro, at man kunne skabe en fortælling om fire små kviste med hver deres personlighed? Det kan man, når man hedder Andrew McDonald og Ben Wood. De to står også bag den totalt crazy serie “Rigtige duer”, der inden længe kan ses på Nickelodeon. Nu er 4. bind "Lad os finde en skat" ude i serien om tre små kviste og en stub, der har hver deres personlighed og tilgang til verden. Genkendelige figurer for ethvert skolebarn. I dette bind har Ziggy hovedrollen. Hun skal finde en skat, men hun har et problem. Hvad er en skat egentlig? Og det er jo ikke let at lede efter noget,, man ikke ved hvad er. Hvad gør man så? Lad dig gribe af fortællingen om de tre små kviste (og stubben), når de udforsker naturen, kreativitet og følelser med hjerte, humor og en gang slapstick-jokes! Hver bog er på 48 sider med illustrationer i farver og enkel tekst, der kan læses højt. Perfekt bog til de helt yngste elskere af graphic novel genren. Perfekt til fans af “Rigtige duer” og “Underhundene”.Andrew McDonald er forfatteren til HEJ KVISTE and RIGTIGE DUER. Han bor i Australien, hvor han finder på historier og skriver dem ned. Han elsker at skrive bøger, der får børn til at grine, gispe og undre sig over verden. Hans bøger er blevet nomineret til priser som Australian Book Industry Awards, Readings Children's Book Prize og YABBA, KOALA og KROC børnebogspriserne. I sin fritid kan Andrew godt lide at læse bøger, spise kage og hoppe på sengen. Nogle gange, på én gang! Ben Wood er illustrator til bestselleren RIGTIGE DUER og den grafiske romanserie HEJ KVISTE. Han er tiltrukket af historier, der er sjove og inderlige. Woods livlige illustrationer afspejler hans kærlighed til grafiske romaner og animation. Han bor i Australien.
Hvem skulle tro, at man kunne skabe en fortælling om fire små kviste med hver deres personlighed? Det kan man, når man hedder Andrew McDonald og Ben Wood. De to står også bag den totalt crazy serie “Rigtige duer”, der inden længe kan ses på Nickelodeon. Nu er 3. bind "Tid til at male" ude i serien om tre små kviste og en stub, der har hver deres personlighed og tilgang til verden. Genkendelige figurer for ethvert skolebarn. I dette bind har Nudel hovedrollen. Hun er en kunstner med et problem. Hun har nemlig ingen blå maling. Hvad gør man så? Tja, det kan der komme en lille sjov historie ud af.Lad dig gribe af fortællingen om de tre små kviste (og stubben), når de udforsker naturen, kreativitet og følelser med hjerte, humor og en gang slapstick-jokes! Hver bog er på 48 sider med illustrationer i farver og enkel tekst, der kan læses højt. Perfekt bog til de helt yngste elskere af graphic novel genren. Perfekt til fans af “Rigtige duer” og “Underhundene”.Andrew McDonald er forfatteren til HEJ KVISTE and RIGTIGE DUER. Han bor i Australien, hvor han finder på historier og skriver dem ned. Han elsker at skrive bøger, der får børn til at grine, gispe og undre sig over verden. Hans bøger er blevet nomineret til priser som Australian Book Industry Awards, Readings Children's Book Prize og YABBA, KOALA og KROC børnebogspriserne. I sin fritid kan Andrew godt lide at læse bøger, spise kage og hoppe på sengen. Nogle gange, på én gang! Ben Wood er illustrator til bestselleren RIGTIGE DUER og den grafiske romanserie HEJ KVISTE. Han er tiltrukket af historier, der er sjove og inderlige. Woods livlige illustrationer afspejler hans kærlighed til grafiske romaner og animation. Han bor i Australien.
Hver for sig er de fromme, milde og bløde. Men når de arbejder sammen, er de en bande. Bondebanden. Lammet Barney og hans venner har fået skræmt ræven væk, men nu har de et nyt problem. Den gigantiske tyr (med adfærdsproblemer) er sluppet løs. Kan Barney og hans bande få tyren tilbage i sin fold og gøre dem fortjent til bondegårdens respekt?Eller vil det være endnu en brøler?For dem, der elsker "Rigtige duer", "Hundemand" og "Krydsede knogler" er denne australske serie et must.
The world of graphic design and illustration is no stranger to evolution. From the inception of print to the advent of digital design, each technological leap has shaped the way we communicate visually. Today, we stand at the precipice of another transformative era, one where emerging media technology are rewriting the rules and expanding the horizons of creative expression.
In the unique scene of the gaming business, the disclosure of consolidations and acquisitions among gaming monsters has sent shockwaves through the virtual domains, reshaping the actual groundworks of advanced amusement. The essential moves of these industry behemoths stand out enough to be noticed of ardent gamers yet have likewise ignited conversations and hypotheses among industry investigators. One of the most unmistakable consolidations to rise out of this gaming adventure is the association of two impressive titans, each with a distinguished history of making vivid gaming encounters. The consolidation between MegaGame Corp and PixelPlay Elements has made way for an enormous cooperation that vows to reclassify the limits of virtual domains. MegaGame Corp, eminent for its blockbuster establishments and state of the art innovation, works together with PixelPlay Elements, a pioneer in imaginative interactivity mechanics and outwardly staggering designs. The declaration of this consolidation has lighted expectation among gaming devotees around the world, as they enthusiastically anticipate the divulging of notable ventures that might actually reshape the gaming scene. The cooperative energies between MegaGame Corp and PixelPlay Elements are supposed to bring about a combination of imaginative gifts, mechanical ability, and an immense range of scholarly properties that could set new benchmarks in the gaming business. At the same time, one more critical improvement has happened in the domain of gaming partnerships, as Cosmic Gaming Adventures obtains Virtual Domains Studios. Cosmic Gaming Adventures, with a standing for encouraging different gaming encounters across different stages, has decisively added Virtual Domains Studios to its portfolio. This securing is viewed as an essential move by Cosmic Gaming Dares to grow its venture into developing business sectors and expand its gaming contributions. Virtual Domains Studios, known for its inventive ways to deal with computer generated reality and vivid ongoing interaction, is ready to profit from the assets and worldwide arrive at that Cosmic Gaming Adventures offers that would be useful. The blend of these two substances is supposed to bring about a combination of innovativeness, mastery, and monetary strength that might actually prompt the improvement of momentous computer generated simulation encounters that rise above customary gaming limits. As the residue chooses these fantastic consolidations and acquisitions, industry insiders estimate on the more extensive ramifications for the gaming biological system. The essential arrangements and realignments recommend a coordinated exertion by gaming goliaths to merge assets, encourage development, and brace their situations in a consistently advancing business sector. The expanding influences of these exchanges are expected to impact the actual games as well as the stages, advances, and plans of action that support the whole gaming industry.
Seit sie in den späten 70er-Jahren zur Fotografie fand, hat Bettina Rheims gängige Erwartungshaltungen torpediert. Von ihrer Serie über die Stripperinnen vom Pigalle (1980) bis zum Zyklus über das Leben Jesu in I.N.R.I. (1998), von ihrer Chanel-Werbung bis hin zu Gender Studies (2011): In ihrer Arbeit hat sie die traditionelle Ikonografie gehörig durchgerüttelt und unermüdlich die Bruchstelle zwischen zwei Gebieten ausgelotet, die die Menschen seit jeher faszinieren - die Schönheit und die Unvollkommenheit. Für diesen Band hat Rheims über 300 ihrer Lieblingsaufnahmen aus den letzten 35 Jahren zusammengestellt - couragierte und provokante Fotografie aus berühmten Fotoreihen wie Chambre close, Héroïnes und Rose, c'est Paris (in Zusammenarbeit mit Serge Bramly). Die Modefotografien wie auch die künstlerischen Aufnahmen in diesem Buch zeigen Bettina Rheims' besonderen Blick für die Fragilität und die Stärke der Frauen. Die magische Begegnung zwischen der Künstlerin und ihren Modellen bricht mit den traditionellen Codes der Erotik und führt zu einer ganz neuen Bildsprache der Weiblichkeit.
The Covid-19 crisis and the designed interventions that the authors have catalogued in this book prove definitively that design does care. The authors documented this as it evolved every day from the 1st January 2020 to 31st May 2020 inclusive. Then they looked at all of this care and caring from the point of view of design and, by the sheer volume of design interventions they have documented, illustrate that design is good in a crisis.What the Covid-19 pandemic illustrated is that for the first time in modern history, capital was totally irrelevant. Money could not save your life. Only design could. Rapidly designed masks, shelters, hospitals, instructional posters, infographics, dashboards, respirators, sanitisers, virtual and local communities emerged to save us. From January 2020, design became king.The Covid-19 global pandemic presented an ontological reality; design is more than margins or profit. In fact, design became extremely valuable when it stopped concentrating on those things and started to care about peoples' lives. This brief episode in history is still repositioning the status of design and reconfiguring its signifier from consumption to care.The contents of this book cover the outbreak, lockdown, and the beginning of the reopening in the UK. In between, the book functions as a history of pandemic crisis design interventions. As such it is a "research-in-the-moment project" where we have illustrated our thoughts and insights in tables, charts and diagrams. We have accepted all design interventions as valid and given them the same role and status by presenting each of them in a standard format. No curation. No selection. No position. The task of critical analysis must follow - perhaps by us, certainly by others.
The process of developing a product from the ground up can be both daunting and rewarding. For entrepreneurs and product developers seeking to bring their FMCG (Fast-Moving Consumer Goods) product to market, "Productize It! From Ideation to Implementation" offers a comprehensive guide that equips them with the necessary tools. Each chapter of the guide provides valuable insights on product development, feasibility, marketing, and launching the product to the masses. By avoiding common pitfalls and leveraging tried-and-true methods, readers can establish a brand that resonates with consumers. This strategic asset empowers anyone to successfully introduce an FMCG product into the global market.
SOSMEGAZINE #6https://phascinator.page/ - 1234kleding.nl - Ann Jäderlund - Anna Victoria Mau Osbar - Dalia Kababo - Lea Porsager - Eva Lange - Amina Elmi - Isam B - Nynne Roberta Pedersen Pedersen - Rosalinde Mynster - Thea Amalie Käszner -Li Suo - Sidse Laugesen - Nanna Friis - Gry Stokkendahl Dalgas - Ildiko Kele - Isha Neman Mikvéen - و زنگ ها ما را به صدا در می آورند - Amar Shah - Ulrikke Bak - Marie Vedel -Laura Katrine Skinnebach - Jihaan Yussuf - Olga Ravn - Lesley-Ann Brown - Melih Cevdet Anday - Ismail Aksoy - Iben Agervig Carstensen - Beinir Berggson - Amandus Rock -Lukas Ballin - Zetang Evelyn - Elias Sadaq - Sa Ra Sachs - Melanie Kitti Sorg og Samfund er et nyt litterært tidsskrift, der både bringer nyskreven poesi og kritik, såvel som oversættelser, kunst og modekritik. Vores ambition er at præsentere de nyeste strømninger i kunst, mode og digtning ved at have de folk, der skaber strømningerne til at være bidragsydere i vores magasin. Vi oplever at den tværæstetiske kunstscene i de her år er betydningsfuld og dannende for den kunstneriske refleksion, og vi vil være det tidsskrift der kan favne den faglige refleksion, de udøvende kunstere (såvel som de afdøde), den kritiske stillingtagen og samtidigt være formidlende og underholdende i forhold til en større offentlighed.
Maria fra Magdala er en graphic novel over Det Nye Testamentes fortælling om Jesus. Vi møder Maria, der kaldes Magdalena, og det er gennem hendes blik, vi følger den brogede skare, mænd og kvinder, der flokkes om den mærkelige tømrersøn fra Nazaret. Vi går blandt de mennesker, der ser det ubegribelige, og vi oplever begivenhederne gennem deres øjne. Det er miraklernes tid, men Maria slås også med dæmoner.Tegneserien er blevet til i et unikt samarbejde mellem Kristian Leth og Peter Snejbjerg, der gennem tekst og tegning fortæller med den kraft og selvfølgelighed, som kommer fra forlægget – Bibelens tekster.Kristian Leth, født 1980, debuterede som forfatter i 2002 og har sideløbende med sit arbejde som musiker og journalist udgivet mere end ti bøger. Har senest været vært på podcasten Bibelen Leth fortalt. Peter Snejbjerg, født 1963, har arbejdet som serietegner for flere udenlandske forlag, fortrinsvist DC og Dark Horse Comics i USA. Modtager af Claus Deleuran-prisen som bedste tegneserietegner i 2019.
Portrait of a Founder. The Story of Wilhelm Hansen and Ordrupgaard tells the story of Danish insurance director and art collector Wilhelm Hansen (1868–1936). Drawing on the Ordrupgaard museum’s extensive collection of photographs, letters and not least art, the book paints a vivid portrait of the man behind Ordrupgaard and his wife, Henny (1870–1951). How did their lives unfold? And how did they build the splendid art collection now on display at Ordrupgaard in North Zealand, Denmark?Anne-Birgitte Fonsmark (b. 1950) was director of Ordrupgaard from 1995 to 2023. The author and editor of many books on art, she has also curated major exhibitions such as Van Gogh, Gauguin, Bernard. Friction of Ideas (2014), At Home with Hammershøi (2016) and Anna and Michael Ancher. Together and Separately (2023).
Efter at have sluttet sig til Bulma og Kuririn begiver Goku sig dybt ned i havet for at finde en Dragon Ball. Men general Blue fra Rødsløjfehæren, som er ude efter Goku, følger efter dem. På en eller anden måde lykkes det Goku at få fat på dragekuglen, men så ...!
En dag begyndte folk at manifestere evner, der efterhånden blev kendt som ”træk”, og inden længe var verden fuld af mennesker med superkræfter. Men med fremkomsten af disse exceptionelle individer, sås en stigning i kriminaliteten, og myndighederne var ude af stand der, til at håndtere situationen. På samme tid dukkede en række mennesker op med det formål at modsætte sig ondskabens fremvækst! Som sker taget lige ud af tegneserierne opretholdt disse helte freden, og er endda officielt autoriseret til at bekæmpe kriminalitet. Vores historie begynder, da en bestemt trækløs dreng og livslang heltefan, møder verden største helt, der lægger vejen for, at han kan blive den største helt nogensinde!En maskeretmaskeret personperson er dukket op for at bekæmpe alle helte – og især All Might! Der er ikke tid til at være bange! Jeg har venner! Jeg har kræfter!PLUS ULTRA!
This book is for you if:You have an idea for a product but are not sure where to startYou want to know how to protect your idea from being stolenYou are on a tight budget and want a low risk way to determine if your product idea has a chance to be successfulYou want a guide to evaluating your idea to see if it could be turned into a successful productYou need the technical knowledge about how product development happensYou want to understand what makes for good designYou want to understand how to validate your ideas with real customersYou need experience in running a businessYou want advice on finding a good manufacturer
Das Buch, das zugleich als Dokumentation der gleichnamigen Ausstellungspräsentation im Haus Mödrath dient, präsentiert frühe Arbeiten aus der Privatsammlung Wilhelm Otto Nachf. Gezeigt werden vor allem Werke solcher Künstlerinnen und Künstler, die in den späten 1980er- und frühen 1990er-Jahren im Rheinland arbeiteten, als Köln neben New York das weltweite Zentrum der zeitgenössischen Kunst war.Über die Jahre formte sich bis heute eine Sammlung, die einen subjektiven Einblick in die damalige Kölner Kunstlandschaft liefert und erstmalig in dieser Form in Haus Mödrath zu sehen ist.Ergänzt werden Ausstellung und Katalog um Künstler und Kunstwerke, die sich diesem Kölner Zeitabschnitt unmittelbar anschlossen und einen wichtigen Schwerpunkt der heutigen Sammlung bilden.Mit Arbeiten von: Albert Oehlen, Andreas Schulze, Anna und Bernhard Blume, Antony Gormley, Blalla W. Hallmann, Christopher Wool, Fischli/Weiss, Georg Herold, Gregor Schneider, Günther Förg, Hiroshi Sugimoto, Isa Genzken, Jochen Lempert, John Bock, Joseph Beuys, Jürgen Klauke, Kai Althoff, Katharina Sieverding, Marcel Odenbach, Peter Duka, Rob Scholte, Roman Signer, Rosemarie Trockel, Siegfried Anzinger, Sigmar Polke, Thomas Zipp, Walter Dahn
MISS CAT - EN KATTENS DYGTIG DETEKTIVMiss Cat bliver hyret til at forhindre et mareridt i at blive til virkelighed. Den forfærdelige pirat Kaskelot Hvid, som alle kender fra Skipper Skægs berømte bøger, er ude på at æde byens borgmester. Men hvorfor? Miss Cat kaster sig ud i efterforskningen, og snart leder sporene hende til en bidsk hvalp ved navn Puppy, en sød delfin i en svømmepøl og en hav af grønne nisser ...Graphic novel for de 7-10-årige.En graphic novel hvor humoren, såvel som sproget, i høj grad sprudler. Historien understøttes på fineste vis af en super flot og fængende billedside. Illustrationerne er med til at sætte stemning og give karaktererne dybde. Anbefales helt klart til såvel folkebibliotek som PLC.LEKTØRUDTALELSEN, MISS CAT - SAGEN OM DEN FORSVUNDNE KANARIEFUGL
The second volume of a two-volume set of the official art books for the global hit game Final Fantasy XIV: Endwalker, featuring hundreds of pages of full-color art and an exclusive item code!Featuring roughly 800 pieces of artwork created during the development of the critically acclaimed Endwalker expansion, The Art of Resurrection –Beyond the Veil– is a visual feast for players and fans of Final Fantasy XIV! This deluxe, large-format volume covers content through Patch 6.5, including Myths of the Realm, Pandæmonium, and Island Sanctuary. It also features detailed illustrations of characters, equipment, dungeons, trials, and more across hundreds of pages. Volume two of a two-volume set with The Art of Resurrection –Among the Stars–.Includes an exclusive item code for a Zodiark Idol minion!The ninth volume in the line of Final Fantasy XIV official art books.
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