Bag om Mathematics for Computer Graphics Applications
This completely revised Second Edition of "Computer Graphics" includes valuable information on major organizational changes within the last few years. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations. Additionally, it provides a strong, comprehensive base in exploring math, computer science, physics, engineering, and in special subjects such as algebraic and computational geometry, geometric modeling, and CAD/CAM. A highly diversified book that can be utilized as a primary textbook, supplemental teaching resource, individual tutorial, or key reference text. Includes new chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve.Provides many new figures and exercises. Contains an annotated suggested reading list with exercises and answers in each chapter.Appeals to both academics and professionals.Offers a new solutions manual for instructors.Vectors Matrix Algebra Transformations Symmetry and Groups Limit and Continuity Topology Halfspaces Points Lines Planes Polygons Polyhedra Constructive Solid Geometry Curves The Bezier Curve Surfaces Computer Graphics Display Geometry Display and Scene Transformations Bibliography Answers to Selected Exercises Index
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